示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (!DialogPanel.activeSelf)
     {
         if ((SheepBalloon.GetComponent <TalkBalloon> ().NumberOfTalk() >= SheepTalkCount) && (BearBalloon.GetComponent <TalkBalloon> ().NumberOfTalk() >= BearTalkCount))
         {
             ShopItem1.GetComponent <Button> ().enabled  = true;
             ShopItem2.GetComponent <Button> ().enabled  = true;
             buyButton1.GetComponent <Button> ().enabled = true;
             buyButton2.GetComponent <Button> ().enabled = true;
             QuestionBox1.SetActive(false);
             QuestionBox2.SetActive(false);
             if (!IsAlreadyOpen)
             {
                 PopUpText.text = "이제 상점에서 <탄산수>와 <킨더초콜렛>을 구입할 수 있습니다!";
                 PopUpClose.SetActive(true);
                 PopUp.SetActive(true);
                 IsAlreadyOpen = true;
             }
         }
     }
     save();
 }
示例#2
0
    // Use this for initialization

    void Start()
    {
        SheepBalloon.GetComponent <TalkBalloon> ().load();
        BearBalloon.GetComponent <TalkBalloon> ().load();
        load();
    }