public override void Draw(SharpDXRenderer renderer) { base.Draw(renderer); Vector2 location = this.GetAbsoluteLocation(); float length = (this.Radius + this.Spread * this.SpreadScale) * 2f; Vector2 size = new Vector2(length, length); if (this.Outline) renderer.DrawEllipse(this.SecondaryColor, location, size, true, this.Width + 2f); renderer.DrawEllipse(this.PrimaryColor, location, size, true, this.Width); }
public override void Draw(SharpDXRenderer renderer) { base.Draw(renderer); Vector2 location = this.GetAbsoluteLocation(); float length = (this.Radius + this.Spread * this.SpreadScale) * 2f; Vector2 size = new Vector2(length, length); if (this.Outline) { renderer.DrawEllipse(this.SecondaryColor, location, size, true, this.Width + 2f); } renderer.DrawEllipse(this.PrimaryColor, location, size, true, this.Width); }
public override void Draw(SharpDXRenderer renderer) { base.Draw(renderer); Vector2 location = this.GetAbsoluteLocation(); float distance = this.Width / 2f + this.Spread * this.SpreadScale; switch (Type) { case Types.Default: for (int i = 0; i < 4; i++) { DrawLine(renderer, location, distance, this.Radius, i * 90f, this.Width, this.Outline); } break; case Types.DefaultTilted: for (int i = 0; i < 4; i++) { DrawLine(renderer, location, distance, this.Radius, i * 90f + 45f, this.Width, this.Outline); } break; case Types.Rectangle: for (int i = 0; i < 4; i++) { DrawCrossLine(renderer, location, distance, this.Radius, i * 90f + 45f, this.Width, this.Outline); } break; case Types.RectangleTilted: for (int i = 0; i < 4; i++) { DrawCrossLine(renderer, location, distance, this.Radius, i * 90f, this.Width, this.Outline); } break; case Types.Circle: float length = (this.Radius + this.Spread * this.SpreadScale) * 2f; Vector2 size = new Vector2(length, length); if (this.Outline) { renderer.DrawEllipse(this.SecondaryColor, location, size, true, this.Width + 2f); } renderer.DrawEllipse(this.PrimaryColor, location, size, true, this.Width); break; } }
public override void Draw(SharpDXRenderer renderer) { base.Draw(renderer); float fontSize = (float)Math.Ceiling(this.Font.FontSize); Vector2 size = renderer.MeasureString(this.Text, this.Font); if (!this.FillParent) this.Width = size.X + fontSize; this.Height = size.Y; Vector2 location = this.GetAbsoluteLocation(); Vector2 box = new Vector2(fontSize, fontSize); Vector2 boxLocation = new Vector2(location.X, location.Y + this.Height / 2f - box.Y / 2f); if (this.MouseOver) renderer.FillRectangle(this.BackColor, new Vector2(location.X - MarginLeft, location.Y - MarginTop), new Vector2(this.Width + MarginLeft + MarginRight, this.Height + MarginTop + MarginBottom)); renderer.DrawEllipse(this.ForeColor, boxLocation, box); if (this.Checked) renderer.FillEllipse(this.ForeColor, boxLocation + Vector2.One * 2, box - Vector2.One * 4); renderer.DrawText(this.Text, this.ForeColor, this.Font, new Vector2(location.X + box.X + MarginLeft, location.Y)); }
public override void Draw(SharpDXRenderer renderer) { base.Draw(renderer); float fontSize = (float)Math.Ceiling(this.Font.FontSize); Vector2 size = renderer.MeasureString(this.Text, this.Font); if (!this.FillParent) { this.Width = size.X + fontSize; } this.Height = size.Y; Vector2 location = this.GetAbsoluteLocation(); Vector2 box = new Vector2(fontSize, fontSize); Vector2 boxLocation = new Vector2(location.X, location.Y + this.Height / 2f - box.Y / 2f); if (this.MouseOver) { renderer.FillRectangle(this.BackColor, new Vector2(location.X - MarginLeft, location.Y - MarginTop), new Vector2(this.Width + MarginLeft + MarginRight, this.Height + MarginTop + MarginBottom)); } renderer.DrawEllipse(this.ForeColor, boxLocation, box); if (this.Checked) { renderer.FillEllipse(this.ForeColor, boxLocation + Vector2.One * 2, box - Vector2.One * 4); } renderer.DrawText(this.Text, this.ForeColor, this.Font, new Vector2(location.X + box.X + MarginLeft, location.Y)); }
protected virtual void DrawDot(SharpDXRenderer renderer, Vector2 coordinate, Color color, Vector2 controlCenter, Vector2 dotSize) { Vector2 delta = (coordinate - CenterCoordinate) * Scaling; delta.X *= -1; if (Rotating) { delta = SharpDXConverter.Vector2EUCtoSDX( MathUtils.RotatePoint( SharpDXConverter.Vector2SDXtoEUC(delta), ExternalUtilsCSharp.MathObjects.Vector2.Zero, RotationDegrees)); } if (Math.Abs(delta.X) + DotRadius > this.Width / 2f) { if (delta.X > 0) { delta.X = this.Width / 2f - DotRadius; } else { delta.X = -this.Width / 2f + DotRadius; } } if (Math.Abs(delta.Y) + DotRadius > this.Height / 2f) { if (delta.Y > 0) { delta.Y = this.Height / 2f - DotRadius; } else { delta.Y = -this.Height / 2f + DotRadius; } } renderer.FillEllipse(color, controlCenter + delta, dotSize, true); renderer.DrawEllipse(this.ForeColor, controlCenter + delta, dotSize, true); }
public override void Draw(SharpDXRenderer renderer) { base.Draw(renderer); Vector2 location = this.GetAbsoluteLocation(); float distance = this.Width / 2f + this.Spread * this.SpreadScale; switch (Type) { case Types.Default: for (int i = 0; i < 4; i++) DrawLine(renderer, location, distance, this.Radius, i * 90f, this.Width, this.Outline); break; case Types.DefaultTilted: for (int i = 0; i < 4; i++) DrawLine(renderer, location, distance, this.Radius, i * 90f + 45f, this.Width, this.Outline); break; case Types.Rectangle: for (int i = 0; i < 4; i++) DrawCrossLine(renderer, location, distance, this.Radius, i * 90f + 45f, this.Width, this.Outline); break; case Types.RectangleTilted: for (int i = 0; i < 4; i++) DrawCrossLine(renderer, location, distance, this.Radius, i * 90f, this.Width, this.Outline); break; case Types.Circle: float length = (this.Radius + this.Spread * this.SpreadScale) * 2f; Vector2 size = new Vector2(length, length); if (this.Outline) renderer.DrawEllipse(this.SecondaryColor, location, size, true, this.Width + 2f); renderer.DrawEllipse(this.PrimaryColor, location, size, true, this.Width); break; } }
protected virtual void DrawDot(SharpDXRenderer renderer, Vector2 coordinate, Color color, Vector2 controlCenter, Vector2 dotSize) { Vector2 delta = (coordinate - CenterCoordinate) * Scaling; delta.X *= -1; if (Rotating) { delta = SharpDXConverter.Vector2EUCtoSDX( MathUtils.RotatePoint( SharpDXConverter.Vector2SDXtoEUC(delta), ExternalUtilsCSharp.MathObjects.Vector2.Zero, RotationDegrees)); } if (Math.Abs(delta.X) + DotRadius > this.Width / 2f) if (delta.X > 0) delta.X = this.Width / 2f - DotRadius; else delta.X = -this.Width / 2f + DotRadius; if (Math.Abs(delta.Y) + DotRadius > this.Height / 2f) if (delta.Y > 0) delta.Y = this.Height / 2f - DotRadius; else delta.Y = -this.Height / 2f + DotRadius; renderer.FillEllipse(color, controlCenter + delta, dotSize, true); renderer.DrawEllipse(this.ForeColor, controlCenter + delta, dotSize, true); }