public void TestStrength() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); Assert.AreEqual(100, shieldModel.GetStrength()); }
public void TestAfterEightDamageTenReturnFalse() { //Arrange ShieldModel sm = new ShieldModel(); int damageQuantity = 10; int expectedResult = 20; //Act bool damageSuccess1 = sm.TakeDamage(damageQuantity); bool damageSuccess2 = sm.TakeDamage(damageQuantity); bool damageSuccess3 = sm.TakeDamage(damageQuantity); bool damageSuccess4 = sm.TakeDamage(damageQuantity); bool damageSuccess5 = sm.TakeDamage(damageQuantity); bool damageSuccess6 = sm.TakeDamage(damageQuantity); bool damageSuccess7 = sm.TakeDamage(damageQuantity); bool damageSuccess8 = sm.TakeDamage(damageQuantity); bool damageSuccess = sm.TakeDamage(damageQuantity); int result = sm.GetStrength(); //Assert Assert.False(sm.TakeDamage(damageQuantity)); Assert.AreEqual(expectedResult, result); }
public void OneDamageOfTenActionTest() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(10); Assert.AreEqual(90, sm.GetStrength()); Assert.IsTrue(sm.IsRepairable()); }
public void TestEightDamageOfTen() { //Arrange ShieldModel sm = new ShieldModel(); int damage = 10; bool damage1 = sm.TakeDamage(damage * 8); int expectedResult = sm.GetStrength(); //Act int result = sm.GetStrength(); bool repairable = sm.IsRepairable(); //Assert Assert.IsFalse(repairable); Assert.AreEqual(result, expectedResult); }
public void TestIfAfter1dmgOf11and1tickStrenghtIs99() { ShieldModel shieldModel6 = new ShieldModel(); shieldModel6.TakeDamage(11); shieldModel6.Tick(); Assert.AreEqual(shieldModel6.GetStrength(), 99); }
public void IsStrengh90After10Damage() { ShieldModel model = new ShieldModel(); model.TakeDamage(10); Assert.AreEqual(model.GetStrength(), 90); }
public void TestIfAfter1dmgOf10IsRepairableIsTrueAndStrenghtIs90() { ShieldModel shieldModel3 = new ShieldModel(); shieldModel3.TakeDamage(10); Assert.AreEqual(shieldModel3.IsRepairable(), true); Assert.AreEqual(shieldModel3.GetStrength(), 90); }
public void TestIfAfter1dmgOf90IsRepairableIsFalseAndStrenghtIs10() { ShieldModel shieldModel5 = new ShieldModel(); shieldModel5.TakeDamage(90); Assert.AreEqual(shieldModel5.IsRepairable(), false); Assert.AreEqual(shieldModel5.GetStrength(), 10); }
public void TestOneDamageOfTen() { //Arrange ShieldModel sm = new ShieldModel(); int damage = 10; bool repairable = sm.TakeDamage(damage); int expectedResult = sm.GetStrength(); //Act int result = sm.GetStrength(); //Assert Assert.IsTrue(repairable); Assert.AreEqual(expectedResult, result); }
public void TestIfAfter1dmgOf1IsRepairableIsTrueAndStrenghtIs99() { ShieldModel shieldModel2 = new ShieldModel(); shieldModel2.TakeDamage(1); Assert.AreEqual(shieldModel2.IsRepairable(), true); Assert.AreEqual(shieldModel2.GetStrength(), 99); }
public void OneDamageOfNinetyActionTest() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(90); Assert.AreEqual(10, sm.GetStrength()); Assert.IsFalse(sm.IsRepairable()); }
public void OneDamageOfElevenAndOneTickActionTest() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(11); sm.Tick(); Assert.AreEqual(99, sm.GetStrength()); }
public void CheckingAfter_10_DamageStrengthIs90() { ShieldModel sh = new ShieldModel(); sh.TakeDamage(10); Assert.AreEqual(sh.GetStrength(), 90); }
public void ButtonAction1() { sm.TakeDamage(1); //view.TakingDamage (); print(sm.GetStrength()); view.UpdatingViewForStrength(sm.GetStrength(), sm.IsRepairable()); }
public void IsStrength99After11DamageAndTick() { ShieldModel model = new ShieldModel(); model.TakeDamage(11); model.Tick(); Assert.AreEqual(model.GetStrength(), 99); }
public void TestDamage90Strength10() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); shieldModel.TakeDamage(90); Assert.IsFalse(shieldModel.IsRepairable()); Assert.AreEqual(10, shieldModel.GetStrength()); }
public void InitialStrength() { ShieldModel sm = new ShieldModel(); int expectedStrength = 100; int result = sm.GetStrength(); Assert.AreEqual(expectedStrength, result); }
public void CheckingAfter_11_DamageAfterTickStrengthIs10() { ShieldModel sh = new ShieldModel(); sh.TakeDamage(11); sh.Tick(); Assert.AreEqual(sh.GetStrength(), 99); }
public void TestDamage11Tick1Strength99() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); shieldModel.TakeDamage(11); shieldModel.Tick(); Assert.AreEqual(99, shieldModel.GetStrength()); }
public void TestDamage1Strength99() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); shieldModel.TakeDamage(1); Assert.IsTrue(shieldModel.IsRepairable()); Assert.AreEqual(99, shieldModel.GetStrength()); }
public void TestWhenCreatedStrength100() { ShieldModel sm = new ShieldModel(); int expected = 100; int result = sm.GetStrength(); Assert.AreEqual(expected, result); }
public void TakingDamage() { if (sm.GetStrength() > 90) { //circleImage = images [9]; images[9] = circleImage.mainTexture; } else if (sm.GetStrength() > 80) { //circleImage = images [8]; } else if (sm.GetStrength() > 70) { //circleImage = images [7]; } else if (sm.GetStrength() > 60) { //circleImage = images [6]; } else if (sm.GetStrength() > 50) { //circleImage = images [5]; } else if (sm.GetStrength() > 40) { //circleImage = images [4]; } else if (sm.GetStrength() > 30) { //circleImage = images [3]; } else if (sm.GetStrength() > 20) { // circleImage = images [2]; } else if (sm.GetStrength() > 10) { //circleImage = images [1]; } else if (sm.GetStrength() > 0) { //circleImage = images [0]; } }
public void TestStrengthIs100() { // Use the Assert class to test conditions. ShieldModel sm = new ShieldModel(); int expectedStrength = 100; int result = sm.GetStrength(); Assert.AreEqual(expectedStrength, result); }
public void TestAfterDamageAndTick() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(11); sm.Tick(); int strength = sm.GetStrength(); Assert.That(strength == 99); }
public void TestStrengthOneHundred() { ShieldModel sm = new ShieldModel(); int expectedResult = 100; //Act int result = sm.GetStrength(); //Assert Assert.AreEqual(expectedResult, result); }
public void TestAfterNinetyDamage() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(90); int strength = sm.GetStrength(); bool isRepairable = sm.IsRepairable(); Assert.False(isRepairable); Assert.That(strength == 10); }
public void TestAfterDamage11And1TickStrength99() { ShieldModel sm = new ShieldModel(); int expected = 99; sm.TakeDamage(11); sm.Tick(); int result = sm.GetStrength(); Assert.AreEqual(expected, result); }
public void EightDamageOfTenActionTest() { ShieldModel sm = new ShieldModel(); for (int i = 0; i < 8; i++) { sm.TakeDamage(10); } Assert.AreEqual(20, sm.GetStrength()); Assert.IsFalse(sm.IsRepairable()); }
public void TestStrengthIs100() { //Arrange ShieldModel sm = new ShieldModel(); int expectedResult = 100; //Act int result = sm.GetStrength(); //Assert Assert.AreEqual(expectedResult, result); }
public void TestWhenCreatedStrengthOnehundred() { //Arange ShieldModel sm = new ShieldModel(); int expectedResult = 100; //Act int result = sm.GetStrength(); //assert Assert.AreEqual(expectedResult, result); }