示例#1
0
    private IEnumerator startCleaningWithDelay()
    {
        GameManager.inputController.disableInputController();
        GUIManager.deactivatePlayingGUIWithFadeOut();
        float timer = 0f;

        while (timer < 2f)
        {
            timer += Time.deltaTime;
            yield return(null);
        }
        direction = 1f;
        shinto.activateKanjis();
        corruptionOrigin.GetComponent <ParticleSystem> ().Play();
    }