示例#1
0
 private void Start()
 {
     healthModule    = GetComponent <PlayerHealth>();
     wardModule      = GetComponent <Shielding>();
     movementModule  = GetComponent <Movement>();
     targetingModule = GetComponent <Targeting>();
     attackingModule = GetComponent <Sword>();
     animatorModule  = GetComponent <Animator>();
 }
示例#2
0
        /// <summary>
        /// Returns a text description of all significant values
        /// </summary>
        /// <returns></returns>
        public override string ToString()
        {
            string res = "";

            if (HPChange != 0)
            {
                res += "\nHP change per day: " + HPChange.ToString("F2");
            }
            if (Space != 0)
            {
                res += "\nSpace: " + Space.ToString("F1");
            }
            if (RecuperationPower != 0)
            {
                res += "\nRecuperation Power: " + RecuperationPower.ToString("F1") + "% (max " + MaxRecuperaction.ToString("F1") + "%)";
            }
            if (Decay != 0)
            {
                res += "\nDecay: " + Shielding.ToString("F1") + "%";
            }
            if (Shielding != 0)
            {
                res += "\nShielding: " + Shielding.ToString("F1");
            }
            if (PartsRadiation != 0)
            {
                res += "\nParts radiation: " + PartsRadiation.ToString("F0");
            }

            foreach (HealthFactor f in Core.Factors)
            {
                if (BonusSums[f.Name] != 0)
                {
                    res += "\n" + f.Name + " bonus sum: " + BonusSums[f.Name];
                }
                if (FreeMultipliers[f.Name] != 1)
                {
                    res += "\n" + f.Name + " free multiplier: " + FreeMultipliers[f.Name];
                }
                if (MinMultipliers[f.Name] != 1)
                {
                    res += "\n" + f.Name + " min multiplier: " + MinMultipliers[f.Name];
                }
                if (MaxMultipliers[f.Name] != 1)
                {
                    res += "\n" + f.Name + " max multiplier: " + MaxMultipliers[f.Name];
                }
            }

            if (BonusSums["All"] != 0)
            {
                res += "\nWildcard bonus sum: " + BonusSums["All"];
            }
            if (FreeMultipliers["All"] != 1)
            {
                res += "\nWildcard free multiplier: " + FreeMultipliers["All"];
            }
            if (MinMultipliers["All"] != 1)
            {
                res += "\nWildcard min multiplier: " + MinMultipliers["All"];
            }
            if (MaxMultipliers["All"] != 1)
            {
                res += "\nWildcard max multiplier: " + MaxMultipliers["All"];
            }

            return(res.Trim());
        }
示例#3
0
 void Start()
 {
     _playerhealth = Violet.GetComponent <PlayerHealth>();
     _sword        = Violet.GetComponent <Sword>();
     _shielding    = Violet.GetComponent <Shielding>();
 }