public CrystalMan(string name, Vector2 initialPosition) : base(name, new Actor(new DummyAnimation()), 20, crystalHealth * (numOuterCrystals + 1)) { (This.Game.LoadingLevel as FrostbyteLevel).enemies.Remove(this); SpawnPoint = initialPosition; movementStartTime = new TimeSpan(0, 0, 1); ElementType = Element.Lightning; Personality = new ShiningPersonality(this); CollidesWithBackground = false; }