// Update is called once per frame void Update() { if (!DialogPanel.activeSelf) { if ((SheepBalloon.GetComponent <TalkBalloon> ().NumberOfTalk() >= SheepTalkCount) && (BearBalloon.GetComponent <TalkBalloon> ().NumberOfTalk() >= BearTalkCount)) { ShopItem1.GetComponent <Button> ().enabled = true; ShopItem2.GetComponent <Button> ().enabled = true; buyButton1.GetComponent <Button> ().enabled = true; buyButton2.GetComponent <Button> ().enabled = true; QuestionBox1.SetActive(false); QuestionBox2.SetActive(false); if (!IsAlreadyOpen) { PopUpText.text = "이제 상점에서 <탄산수>와 <킨더초콜렛>을 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } } } save(); }
// Use this for initialization void Start() { SheepBalloon.GetComponent <TalkBalloon> ().load(); BearBalloon.GetComponent <TalkBalloon> ().load(); load(); }