private void GeneratePilotInfo() { ShipInfo = new ShipCardInfo( "Remote", BaseSize.None, Faction.None, new ShipArcsInfo(ArcType.None, 0), RemoteInfo.Agility, RemoteInfo.Hull, 0, new ShipActionsInfo(), new ShipUpgradesInfo() ); PilotInfo = new PilotCardInfo( RemoteInfo.Name, RemoteInfo.Initiative, 0, abilityType: RemoteInfo.AbilityType ); ImageUrl = RemoteInfo.ImageUrl; }
public UpsilonClassShuttle() : base() { ShipInfo = new ShipCardInfo ( "Upsilon-class Shuttle", BaseSize.Large, Faction.Imperial, new ShipArcsInfo(ArcType.Front, 4), 1, 6, 6, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(CoordinateAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.System, UpgradeType.Crew, UpgradeType.Crew, UpgradeType.Tech, UpgradeType.Tech ), subFaction: Faction.FirstOrder ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Imperial, typeof(KyloRen) } }; ModelInfo = new ShipModelInfo( "Upsilon-class Shuttle", "Upsilon-class Shuttle", new Vector3(-3.7f, 10.11f, 5.55f), 4f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed0, ManeuverDirection.Stationary, ManeuverBearing.Stationary, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "Slave1-Fly1", "Slave1-Fly2" }, "Slave1-Fire", 4 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/7/74/MI_UPSILON.PNG"; HotacManeuverTable = new AI.UpsilonShuttleTable(); }
public T70XWing() : base() { ShipInfo = new ShipCardInfo ( "T-70 X-wing", BaseSize.Small, Faction.Rebel, new ShipArcsInfo(ArcType.Front, 3), 2, 3, 3, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BoostAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Torpedo, UpgradeType.Astromech, UpgradeType.Tech ), subFaction: Faction.Resistance ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Rebel, typeof(PoeDameronHotr) } }; ModelInfo = new ShipModelInfo( "T-70 X-wing", "Blue" ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "XWing-Fly1", "XWing-Fly2", "XWing-Fly3" }, "XWing-Laser", 3 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/1/16/MR_T70-X-WING.png"; HotacManeuverTable = new AI.T70XWingTable(); }
public EWing() : base() { ShipInfo = new ShipCardInfo ( "E-wing", BaseSize.Small, Faction.Rebel, new ShipArcsInfo(ArcType.Front, 3), 3, 2, 3, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)), new ActionInfo(typeof(EvadeAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.System, UpgradeType.Torpedo, UpgradeType.Astromech ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Rebel, typeof(BlackmoonSquadronPilot) } }; ModelInfo = new ShipModelInfo( "E-wing", "Red", new Vector3(-3.85f, 7.62f, 5.55f), 1.1f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "XWing-Fly1", "XWing-Fly2", "XWing-Fly3" }, "XWing-Laser", 3 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/a/aa/MR_E-WING.png"; HotacManeuverTable = new AI.EWingTable(); }
public BTLBYWing() : base() { ShipInfo = new ShipCardInfo ( "BTL-B Y-wing", BaseSize.Small, Faction.Republic, new ShipArcsInfo(ArcType.Front, 2), 1, 5, 3, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction), ActionColor.Red), new ActionInfo(typeof(ReloadAction), ActionColor.Red) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Turret, UpgradeType.Torpedo, UpgradeType.Gunner, UpgradeType.Device ), abilityText: "<b>Plated Hull:</b> While you defend, if you are not critically damaged, change 1 crit result to a hit result." ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Republic, typeof(ShadowSquadronVeteran) } }; ModelInfo = new ShipModelInfo( "BTL-B Y-wing", "Yellow", new Vector3(-4f, 7.9f, 5.55f), 1.75f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "YWing-Fly1", "YWing-Fly2" }, "XWing-Laser", 3 ); ShipAbilities.Add(new Abilities.SecondEdition.PlatedHull()); //ManeuversImageUrl }
public TIEBaInterceptor() : base() { RequiredMods = new List <System.Type>() { typeof(Mods.ModsList.UnreleasedContentMod) }; ShipInfo = new ShipCardInfo ( "TIE/ba Interceptor", BaseSize.Small, Faction.FirstOrder, new ShipArcsInfo(ArcType.Front, 3), 3, 2, 2, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(EvadeAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)), new ActionInfo(typeof(BoostAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Missile, UpgradeType.Tech, UpgradeType.Modification ) ); ShipAbilities.Add(new Abilities.SecondEdition.FineTunedThrusters()); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.FirstOrder, typeof(MajorVonreg) } }; ModelInfo = new ShipModelInfo( "TIE Ba Interceptor", "Crimson", new Vector3(-3.4f, 7.5f, 5.55f), 1.5f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 3 ); // ManeuversImageUrl }
public KihraxzFighter() : base() { ShipInfo = new ShipCardInfo ( "Kihraxz Fighter", BaseSize.Small, Faction.Scum, new ShipArcsInfo(ArcType.Front, 3), 2, 4, 1, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Missile, UpgradeType.Illicit ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Scum, typeof(TalonbaneCobra) } }; ModelInfo = new ShipModelInfo( "Kihraxz Fighter", "Hutt Cartel", new Vector3(-3.9f, 7.8f, 5.55f), 1.5f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "XWing-Fly1", "XWing-Fly2", "XWing-Fly3" }, "XWing-Laser", 3 ); ShipIconLetter = 'r'; HotacManeuverTable = new AI.KihraxzTable(); }
public StarViper() : base() { ShipInfo = new ShipCardInfo ( "StarViper", BaseSize.Small, Faction.Scum, new ShipArcsInfo(ArcType.Front, 3), 3, 4, 1, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)), new ActionInfo(typeof(BoostAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Torpedo ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Scum, typeof(Thweek) } }; ModelInfo = new ShipModelInfo( "StarViper", "Black Sun Enforcer" ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "XWing-Fly1", "XWing-Fly2", "XWing-Fly3" }, "XWing-Laser", 3 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/bd/MS_STARVIPER.png"; HotacManeuverTable = new AI.StarviperTable(); }
public VultureClassDroidFighter() : base() { ShipInfo = new ShipCardInfo ( "Vulture-class Droid Fighter", BaseSize.Small, Faction.Separatists, new ShipArcsInfo(ArcType.Front, 2), 2, 3, 0, new ShipActionsInfo( new ActionInfo(typeof(CalculateAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Missile, UpgradeType.Modification, UpgradeType.Configuration ) ); ShipAbilities.Add(new Abilities.SecondEdition.NetworkedCalculationsAbility()); ShipInfo.ActionIcons.AddLinkedAction(new LinkedActionInfo(typeof(BarrelRollAction), typeof(CalculateAction))); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Separatists, typeof(Dfs081) } }; ModelInfo = new ShipModelInfo( "Vulture", "Default", new Vector3(-3.7f, 7.85f, 5.55f), 1f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 2 ); // TODO: AI Table HotacManeuverTable = new AI.EscapeCraftTable(); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures-second-edition/images/9/97/Maneuver_vulture_droid.png"; }
public TIEAggressor() : base() { ShipInfo = new ShipCardInfo ( "TIE Aggressor", BaseSize.Small, Faction.Imperial, new ShipArcsInfo(ArcType.Front, 2), 2, 4, 1, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)) ), new ShipUpgradesInfo( UpgradeType.Turret, UpgradeType.Missile, UpgradeType.Missile, UpgradeType.Modification ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Imperial, typeof(SienarSpecialist) } }; ModelInfo = new ShipModelInfo( "TIE Aggressor", "Gray", new Vector3(-3.85f, 7.85f, 5.55f), 1.5f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 2 ); ShipIconLetter = '`'; HotacManeuverTable = new AI.TIEAgressorTable(); }
public KWing() : base() { ShipInfo = new ShipCardInfo ( "K-wing", BaseSize.Small, Faction.Rebel, new ShipArcsInfo( new ShipArcInfo(ArcType.Front, 2), new ShipArcInfo(ArcType.TurretPrimaryWeapon, 2) ), 1, 5, 4, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(SlamAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Turret, UpgradeType.Torpedo, UpgradeType.Torpedo, UpgradeType.Missile, UpgradeType.Crew, UpgradeType.Device, UpgradeType.Device ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Rebel, typeof(MirandaDoni) } }; ModelInfo = new ShipModelInfo( "K-wing", "Red", new Vector3(-3.55f, 7.3f, 5.55f), 3f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "YWing-Fly1", "YWing-Fly2" }, "XWing-Laser", 2 ); ShipIconLetter = 'k'; HotacManeuverTable = new AI.KWingTable(); }
public ResistanceTransportPod() : base() { ShipInfo = new ShipCardInfo ( "Resistance Transport Pod", BaseSize.Small, Faction.Resistance, new ShipArcsInfo(ArcType.Front, 2), 2, 3, 1, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction), ActionColor.Red), new ActionInfo(typeof(BarrelRollAction), ActionColor.Red), new ActionInfo(typeof(JamAction), ActionColor.Red) ), new ShipUpgradesInfo( UpgradeType.Tech, UpgradeType.Crew, UpgradeType.Modification ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Resistance, typeof(RoseTico) } }; ModelInfo = new ShipModelInfo( "Resistance Transport Pod", "Default", new Vector3(-3.66f, 7.95f, 5.55f), 0.75f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "XWing-Fly1", "XWing-Fly2", "XWing-Fly3" }, "XWing-Laser", 3 ); ShipIconLetter = '?'; }
public YWing() : base() { ShipInfo = new ShipCardInfo ( "Y-wing", BaseSize.Small, Faction.Rebel, new ShipArcsInfo(ArcType.Front, 2), 1, 5, 3, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)) ), new ShipUpgradesInfo( UpgradeType.Modification, UpgradeType.Turret, UpgradeType.Torpedo, UpgradeType.Torpedo, UpgradeType.Astromech ), factionsAll: new List <Faction>() { Faction.Rebel, Faction.Scum } ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Rebel, typeof(HortonSalm) }, { Faction.Scum, typeof(SyndicateThug) } }; ModelInfo = new ShipModelInfo( "Y-wing", "Yellow", new Vector3(-4f, 7.9f, 5.55f), 1.75f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "YWing-Fly1", "YWing-Fly2" }, "XWing-Laser", 3 ); ShipIconLetter = 'y'; HotacManeuverTable = new AI.YWingTable(); }
public TIEAdvPrototype() : base() { ShipInfo = new ShipCardInfo ( "TIE Adv. Prototype", BaseSize.Small, Faction.Imperial, new ShipArcsInfo(ArcType.Front, 2), 3, 2, 2, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)), new ActionInfo(typeof(BoostAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Missile ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Imperial, typeof(TheInquisitor) } }; ModelInfo = new ShipModelInfo( "TIE Adv. Prototype", "White", new Vector3(-3.83f, 8f, 5.55f), 1.1f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 2 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/b4/MI_TIE-ADV.-PROTOTYPE.png"; HotacManeuverTable = new AI.TIEAdvPrototypeTable(); }
public BSF17Bomber() : base() { ShipInfo = new ShipCardInfo ( "B/SF-17 Bomber", BaseSize.Large, Faction.Rebel, new ShipArcsInfo( new ShipArcInfo(ArcType.Front, 2), new ShipArcInfo(ArcType.TurretPrimaryWeapon, 2) ), 1, 9, 3, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Sensor, UpgradeType.Tech, UpgradeType.Device, UpgradeType.Device ), subFaction: Faction.Resistance ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Rebel, typeof(CrimsonSquadronPilot) } }; ModelInfo = new ShipModelInfo( "B/SF-17 Bomber", "Crimson", new Vector3(-4.25f, 8.3f, 5.55f), 3f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed0, ManeuverDirection.Stationary, ManeuverBearing.Stationary, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "Falcon-Fly1", "Falcon-Fly2", "Falcon-Fly3" }, "Falcon-Fire", 2 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/0/04/20171223_152404.jpg"; HotacManeuverTable = new AI.BSF17BomberTable(); }
public ProtectorateStarfighter() : base() { ShipInfo = new ShipCardInfo ( "Protectorate Starfighter", BaseSize.Small, Faction.Scum, new ShipArcsInfo(ArcType.Front, 3), 3, 4, 0, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)), new ActionInfo(typeof(BoostAction)) ), new ShipUpgradesInfo( UpgradeType.Modification, UpgradeType.Torpedo ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Scum, typeof(KadSolus) } }; ModelInfo = new ShipModelInfo( "Protectorate Starfighter", "Zealous Recruit" ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 3 ); ShipIconLetter = 'M'; HotacManeuverTable = new AI.ProtectorateStarfighterTable(); }
public T70XWing() : base() { ShipInfo = new ShipCardInfo ( "T-70 X-wing", BaseSize.Small, Faction.Rebel, new ShipArcsInfo(ArcType.Front, 3), 2, 3, 3, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BoostAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Torpedo, UpgradeType.Astromech, UpgradeType.Tech ), subFaction: Faction.Resistance ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Rebel, typeof(PoeDameronHotr) } }; ModelInfo = new ShipModelInfo( "T-70 X-wing", "Blue", new Vector3(-3.6f, 7.62f, 5.55f), 1.5f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "XWing-Fly1", "XWing-Fly2", "XWing-Fly3" }, "XWing-Laser", 3 ); ShipIconLetter = 'w'; HotacManeuverTable = new AI.T70XWingTable(); }
public Hwk290() : base() { ShipInfo = new ShipCardInfo ( "HWK-290", BaseSize.Small, Faction.Rebel, new ShipArcsInfo( new ShipArcInfo(ArcType.Front, 1), new ShipArcInfo(ArcType.TurretPrimaryWeapon, 1) ), 2, 4, 1, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Turret, UpgradeType.Crew ) ); ShipInfo.FactionsAll.Add(Faction.Scum); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Rebel, typeof(KyleKatarn) }, { Faction.Scum, typeof(PalobGodalhi) } }; ModelInfo = new ShipModelInfo( "HWK-290", "Brown", new Vector3(-4f, 7.75f, 5.55f), 1.75f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "XWing-Fly1", "XWing-Fly2", "XWing-Fly3" }, "XWing-Laser", 1 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/d/d1/MR_HWK-290.png"; HotacManeuverTable = new AI.HWK290Table(); }
public TIEBomber() : base() { ShipInfo = new ShipCardInfo ( "TIE Bomber", BaseSize.Small, Faction.Imperial, new ShipArcsInfo(ArcType.Front, 2), 2, 6, 0, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Torpedo, UpgradeType.Torpedo, UpgradeType.Missile, UpgradeType.Missile, UpgradeType.Bomb, UpgradeType.Modification ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Imperial, typeof(TomaxBren) } }; ModelInfo = new ShipModelInfo( "TIE Bomber", "Gray" ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 2 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/9/96/MI_TIE-BOMBER.png"; HotacManeuverTable = new AI.TIEBomberTable(); }
public YT2400() : base() { ShipInfo = new ShipCardInfo ( "YT-2400", BaseSize.Large, Faction.Rebel, new ShipArcsInfo( new ShipArcInfo(ArcType.Front, 2), new ShipArcInfo(ArcType.TurretPrimaryWeapon, 2) ), 2, 5, 5, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Cannon, UpgradeType.Missile, UpgradeType.Crew ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Rebel, typeof(DashRendar) } }; ModelInfo = new ShipModelInfo( "YT-2400", "Red", new Vector3(-3.35f, 8.2f, 5.55f), 3.25f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "Falcon-Fly1", "Falcon-Fly2", "Falcon-Fly3" }, "Falcon-Fire", 2 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/5/57/MR_YT-2400.png"; HotacManeuverTable = new AI.YT2400Table(); }
public Firespray31() : base() { ShipInfo = new ShipCardInfo ( "Firespray-31", BaseSize.Large, Faction.Imperial, new ShipArcsInfo( new ShipArcInfo(ArcType.Front, 3), new ShipArcInfo(ArcType.Rear, 3) ), 2, 6, 4, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(EvadeAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Cannon, UpgradeType.Device, UpgradeType.Crew, UpgradeType.Missile ), icon: 'f' ); ShipInfo.FactionsAll.Add(Faction.Scum); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Imperial, typeof(BobaFettEmpire) }, { Faction.Scum, typeof(KathScarletScum) } }; ModelInfo = new ShipModelInfo( "Firespray-31", "Boba Fett", previewScale: 2.75f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "Slave1-Fly1", "Slave1-Fly2" }, "Slave1-Fire", 3 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/0/0d/MI_FIRESPRAY-31.png"; HotacManeuverTable = new AI.Firespray31Table(); }
public ARC170() : base() { ShipInfo = new ShipCardInfo ( "ARC-170", BaseSize.Small, Faction.Rebel, new ShipArcsInfo( new ShipArcInfo(ArcType.Front, 2), new ShipArcInfo(ArcType.Rear, 2) ), 1, 6, 3, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Torpedo, UpgradeType.Crew, UpgradeType.Astromech ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Rebel, typeof(NorraWexley) } }; ModelInfo = new ShipModelInfo( "ARC-170", "Old", new Vector3(-3.25f, 7.1f, 5.55f), 2.5f, wingsPositions: WingsPositions.Opened ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "XWing-Fly1", "XWing-Fly2", "XWing-Fly3" }, "XWing-Laser", 2 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/2/2f/MR_ARC-170.png"; HotacManeuverTable = new AI.Arc170Table(); }
public TIEFoFighter() : base() { ShipInfo = new ShipCardInfo ( "TIE/FO Fighter", BaseSize.Small, Faction.Imperial, new ShipArcsInfo(ArcType.Front, 2), 3, 3, 1, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(EvadeAction)), new ActionInfo(typeof(BarrelRollAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Tech ), subFaction: Faction.FirstOrder ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Imperial, typeof(OmegaLeader) } }; ModelInfo = new ShipModelInfo( "TIE/FO Fighter", "First Order" ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 2 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/4/4f/MI_TIE-FO-FIGHTER.png"; HotacManeuverTable = new AI.TIEFOTable(); }
public Aggressor() : base() { ShipInfo = new ShipCardInfo ( "Aggressor", BaseSize.Large, Faction.Scum, new ShipArcsInfo(ArcType.Front, 3), 3, 4, 4, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(EvadeAction)), new ActionInfo(typeof(BoostAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Sensor, UpgradeType.Cannon, UpgradeType.Cannon, UpgradeType.Device, UpgradeType.Illicit ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Scum, typeof(IG88C) } }; ModelInfo = new ShipModelInfo( "Aggressor", "Blue", new Vector3(-4, 8, 5.5f), 2f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "Slave1-Fly1", "Slave1-Fly2" }, "Slave1-Fire", 3 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/2/22/MS_AGGRESSOR-ASSAULT-FIGHTER.png"; HotacManeuverTable = new AI.AggressorTable(); }
public M12LKimogilaFighter() : base() { ShipInfo = new ShipCardInfo ( "M12-L Kimogila Fighter", BaseSize.Small, Faction.Scum, new ShipArcsInfo( new ShipArcInfo(ArcType.Front, 3), new ShipArcInfo(ArcType.Bullseye, 3) ), 1, 6, 2, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction)), new ActionInfo(typeof(ReloadAction)) ), new ShipUpgradesInfo( UpgradeType.Modification, UpgradeType.Torpedo, UpgradeType.Missile, UpgradeType.SalvagedAstromech, UpgradeType.Illicit ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Scum, typeof(ToraniKulda) } }; ModelInfo = new ShipModelInfo( "M12-L Kimogila Fighter", "Hutt Cartel", new Vector3(-3.9f, 7.95f, 5.55f), 1.25f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "XWing-Fly1", "XWing-Fly2", "XWing-Fly3" }, "XWing-Laser", 3 ); ShipIconLetter = 'K'; HotacManeuverTable = new AI.M12LKimogilaTable(); }
public TIERbHeavy() : base() { RequiredMods = new List <Type>() { typeof(Mods.ModsList.UnreleasedContentMod) }; ShipInfo = new ShipCardInfo ( "TIE/rb Heavy", BaseSize.Medium, Faction.Imperial, new ShipArcsInfo(ArcType.SingleTurret, 2), 1, 8, 0, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(ReinforceAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction), ActionColor.Red), new ActionInfo(typeof(RotateArcAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Cannon, UpgradeType.Cannon, UpgradeType.Configuration, UpgradeType.Modification ) ); ShipInfo.ActionIcons.AddLinkedAction(new LinkedActionInfo(typeof(RotateArcAction), typeof(CalculateAction), ActionColor.Red)); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Imperial, typeof(CardiaAcademyPilot) } }; ModelInfo = new ShipModelInfo( "TIE Heavy", "Default", new Vector3(-3.73f, 7.9f, 5.55f), 2.3f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.TallonRoll, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 2 ); ShipAbilities.Add(new Abilities.SecondEdition.RotatingCannons()); }
public YV666() : base() { ShipInfo = new ShipCardInfo ( "YV-666", BaseSize.Large, Faction.Scum, new ShipArcsInfo( new ShipArcInfo(ArcType.Front, 3), new ShipArcInfo(ArcType.FullFront, 3) ), 1, 6, 6, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification, UpgradeType.Cannon, UpgradeType.Missile, UpgradeType.Crew, UpgradeType.Crew, UpgradeType.Crew, UpgradeType.Illicit ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Scum, typeof(Bossk) } }; ModelInfo = new ShipModelInfo( "YV-666", "Brown" ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed0, ManeuverDirection.Stationary, ManeuverBearing.Stationary, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "Slave1-Fly1", "Slave1-Fly2" }, "Slave1-Fire", 3 ); ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/be/MS_YV-666-FREIGHTER.png"; HotacManeuverTable = new AI.YV666Table(); }
public M3AInterceptor() : base() { ShipInfo = new ShipCardInfo ( "M3-A Interceptor", BaseSize.Small, Faction.Scum, new ShipArcsInfo(ArcType.Front, 2), 3, 2, 1, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(EvadeAction)), new ActionInfo(typeof(BarrelRollAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Modification ) ); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Scum, typeof(Serissu) } }; ModelInfo = new ShipModelInfo( "M3-A Interceptor", "Inaldra", new Vector3(-3.75f, 7.9f, 5.55f), 1.25f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 2 ); ShipIconLetter = 's'; HotacManeuverTable = new AI.M3AScykTable(); }
public NimbusClassVWing() : base() { RequiredMods = new List <Type>() { typeof(Mods.ModsList.UnreleasedContentMod) }; ShipInfo = new ShipCardInfo ( "Nimbus-class V-Wing", BaseSize.Small, Faction.Republic, new ShipArcsInfo(ArcType.Front, 2), 3, 2, 2, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(BarrelRollAction), ActionColor.Red), new ActionInfo(typeof(BoostAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Missile, UpgradeType.Modification, UpgradeType.Configuration ) ); ShipInfo.ActionIcons.AddLinkedAction(new LinkedActionInfo(typeof(BoostAction), typeof(TargetLockAction))); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Republic, typeof(Contrail) } }; ModelInfo = new ShipModelInfo( "V-Wing", "Default", new Vector3(-3.7f, 7.85f, 5.55f), 1f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.KoiogranTurn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed5, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal) ); SoundInfo = new ShipSoundInfo( new List <string>() { "TIE-Fly1", "TIE-Fly2", "TIE-Fly3", "TIE-Fly4", "TIE-Fly5", "TIE-Fly6", "TIE-Fly7" }, "TIE-Fire", 2 ); }
public LaatIGunship() : base() { ShipInfo = new ShipCardInfo ( "LAAT/i Gunship", BaseSize.Medium, Faction.Republic, new ShipArcsInfo(ArcType.DoubleTurret, 2), 1, 8, 2, new ShipActionsInfo( new ActionInfo(typeof(FocusAction)), new ActionInfo(typeof(ReinforceAction), ActionColor.Red), new ActionInfo(typeof(TargetLockAction)), new ActionInfo(typeof(RotateArcAction)), new ActionInfo(typeof(ReloadAction)) ), new ShipUpgradesInfo( UpgradeType.Title, UpgradeType.Crew, UpgradeType.Crew, UpgradeType.Gunner, UpgradeType.Gunner, UpgradeType.Missile, UpgradeType.Missile, UpgradeType.Modification ) ); ShipInfo.Charges = 2; ShipInfo.RegensCharges = true; ShipAbilities.Add(new FireConvergenceAbility()); IconicPilots = new Dictionary <Faction, System.Type> { { Faction.Republic, typeof(P212thBattalionPilot) } }; ModelInfo = new ShipModelInfo( "LAAT Gunship", "212th Battalion", new Vector3(-4f, 8.65f, 5.55f), 2.3f ); DialInfo = new ShipDialInfo( new ManeuverInfo(ManeuverSpeed.Speed0, ManeuverDirection.Stationary, ManeuverBearing.Stationary, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal), new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Complex), new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Complex) ); SoundInfo = new ShipSoundInfo( new List <string>() { "Falcon-Fly1", "Falcon-Fly2", "Falcon-Fly3" }, "Falcon-Fire", 2 ); }