/// <summary> /// construct /// </summary> public Loader(uint fishId, string key) { this.Add<GameObject>(SharkDefine.GetFishFbxPath(key)); this.Add<RuntimeAnimatorController>(SharkDefine.GetFishAnimatorControllerPath(key)); this.Add<FishColliderData>(SharkDefine.GetFishColliderDataPath(key)); var particles = Masters.FishParticleDB.GetList().FindAll(x => x.fishId == fishId); if (particles != null && particles.Count > 0) { this.particleDatas = new List<(string, IAssetLoader)>(); for (int i = 0; particles != null && i < particles.Count; i++) { this.particleDatas.Add(( attachingPosition: particles[i].attachingPosition, assetLoader: this.Add<GameObject>(SharkDefine.GetFishParticlePath(key, particles[i].particleName)) )); } } }