public Boolean GameLoopTick(Sharplike.Core.Runtime.AbstractGameLoop loop) { while (Game.Terminated == false) { this.stackDictionary[currentStack].Peek().GameLoopTick(loop); return(true); } return(false); }
/// <summary> /// Calls the GameLoopTick on the currently active state. /// </summary> /// <param name="loop"></param> public void GameLoopTick(Sharplike.Core.Runtime.AbstractGameLoop loop) { this.stackDictionary[currentStack].Peek().GameLoopTick(loop); }