/// <summary> /// Allow derived class to decide which HID device should be displayed. /// </summary> /// <param name="aDevice"></param> /// <returns></returns> protected virtual bool IsSupportedDevice(Hid.Device.Input aDevice) { return(true); }
protected override bool IsSupportedDevice(Hid.Device.Input aDevice) { // We only want gamepads and joysticks here return(aDevice.IsGamePad || aDevice.IsJoystick); }