//---- Public Methods ----/ public override void Initialize() { base.Initialize(); cityCamera = FindObjectOfType<CityCamera>(); city = GetController<City>(); sharedHUDGuiState = FindObjectOfType<SharedHUDGuiState>(); gridObject = city.gameObject.FindChildComponentByName<CityGridColorController>("r_GridLines"); }
//---- Delegate Handlers ----// private void OnTimeButtonClick(SharedHUDGuiState.TimeControl controlType) { if (controlType == SharedHUDGuiState.TimeControl.Build) { stateManager.SetState<CityBuildModeState>(); return; } bool isStatisticMode = stateManager.State.CurrentChild is CityStatisticsState; bool isEditMode = stateManager.State.CurrentChild is EditCityObjectState; if (isStatisticMode || isEditMode) { return; } stateManager.SetState<CityPlayModeState>(); }