/// <summary> /// Creates a shell library in a given local folder, /// using the given shell library name. /// </summary> /// <param name="libraryName">The name of this library</param> /// <param name="folderPath">The path to the local folder</param> /// <param name="overwrite">Override an existing library with the same name</param> public ShellLibrary(string libraryName, string folderPath, bool overwrite) { CoreHelpers.ThrowIfNotWin7(); if (String.IsNullOrEmpty(libraryName)) { throw new ArgumentNullException("libraryName", "libraryName cannot be empty."); } if (!Directory.Exists(folderPath)) { throw new DirectoryNotFoundException("Folder path not found."); } this.Name = libraryName; ShellNativeMethods.LIBRARYSAVEFLAGS flags = overwrite ? ShellNativeMethods.LIBRARYSAVEFLAGS.LSF_OVERRIDEEXISTING : ShellNativeMethods.LIBRARYSAVEFLAGS.LSF_FAILIFTHERE; Guid guid = new Guid(ShellIIDGuid.IShellItem); IShellItem shellItemIn = null; ShellNativeMethods.SHCreateItemFromParsingName(folderPath, IntPtr.Zero, ref guid, out shellItemIn); nativeShellLibrary = (INativeShellLibrary) new ShellLibraryCoClass(); nativeShellLibrary.Save(shellItemIn, libraryName, flags, out nativeShellItem); }
/// <summary> /// Creates a shell library in the Libraries Known Folder, /// using the given shell library name. /// </summary> /// <param name="libraryName">The name of this library</param> /// <param name="overwrite">Allow overwriting an existing library; if one exists with the same name</param> public ShellLibrary(string libraryName, bool overwrite) { CoreHelpers.ThrowIfNotWin7(); if (String.IsNullOrEmpty(libraryName)) { throw new ArgumentNullException("libraryName", "libraryName cannot be empty."); } this.Name = libraryName; Guid guid = new Guid(ShellKFIDGuid.Libraries); ShellNativeMethods.LIBRARYSAVEFLAGS flags = overwrite ? ShellNativeMethods.LIBRARYSAVEFLAGS.LSF_OVERRIDEEXISTING : ShellNativeMethods.LIBRARYSAVEFLAGS.LSF_FAILIFTHERE; nativeShellLibrary = (INativeShellLibrary) new ShellLibraryCoClass(); nativeShellLibrary.SaveInKnownFolder(ref guid, libraryName, flags, out nativeShellItem); }