/// <summary> /// Provides initialization /// </summary> private void Start() { if (!enabled) return; shipAttributes = GetComponent<ShipAttributesOnline>(); objRigidBody = GetComponent<Rigidbody>(); //Store initial position and rotation Vector3 initialPosition = transform.position; Quaternion initialRotation = transform.rotation; //Reset object's position and rotation transform.position = Vector3.zero; transform.rotation = Quaternion.identity; Bounds bounds = GetComponent<Collider>().bounds; GenerateVoxels(bounds); //Generate buoyancy points objRigidBody.centerOfMass = FindCenterPoint(bounds, centerOfMassShiftY); //Get bounding box center, with applied Y axis offset and assign it as center of mass centerOfMass = objRigidBody.centerOfMass; boundingBoxCenter = FindCenterPoint(bounds, 1f); //Get bounding box center objVolume = GetObjectVolume(bounds); //Calculate approximate volume of an object objDensity = objRigidBody.mass / objVolume; //Calculate it's density //Set initial position and rotation back transform.position = initialPosition; transform.rotation = initialRotation; buoyancyMagnitude = (objRigidBody.mass * Mathf.Abs(Physics.gravity.y * gravityModifier)); buoyancyForce = new Vector3(0f, buoyancyMagnitude, 0f); UpdateTotalBuoyancy(); }
void Start() { onlineRef = GameObject.Find("OnlineSceneReferences").GetComponent<OnlineSceneReferences>(); shipAttributes = GetComponent<ShipAttributesOnline>(); objRigidBody = GetComponent<Rigidbody>(); //Store initial position and rotation Vector3 initialPosition = transform.position; Quaternion initialRotation = transform.rotation; //Reset object's position and rotation transform.position = Vector3.zero; transform.rotation = Quaternion.identity; objBounds = GetComponent<Collider>().bounds; //Set initial position and rotation back transform.position = initialPosition; transform.rotation = initialRotation; onlineInput = GetComponent<OnlinePlayerInput>(); customOnlinePlayer = GetComponent<CustomOnlinePlayer>(); playerRespawn = GetComponent<PlayerRespawn>(); rightCannons = rightSide.GetComponent<CannonGroup>(); leftCannons = leftSide.GetComponent<CannonGroup>(); rightLR = rightSide.GetComponent<LineRenderer>(); leftLR = leftSide.GetComponent<LineRenderer>(); SetupCamera(); SetupControls(); ResetShootAndMovement(); }
// Use this for initialization void Start() { shipAttributes = transform.parent.GetComponent<ShipAttributesOnline>(); ship = transform.parent; shipScript = ship.GetComponent<ShipScript>(); lineRenderer = GetComponent<LineRenderer>(); currentCharge = transform.childCount; cannonsCount = transform.childCount; }