示例#1
0
    static bool LoadShipTiles () {
        if (!Directory.Exists(pathShipTiles)) return false;

        

        string[] dirs = Directory.GetDirectories(pathShipTiles);
        for (int i = 0; i < dirs.Length; i++) {
            string path = Helpers.CorrectPath(dirs[i]);

            FileParser.Parsers.ShipTileParser parser = new FileParser.Parsers.ShipTileParser(path);
            parser.StartParse();
            ShipTilePrefab tile = (ShipTilePrefab)parser.Generate();

            Debug.Log(tile);
        }

        return true;
    }
示例#2
0
            internal override void ProcessProperty(int index, LineTypes.Property line, IParentObject obj, Stack <GameObject> objectStack, ParserContext context)
            {
                if (objectStack.Count > 0)
                {
                    base.ObjectProcessProperty(index, line, obj, objectStack, context);
                    return;
                }

                if (context == this.context)
                {
                    ShipTilePrefab tile = (ShipTilePrefab)obj;

                    switch (index)
                    {
                    case 0:
                        tile.ID = line.argumentsData[0].ToString();
                        break;

                    case 1:
                        tile.EditorName = line.argumentsData[0].ToString();
                        break;

                    case 2:
                        tile.EditorDescription = line.argumentsData[0].ToString();
                        break;

                    case 3:
                        tile.EditorThumbnail = (Texture2D)line.argumentsData[0];
                        break;

                    case 4:
                        tile.Mass = (float)line.argumentsData[0];
                        break;

                    case 5:
                        tile.HP = (int)line.argumentsData[0];
                        break;
                    }
                    return;
                }

                throw new Exception("Invalid member in parsed lines list");
            }