public void JumpDrive(float a_strength) { GetComponent <Rigidbody>().velocity += m_attachments.transform.forward * a_strength; sa.PlayBoost(); //DELTA: Removed in favor of interpolation //sa.IncVol (); //StartCoroutine (DriveRoutine (a_strength)); }
public void JumpDrive(float a_strength) { rigidbody.velocity += m_attachments.transform.forward * a_strength; sa.PlayBoost(); }