/// <summary>
 ///
 /// </summary>
 /// <param name="pointer">
 /// </param>
 internal unsafe void MarshalTo(SharpVk.Interop.PhysicalDeviceShaderFloat16Int8Features *pointer)
 {
     pointer->SType         = StructureType.PhysicalDeviceShaderFloat16Int8FeaturesVersion;
     pointer->Next          = null;
     pointer->ShaderFloat16 = this.ShaderFloat16;
     pointer->ShaderInt8    = this.ShaderInt8;
 }
        /// <summary>
        ///
        /// </summary>
        /// <param name="pointer">
        /// </param>
        internal static unsafe PhysicalDeviceShaderFloat16Int8Features MarshalFrom(SharpVk.Interop.PhysicalDeviceShaderFloat16Int8Features *pointer)
        {
            PhysicalDeviceShaderFloat16Int8Features result = default(PhysicalDeviceShaderFloat16Int8Features);

            result.ShaderFloat16 = pointer->ShaderFloat16;
            result.ShaderInt8    = pointer->ShaderInt8;
            return(result);
        }