void OnMouseUp() { #else void OnHoverMouseUp() { #endif if (!librarian.CanSelect()) { return; } librarian.WallSelected(this); Select(); } #if MOBILE void OnMouseOver() { #else void OnHover() { #endif if (!IsSelected && !librarian.IsSwipingCamera) { highlight.SetActive(true); librarian.HoveringOver(this); } } #if MOBILE void OnMouseExit() { #else void OnHoverExit() { #endif highlight.SetActive(false); librarian.HoveringOverEnded(this); } private void GenerateShelves() { for (int i = 0; i < 5; i++) { var newShelfPos = firstShelf.transform.position; newShelfPos.y += i * ShelfDistance; var newShelfGO = Instantiate(firstShelf.gameObject, transform, true) as GameObject; newShelfGO.transform.position = newShelfPos; newShelfGO.name = "Shelf " + (i + 1); var shelf = newShelfGO.GetComponent <Shelf>(); shelf.librarian = librarian; shelf.Wall = this; shelf.Number = i + 1; shelf.GenerateBooks(); } firstShelf.GenerateBooks(); firstShelf.gameObject.SetActive(false); } public void Select() { IsSelected = true; highlight.SetActive(false); foreach (var collider in boxColliders) { collider.enabled = false; } }