示例#1
0
    IEnumerator WaitAndHideObject()
    {
        yield return(new WaitForSeconds(1));

        gameObject.SetActive(false);
        ShellPoolManager.AddObject(this);
    }
示例#2
0
    public void ShotShell(Sprite sprite, float speed, int damage, float shellReloadTime)
    {
        reloadTime = shellReloadTime;
        float          angle = Mathf.Atan2(tankShellPoint.right.y, tankShellPoint.right.x) * Mathf.Rad2Deg;
        ShellBehaviour shell = ShellPoolManager.GetObject();

        if (shell != null)
        {
            shell.transform.position = tankShellPoint.position;
            shell.transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
            shell.gameObject.SetActive(true);
        }
        else
        {
            shell = Instantiate(tankShell, tankShellPoint.position, Quaternion.AngleAxis(angle, Vector3.forward)) as ShellBehaviour;
        }
        shell.SetDirection(tankShellPoint.right, sprite, speed, damage);
    }