示例#1
0
 void Awake()
 {
     shipVelocities = new ShipDriveVelocities(
                            new SpaceObjectAxisVelocity(10f, 15f) //
                            , new SpaceObjectAxisVelocity(5f, 5f)
                            , new SpaceObjectAxisVelocity(5f, 5f)
                            , new SpaceObjectAxisVelocity(3f, 3f)
                            , new SpaceObjectAxisVelocity(3f, 3f)
                            , new SpaceObjectAxisVelocity(3f, 3f)
                            );
 }
示例#2
0
 void Awake()
 {
     shipVelocities = new ShipDriveVelocities(65f, 30f);
                 //.setTorqueVelocities(31f, 31f, 31f);
 }
示例#3
0
 public AIDriveShipMovement(ShipDriveVelocities velocities, Rigidbody thisRigidbody)
     : base(velocities)
 {
     this.thisRigidbody = thisRigidbody;
 }
示例#4
0
 public SpaceMovement(ShipDriveVelocities shipVelocities)
 {
     this.shipVelocities = shipVelocities;
 }
示例#5
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 public PlayerDriveShipMovement(ShipDriveVelocities shipVelocities, Rigidbody GameobjectRigBody)
     : base(shipVelocities)
 {
     this.thisGameobject = GameobjectRigBody;
     velocity = new VelocityManager();
 }