static SheetBuilder CreateSheetBuilder()
		{
			var allocated = false;
			Func<Sheet> allocate = () =>
			{
				if (allocated)
					throw new SheetOverflowException("");
				allocated = true;
				return SheetBuilder.AllocateSheet(SheetType.Indexed, Game.Settings.Graphics.SheetSize);
			};

			return new SheetBuilder(SheetType.Indexed, allocate);
		}