/// <summary>
        /// Updates an existing item in the database.
        /// </summary>
        /// <param name="entity">
        /// The entity.
        /// </param>
        protected override void PersistUpdatedItem(IShipCountry entity)
        {
            ((Entity)entity).UpdatingEntity();

            var factory = new ShipCountryFactory(_storeSettingService);

            var dto = factory.BuildDto(entity);

            Database.Update(dto);

            entity.ResetDirtyProperties();
        }
        /// <summary>
        /// Saves a new item to the database.
        /// </summary>
        /// <param name="entity">
        /// The entity.
        /// </param>
        protected override void PersistNewItem(IShipCountry entity)
        {
            // TODO : revisit how this constraint is implemented
            // Assert that a ShipCountry for a given WarehouseCatalog does not already exist with this country code
            if (Exists(entity.CatalogKey, entity.CountryCode))
            {
                throw new ConstraintException("A merchShipCountry record already exists with the CatalogKey and CountryCode");
            }

            ((Entity)entity).AddingEntity();

            var factory = new ShipCountryFactory(_storeSettingService);
            var dto     = factory.BuildDto(entity);

            Database.Insert(dto);

            entity.Key = dto.Key;

            entity.ResetDirtyProperties();
        }