void Update() { if (player.IsAlive()) { int i = Input.touchCount; Touch touch; while (i-- > 0) { touch = Input.GetTouch(i); ActOnTouch(touch.position.x, touch.position.y, touch.phase); } if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0)) { ActOnTouch(Input.mousePosition.x, Input.mousePosition.y, GetMouseToucPhase()); } } }