private IEnumerator startCleaningWithDelay() { GameManager.inputController.disableInputController(); GUIManager.deactivatePlayingGUIWithFadeOut(); float timer = 0f; while (timer < 2f) { timer += Time.deltaTime; yield return(null); } direction = 1f; shinto.activateKanjis(); corruptionOrigin.GetComponent <ParticleSystem> ().Play(); }