void Awake() { shipVelocities = new ShipDriveVelocities( new SpaceObjectAxisVelocity(10f, 15f) // , new SpaceObjectAxisVelocity(5f, 5f) , new SpaceObjectAxisVelocity(5f, 5f) , new SpaceObjectAxisVelocity(3f, 3f) , new SpaceObjectAxisVelocity(3f, 3f) , new SpaceObjectAxisVelocity(3f, 3f) ); }
void Awake() { shipVelocities = new ShipDriveVelocities(65f, 30f); //.setTorqueVelocities(31f, 31f, 31f); }
public AIDriveShipMovement(ShipDriveVelocities velocities, Rigidbody thisRigidbody) : base(velocities) { this.thisRigidbody = thisRigidbody; }
public SpaceMovement(ShipDriveVelocities shipVelocities) { this.shipVelocities = shipVelocities; }
public PlayerDriveShipMovement(ShipDriveVelocities shipVelocities, Rigidbody GameobjectRigBody) : base(shipVelocities) { this.thisGameobject = GameobjectRigBody; velocity = new VelocityManager(); }