internal static void Load(SharpTag tag) { VolMaster = tag.GetFloat("va"); VolMusic = tag.GetFloat("vm"); VolSound = tag.GetFloat("vs"); Left = (Keys)tag.GetInt("kl"); Right = (Keys)tag.GetInt("kr"); Up = (Keys)tag.GetInt("ku"); Down = (Keys)tag.GetInt("kd"); Activate = (Keys)tag.GetInt("ka"); Cancel = (Keys)tag.GetInt("kb"); Start = (Keys)tag.GetInt("kp"); Select = (Keys)tag.GetInt("ks"); WindowWidth = tag.GetInt("ww"); WindowHeight = tag.GetInt("wh"); WindowScale = tag.GetFloat("ws"); }
protected override void Initialize() { try { RootTag = BitIO.FromFile("ff.dat", false); } catch (Exception e) { string message = e.Message; BitIO.ToFile(new SharpTag(), "ff.dat", false); RootTag = BitIO.FromFile("ff.dat", false); } this.IsFixedTimeStep = true; if (RootTag.ContainsKey("SETTINGS")) { Settings.Load(RootTag.GetSharpTag("SETTINGS")); } else { Settings.Init(); } Graphics.PreferredBackBufferWidth = (int)(Settings.WindowWidth * Settings.WindowScale); Graphics.PreferredBackBufferHeight = (int)(Settings.WindowHeight * Settings.WindowScale); Graphics.ApplyChanges(); #if DEBUG Window.Title = "(DEBUG) Final Fantasy: Dawn of Souls"; #else Window.Title = "Final Fantasy: Dawn of Souls"; #endif Window.AllowUserResizing = false; Window.AllowAltF4 = false; MediaCache.Init(GraphicsDevice); InitDefaultMedia(); InitVariables(); base.Initialize(); }
public static Map Load(string name) { SharpTag tag = BitIO.FromFile(Path.Combine("Maps", name), false); Map ret = new Map() { Name = tag.GetString("mapname"), Width = tag.GetInt("mapwidth"), Height = tag.GetInt("mapheight") }; ret.Tiles = new Sprite[ret.Width, ret.Height]; for (int i = 0; i < ret.Width; i++) { for (int j = 0; j < ret.Height; j++) { ret.Tiles[i, j] = Sprite.Load(tag.GetSharpTag($"maptile[{i},{j}]")); } } return(ret); }
public static void Save(Map map) { SharpTag ret = new SharpTag() { { "mapname", map.Name }, { "mapwidth", map.Width }, { "mapheight", map.Height } }; if (map.Tiles == null) { map.Tiles = new Sprite[map.Width, map.Height]; } for (int i = 0; i < map.Width; i++) { for (int j = 0; j < map.Height; j++) { ret.Add($"maptile[{i},{j}]", map.Tiles[i, j].Save()); } } BitIO.ToFile(ret, Path.Combine("Maps", map.Name), false); }
/// <summary> /// Use this to load necessary variables from save data. /// </summary> /// <param name="tag"></param> public virtual void Load(SharpTag tag) { }