private void SetStateIcon(ShipModel model) { if (model.IsInRepair()) { this._uiDamageIcon.alpha = 1f; this._uiDamageIcon.spriteName = "icon-ss_syufuku"; this.setStateIconSize(false); } else if (model.IsInMission()) { this._uiDamageIcon.alpha = 1f; this._uiDamageIcon.spriteName = "icon-ss_ensei"; this.setStateIconSize(false); } else if (model.IsTettaiBling() && model.IsInDeck() != -1) { this._uiDamageIcon.alpha = 1f; this._uiDamageIcon.spriteName = "shipicon_withdraw"; this.setStateIconSize(true); } else if (model.IsBling()) { this._uiDamageIcon.alpha = 1f; this._uiDamageIcon.spriteName = "icon_kaikou"; this.setStateIconSize(true); } else { this.UpdateDamage(model.DamageStatus); this.setStateIconSize(false); } }
public bool IsValidShip(int ship_mem_id) { ShipModel ship = base.UserInfo.GetShip(ship_mem_id); if (ship.IsBling()) { return(false); } if (ship.IsInMission()) { return(false); } DeckModelBase deck = ship.getDeck(); if (deck != null) { if (deck.IsEscortDeckMyself()) { return(false); } if (deck.IsActionEnd()) { return(false); } } return(true); }
public bool IsValidBreakShip(ShipModel ship) { if (ship.IsLocked()) { return(false); } if (ship.HasLocked()) { return(false); } if (ship.IsInDeck() >= 0) { return(false); } if (ship.IsInEscortDeck() >= 0) { return(false); } if (ship.IsInRepair()) { return(false); } if (ship.IsBling()) { return(false); } return(true); }
public bool IsValidStartRepair(int ship_mem_id, bool use_repairkit) { ShipModel shipModel = _ships.Find((ShipModel x) => x.MemId == ship_mem_id); if (shipModel == null) { return(false); } if (shipModel.TaikyuRate >= 100.0) { return(false); } if (shipModel.IsInMission() || shipModel.IsInRepair()) { return(false); } if (shipModel.IsBling()) { return(false); } if (shipModel.IsBlingWaitFromEscortDeck()) { return(false); } MaterialInfo resourcesForRepair = shipModel.GetResourcesForRepair(); if (base.Material.Fuel < resourcesForRepair.Fuel) { return(false); } if (base.Material.Steel < resourcesForRepair.Steel) { return(false); } if (use_repairkit && base.Material.RepairKit < 1) { return(false); } DeckModelBase deck = shipModel.getDeck(); if (deck != null) { if (deck.IsEscortDeckMyself()) { return(false); } return(deck.AreaId == MapArea.Id); } if (shipModel.IsBlingWaitFromDeck() && shipModel.AreaIdBeforeBlingWait == MapArea.Id) { return(true); } if (MapArea.Id == 1) { return(true); } return(false); }
public static void log(ShipModel[] ships) { string text = string.Empty; for (int i = 0; i < ships.Length; i++) { ShipModel shipModel = ships[i]; if (shipModel == null) { text += string.Format("[{0}] - \n", i); } else { text += string.Format("[{0}]{1} {2} Lv:{3}", new object[] { i, shipModel.ShipTypeName, shipModel.ShortName, shipModel.Level }); text += string.Format(" {0}/{1}({2:F}% - {3})", new object[] { shipModel.NowHp, shipModel.MaxHp, shipModel.TaikyuRate, shipModel.DamageStatus }); text += string.Format(" 疲労度:{0}", shipModel.Condition); DeckModelBase deck = shipModel.getDeck(); if (deck != null && deck is DeckModel) { text += string.Format(" [艦隊ID:{0}{1}に編成中]", ((DeckModel)deck).Id, (!shipModel.IsInActionEndDeck()) ? string.Empty : "(行動終了済)"); } else if (deck != null && deck is EscortDeckModel) { text += string.Format(" [護衛艦隊{0}に編成中]", ((EscortDeckModel)deck).Id); } text += string.Format(" {0}", (!shipModel.IsLocked()) ? string.Empty : "[ロック]"); text += string.Format(" {0}", (!shipModel.IsInRepair()) ? string.Empty : "[入渠中]"); text += string.Format(" {0}", (!shipModel.IsInMission()) ? string.Empty : "[遠征中]"); text += string.Format(" {0}", (!shipModel.IsBling()) ? string.Empty : "[回航中]"); if (shipModel.IsBlingWait()) { text += string.Format("[回航待ち中(Area:{0})]", shipModel.AreaIdBeforeBlingWait); } text += string.Format(" {0}", (!shipModel.IsTettaiBling()) ? string.Empty : "[撤退中]"); text += string.Format(" mstID:{0} memID:{1}", shipModel.MstId, shipModel.MemId); text += string.Format("\n", new object[0]); } } Logging.log(new object[] { text }); }
public void SetDeckShipDetailButtons(ShipModel ship, IOrganizeManager manager = null, MonoBehaviour CallBackTarget = null) { this.isDeckShipDetail = true; this.ship = ship; bool flag = (manager != null) ? manager.IsValidShip(ship.MemId) : this.IsValidShip(); this.LeftButton.SetActive(true); this.setChangeButton(this.LeftButton, flag, CallBackTarget); this.setUnsetButton(this.RightButton, manager, CallBackTarget); this.buttonManager.nowForcusButton = ((!flag) ? this.RightButton : this.LeftButton); this.LockSwitch.SetActive(false); if (ship.IsBling() && ship.IsInDeck() != -1) { this.buttonManager.setFocus(1); } GameObject backBG = (!(CallBackTarget == null)) ? CallBackTarget.get_gameObject() : null; this.setBackBG(backBG); }
public void SetDeckShipDetailButtons(ShipModel ship, IOrganizeManager manager = null, MonoBehaviour CallBackTarget = null) { isDeckShipDetail = true; this.ship = ship; bool flag = manager?.IsValidShip(ship.MemId) ?? IsValidShip(); LeftButton.SetActive(isActive: true); setChangeButton(LeftButton, flag, CallBackTarget); setUnsetButton(RightButton, manager, CallBackTarget); buttonManager.nowForcusButton = ((!flag) ? RightButton : LeftButton); LockSwitch.SetActive(isActive: false); if (ship.IsBling() && ship.IsInDeck() != -1) { buttonManager.setFocus(1); } GameObject backBG = (!(CallBackTarget == null)) ? CallBackTarget.gameObject : null; setBackBG(backBG); }
private CheckBoxStatus _GetCheckBoxStatus(ShipModel ship, DeckModel deck) { if (ship == null) { return(CheckBoxStatus.DISABLE); } if (ship.IsInMission() || ship.IsBling()) { return(CheckBoxStatus.DISABLE); } if (ship.GetResourcesForSupply().HasPositive()) { if (_checked_ships.IndexOf(ship.MemId) == -1) { return(CheckBoxStatus.OFF); } return(CheckBoxStatus.ON); } return(CheckBoxStatus.DISABLE); }
public virtual void UpdateStateIcon(UISprite _stateIcon) { _stateIcon.transform.localPositionX(67f); if (_clsShipModel.IsInRepair()) { _stateIcon.alpha = 1f; _stateIcon.spriteName = "icon-s_syufuku"; } else if (_clsShipModel.IsBling()) { _stateIcon.alpha = 1f; _stateIcon.transform.localPositionX(88f); _stateIcon.spriteName = "icon-s_kaiko"; } else if (_clsShipModel.IsInMission()) { _stateIcon.alpha = 1f; _stateIcon.spriteName = "icon-s_ensei"; } else if (_clsShipModel.DamageStatus == DamageState.Taiha) { _stateIcon.alpha = 1f; _stateIcon.spriteName = "icon-s_taiha"; } else if (_clsShipModel.DamageStatus == DamageState.Tyuuha) { _stateIcon.alpha = 1f; _stateIcon.spriteName = "icon-s_chuha"; } else if (_clsShipModel.DamageStatus == DamageState.Shouha) { _stateIcon.alpha = 1f; _stateIcon.spriteName = "icon-s_shoha"; } else { _stateIcon.alpha = 0f; } }
public static void log(ShipModel[] ships) { string text = string.Empty; for (int i = 0; i < ships.Length; i++) { ShipModel shipModel = ships[i]; if (shipModel == null) { text += $"[{i}] - \n"; continue; } text += $"[{i}]{shipModel.ShipTypeName} {shipModel.ShortName} Lv:{shipModel.Level}"; text += $" {shipModel.NowHp}/{shipModel.MaxHp}({shipModel.TaikyuRate:F}% - {shipModel.DamageStatus})"; text += $" 疲労度:{shipModel.Condition}"; DeckModelBase deck = shipModel.getDeck(); if (deck != null && deck is DeckModel) { text += string.Format(" [艦隊ID:{0}{1}に編成中]", ((DeckModel)deck).Id, (!shipModel.IsInActionEndDeck()) ? string.Empty : "(行動終了済)"); } else if (deck != null && deck is EscortDeckModel) { text += $" [護衛艦隊{((EscortDeckModel)deck).Id}に編成中]"; } text += string.Format(" {0}", (!shipModel.IsLocked()) ? string.Empty : "[ロック]"); text += string.Format(" {0}", (!shipModel.IsInRepair()) ? string.Empty : "[入渠中]"); text += string.Format(" {0}", (!shipModel.IsInMission()) ? string.Empty : "[遠征中]"); text += string.Format(" {0}", (!shipModel.IsBling()) ? string.Empty : "[回航中]"); if (shipModel.IsBlingWait()) { text += $"[回航待ち中(Area:{shipModel.AreaIdBeforeBlingWait})]"; } text += string.Format(" {0}", (!shipModel.IsTettaiBling()) ? string.Empty : "[撤退中]"); text += $" mstID:{shipModel.MstId} memID:{shipModel.MemId}"; text += $"\n"; } log(text); }
public bool IsValidShip(int ship_mem_id) { ShipModel ship = base.UserInfo.GetShip(ship_mem_id); if (ship.IsBling()) { return(false); } DeckModelBase deck = ship.getDeck(); if (deck != null) { if (deck.AreaId != MapArea.Id) { return(false); } if (!deck.IsEscortDeckMyself()) { return(false); } } return(_edit_deck.HasShipMemId(ship_mem_id)); }
public bool IsValidShip(ShipModel ship) { if (ship == null) { return false; } if (ship.IsInRepair()) { return false; } if (ship.IsInMission()) { return false; } if (ship.IsBling()) { return false; } if (ship.IsInActionEndDeck()) { return false; } return true; }
public bool IsValidShip(ShipModel ship) { return(ship != null && !ship.IsInRepair() && !ship.IsInMission() && !ship.IsBling() && !ship.IsInActionEndDeck()); }