// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.I)) { InventoryOpen = !InventoryOpen; if (InventoryOpen) { //ShowInventory(); sInfo.SetResources(10); } else { //HideInventory(); } } else if (Input.GetKeyDown(KeyCode.C)) { CharacterSheetOpen = !CharacterSheetOpen; if (CharacterSheetOpen) { //ShowCharacterSheet(); } else { //HideCharacterSheet(); } } else if (Input.GetKeyDown(KeyCode.M)) { MiniMapOpen = !MiniMapOpen; if (MiniMapOpen) { //ShowMiniMap(); } else { //HideMiniMap(); } } else if (Input.GetKeyDown(KeyCode.Escape)) { MainMenuOpen = !MainMenuOpen; if (MainMenuOpen) { //ShowMainMenu(); } else { //HideMainMenu(); } } }