public override void OnAwake() { behaviorTree = gameObject.GetComponent <BehaviorTree>(); patrolPoints = (SharedTransformList)behaviorTree.GetVariable("PatrolPoints"); m_currentIndex = 0; m_currentPoint = patrolPoints.Value[0].position; }
public override void OnReset() { targetValue = null; targetVariable = null; }
public override void OnReset() { variable = null; compareTo = null; }
public override void OnReset() { this.variable = null; this.compareTo = null; }
public virtual void OnReset() { this.variable = (SharedTransformList)null; this.compareTo = (SharedTransformList)null; }
public virtual void OnReset() { this.transforms = (SharedTransform[])null; this.storedTransformList = (SharedTransformList)null; }
// Reset the public variables public override void OnReset() { arriveDistance = 0.1f; waypoints = null; }
// Reset the public variables public override void OnReset() { arriveDistance = 0.1f; waypoints = null; randomPatrol = false; }
public override void OnReset() { transforms = null; storedTransformList = null; }
public virtual void OnReset() { this.targetValue = (SharedTransformList)null; this.targetVariable = (SharedTransformList)null; }