// Use this for initialization void Start() { sharkHealthRef = GameObject.Find("Shark").GetComponent <SharkHealth>(); fullHP = sharkHealthRef.SharkHPMax; healthBarRef = GameObject.Find("Health Bar Foreground"); healthBarFullSize = healthBarRef.transform.localScale; sharkControlRef = sharkHealthRef.GetComponent <SharkControl>(); fullEnergy = sharkControlRef.maximumEnergy; energyBarRef = GameObject.Find("Energy Bar Foreground"); energyBarFullSize = energyBarRef.transform.localScale; playerHealthRef = GameObject.Find("Players").GetComponent <PlayerHealth>(); fullLives = playerHealthRef.LifePool; }
// Use this for initialization void Start() { sharkHealthRef = GameObject.Find("Shark").GetComponent<SharkHealth>(); fullHP = sharkHealthRef.SharkHPMax; healthBarRef = GameObject.Find("Health Bar Foreground"); healthBarFullSize = healthBarRef.transform.localScale; sharkControlRef = sharkHealthRef.GetComponent<SharkControl>(); fullEnergy = sharkControlRef.maximumEnergy; energyBarRef = GameObject.Find("Energy Bar Foreground"); energyBarFullSize = energyBarRef.transform.localScale; playerHealthRef = GameObject.Find("Players").GetComponent<PlayerHealth>(); fullLives = playerHealthRef.LifePool; }
private void Start() { pickable = false; shark = GetComponentInParent <SharkControl>(); }