示例#1
0
 public override void OnAwake()
 {
     behaviorTree   = gameObject.GetComponent <BehaviorTree>();
     patrolPoints   = (SharedTransformList)behaviorTree.GetVariable("PatrolPoints");
     m_currentIndex = 0;
     m_currentPoint = patrolPoints.Value[0].position;
 }
 public override void OnReset()
 {
     targetValue = null;
     targetVariable = null;
 }
 public override void OnReset()
 {
     variable  = null;
     compareTo = null;
 }
 public override void OnReset()
 {
     this.variable  = null;
     this.compareTo = null;
 }
示例#5
0
 public virtual void OnReset()
 {
     this.variable  = (SharedTransformList)null;
     this.compareTo = (SharedTransformList)null;
 }
示例#6
0
 public virtual void OnReset()
 {
     this.transforms          = (SharedTransform[])null;
     this.storedTransformList = (SharedTransformList)null;
 }
示例#7
0
文件: SeekList.cs 项目: zzhXD/ATD
 // Reset the public variables
 public override void OnReset()
 {
     arriveDistance = 0.1f;
     waypoints      = null;
 }
 // Reset the public variables
 public override void OnReset()
 {
     arriveDistance = 0.1f;
     waypoints      = null;
     randomPatrol   = false;
 }
 public override void OnReset()
 {
     transforms = null;
     storedTransformList = null;
 }
示例#10
0
 public override void OnReset()
 {
     targetValue    = null;
     targetVariable = null;
 }
 public override void OnReset()
 {
     transforms          = null;
     storedTransformList = null;
 }
示例#12
0
 public override void OnReset()
 {
     variable = null;
     compareTo = null;
 }
 public virtual void OnReset()
 {
     this.targetValue    = (SharedTransformList)null;
     this.targetVariable = (SharedTransformList)null;
 }