/// <summary> /// This method initializes a shared memory inbox by creating one if /// it doesn't already exist or opening it if it does exist. Note that /// all successful calls to Open() must be matched with a call to /// <see cref="Close" />. Note that to avoid problems, only one process /// may open an inbox using the SharedMemInbox class. This method is threadsafe. /// </summary> /// <param name="name"> /// Name of the inbox. This can be a maximum of 128 characters and may /// not include the backslash (\) character. The name is case sensitive. /// </param> /// <param name="maxMsgSize"> /// Maximum message size allowed in bytes. Note that this parameter must be /// the same across all instances of SharedMemInbox and SharedMemOutBox /// classes accessing this inbox. /// </param> /// <param name="onReceive"> /// Delegate to be called when a message is placed in the inbox. Note that /// this method will be called on a pool thread. /// </param> public unsafe void Open(string name, int maxMsgSize, SharedMemInboxReceiveDelegate onReceive) { if (name.Length > 128) { throw new ArgumentException("Name exceeds 128 characters.", "name"); } if (name.IndexOfAny(new char[] { '/', '\\' }) != -1) { throw new ArgumentException("Name may not include forward or backslashes."); } if (maxMsgSize <= 0) { throw new ArgumentException("Invalid maximum message size.", "maxMsgSize"); } lock (syncLock) { if (this.sharedMem != null) { return; // Already open } this.maxMsgSize = maxMsgSize; this.onReceive = onReceive; this.onDispatch = new WaitCallback(OnDispatch); this.sharedMem = new SharedMem(); this.sharedMem.Open(name, maxMsgSize + MemHeaderSize, SharedMem.OpenMode.CREATE_OPEN); // Here's what the abbreviations mean: // // LT = LillTek // SMI = SharedMemInBox // NME = NewMessageEvent // EBE = EmptyBoxEvent this.newMsgEvent = new GlobalAutoResetEvent("LT:SMI:NME:" + name); this.emptyBoxEvent = new GlobalAutoResetEvent("LT:SMI:EBE:" + name); this.killThread = false; #if WINFULL this.recvThread = new Thread(new ThreadStart(ReceiveThreadProc)); #else this.recvThread = new CEThread(new ThreadStart(ReceiveThreadProc)); #endif this.recvThread.Start(); byte *p; p = sharedMem.Lock(); *(int *)&p[MaxMsgSizeOffset] = maxMsgSize; *(int *)&p[CurMsgSizeOffset] = 0; p[InboxListeningOffset] = 1; sharedMem.Unlock(); emptyBoxEvent.Set(); } }
/// <summary> /// This method closes the inbox. All successful calls to <see cref="Open" /> must /// be matched with a call to Close() to ensure that system resources /// are released in a timely manner. Note that it is OK to call Close() /// even if the shared memory block is not open. This method is threadsafe. /// </summary> public unsafe void Close() { lock (syncLock) { if (sharedMem == null) { return; } byte *p; p = sharedMem.Lock(); // Indicate that we're not listening any more if (p != null) { p[InboxListeningOffset] = 0; sharedMem.Unlock(); } #if WINFULL // Wait up to 5 seconds for the receive thread to stop normally before // forcing the issue. int cWaits = 0; do { killThread = true; // Kill the receive thread newMsgEvent.Set(); cWaits++; if (cWaits == 5) { recvThread.Abort(); } } while (!recvThread.Join(1000)); #else newMsgEvent.Set(); killThread = true; Thread.Sleep(5000); recvThread.Abort(); recvThread.Join(); #endif sharedMem.Close(); // Release unmanaged resources newMsgEvent.Close(); emptyBoxEvent.Close(); sharedMem = null; onReceive = null; onDispatch = null; } }