示例#1
0
        public void DeriveAddress(ItemSubType itemSubType, string nonce, string addressHex)
        {
            Guid    guid            = new Guid($"{nonce}9168C5E-CEB2-4faa-B6BF-329BF39FA1E4");
            Address expectedAddress = new Address(addressHex);

            Assert.Equal(expectedAddress, ShardedShopStateV2.DeriveAddress(itemSubType, guid));
        }
示例#2
0
        public void Add()
        {
            var orderId  = new Guid("F9168C5E-CEB2-4faa-B6BF-329BF39FA1E4");
            var orderId2 = new Guid("936DA01F-9ABD-4d9d-80C7-02AF85C822A8");

            ShardedShopStateV2 shardedShopState = new ShardedShopStateV2(default(Address));

            Assert.Empty(shardedShopState.OrderDigestList);

            var orderDigest = new OrderDigest(
示例#3
0
        public void Execute(
            ItemType itemType,
            bool orderExist,
            int itemCount,
            bool backward
            )
        {
            var avatarState = _initialState.GetAvatarState(_avatarAddress);

            ITradableItem tradableItem;

            switch (itemType)
            {
            case ItemType.Consumable:
                tradableItem = ItemFactory.CreateItemUsable(
                    _tableSheets.ConsumableItemSheet.First,
                    Guid.NewGuid(),
                    0);
                break;

            case ItemType.Costume:
                tradableItem = ItemFactory.CreateCostume(
                    _tableSheets.CostumeItemSheet.First,
                    Guid.NewGuid());
                break;

            case ItemType.Equipment:
                tradableItem = ItemFactory.CreateItemUsable(
                    _tableSheets.EquipmentItemSheet.First,
                    Guid.NewGuid(),
                    0);
                break;

            case ItemType.Material:
                var tradableMaterialRow = _tableSheets.MaterialItemSheet.OrderedList
                                          .First(row => row.ItemSubType == ItemSubType.Hourglass);
                tradableItem = ItemFactory.CreateTradableMaterial(tradableMaterialRow);
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(itemType), itemType, null);
            }

            Assert.Equal(0, tradableItem.RequiredBlockIndex);
            avatarState.inventory.AddItem2((ItemBase)tradableItem, itemCount);

            var previousStates = _initialState;

            if (backward)
            {
                previousStates = previousStates.SetState(_avatarAddress, avatarState.Serialize());
            }
            else
            {
                previousStates = previousStates
                                 .SetState(_avatarAddress.Derive(LegacyInventoryKey), avatarState.inventory.Serialize())
                                 .SetState(_avatarAddress.Derive(LegacyWorldInformationKey), avatarState.worldInformation.Serialize())
                                 .SetState(_avatarAddress.Derive(LegacyQuestListKey), avatarState.questList.Serialize())
                                 .SetState(_avatarAddress, avatarState.SerializeV2());
            }

            var currencyState      = previousStates.GetGoldCurrency();
            var price              = new FungibleAssetValue(currencyState, ProductPrice, 0);
            var orderId            = new Guid("6f460c1a755d48e4ad6765d5f519dbc8");
            var existOrderId       = new Guid("229e5f8c-fabe-4c04-bab9-45325cfa69a4");
            var orderAddress       = Order.DeriveAddress(orderId);
            var shardedShopAddress = ShardedShopStateV2.DeriveAddress(
                tradableItem.ItemSubType,
                orderId);
            long blockIndex = 1;

            if (orderExist)
            {
                var shardedShopState = new ShardedShopStateV2(shardedShopAddress);
                var existOrder       = OrderFactory.Create(
                    _agentAddress,
                    _avatarAddress,
                    existOrderId,
                    price,
                    tradableItem.TradableId,
                    0,
                    tradableItem.ItemSubType,
                    1
                    );
                existOrder.Sell2(avatarState);
                blockIndex = existOrder.ExpiredBlockIndex;
                shardedShopState.Add(existOrder.Digest2(avatarState, _tableSheets.CostumeStatSheet), blockIndex);
                Assert.Single(shardedShopState.OrderDigestList);
                previousStates = previousStates.SetState(
                    shardedShopAddress,
                    shardedShopState.Serialize());
            }
            else
            {
                Assert.Null(previousStates.GetState(shardedShopAddress));
            }

            var sellAction = new Sell7
            {
                sellerAvatarAddress = _avatarAddress,
                tradableId          = tradableItem.TradableId,
                count       = itemCount,
                price       = price,
                itemSubType = tradableItem.ItemSubType,
                orderId     = orderId,
            };
            var nextState = sellAction.Execute(new ActionContext
            {
                BlockIndex     = blockIndex,
                PreviousStates = previousStates,
                Rehearsal      = false,
                Signer         = _agentAddress,
                Random         = new TestRandom(),
            });

            long expiredBlockIndex = Order.ExpirationInterval + blockIndex;

            // Check AvatarState and Inventory
            var nextAvatarState = nextState.GetAvatarStateV2(_avatarAddress);

            Assert.Single(nextAvatarState.inventory.Items);
            Assert.True(nextAvatarState.inventory.TryGetTradableItems(
                            tradableItem.TradableId,
                            expiredBlockIndex,
                            1,
                            out var inventoryItems));
            Assert.Single(inventoryItems);
            ITradableItem nextTradableItem = (ITradableItem)inventoryItems.First().item;

            Assert.Equal(expiredBlockIndex, nextTradableItem.RequiredBlockIndex);

            // Check ShardedShopState
            var nextSerializedShardedShopState = nextState.GetState(shardedShopAddress);

            Assert.NotNull(nextSerializedShardedShopState);
            var nextShardedShopState =
                new ShardedShopStateV2((Dictionary)nextSerializedShardedShopState);
            var expectedCount = orderExist ? 2 : 1;

            Assert.Equal(expectedCount, nextShardedShopState.OrderDigestList.Count);
            var orderDigest = nextShardedShopState.OrderDigestList.First(o => o.OrderId.Equals(orderId));

            Assert.Equal(price, orderDigest.Price);
            Assert.Equal(blockIndex, orderDigest.StartedBlockIndex);
            Assert.Equal(expiredBlockIndex, orderDigest.ExpiredBlockIndex);
            Assert.Equal(((ItemBase)tradableItem).Id, orderDigest.ItemId);
            Assert.Equal(tradableItem.TradableId, orderDigest.TradableId);

            var serializedOrder = nextState.GetState(orderAddress);

            Assert.NotNull(serializedOrder);
            var serializedItem = nextState.GetState(Addresses.GetItemAddress(tradableItem.TradableId));

            Assert.NotNull(serializedItem);

            var           order     = OrderFactory.Deserialize((Dictionary)serializedOrder);
            ITradableItem orderItem = (ITradableItem)ItemFactory.Deserialize((Dictionary)serializedItem);

            Assert.Equal(price, order.Price);
            Assert.Equal(orderId, order.OrderId);
            Assert.Equal(tradableItem.TradableId, order.TradableId);
            Assert.Equal(blockIndex, order.StartedBlockIndex);
            Assert.Equal(expiredBlockIndex, order.ExpiredBlockIndex);
            Assert.Equal(_agentAddress, order.SellerAgentAddress);
            Assert.Equal(_avatarAddress, order.SellerAvatarAddress);
            Assert.Equal(expiredBlockIndex, orderItem.RequiredBlockIndex);

            var mailList = nextAvatarState.mailBox.OfType <OrderExpirationMail>().ToList();

            Assert.Single(mailList);
            var mail = mailList.First();

            Assert.NotNull(mail);
            Assert.Equal(expiredBlockIndex, mail.requiredBlockIndex);
            Assert.Equal(orderId, mail.OrderId);

            var receiptDict = nextState.GetState(OrderDigestListState.DeriveAddress(_avatarAddress));

            Assert.NotNull(receiptDict);
            var orderDigestList = new OrderDigestListState((Dictionary)receiptDict);

            Assert.Single(orderDigestList.OrderDigestList);
            OrderDigest orderDigest2 = orderDigestList.OrderDigestList.First();

            Assert.Equal(orderDigest, orderDigest2);
        }
示例#4
0
        public override IAccountStateDelta Execute(IActionContext context)
        {
            var states                  = context.PreviousStates;
            var shardedShopAddress      = ShardedShopStateV2.DeriveAddress(itemSubType, orderId);
            var inventoryAddress        = sellerAvatarAddress.Derive(LegacyInventoryKey);
            var worldInformationAddress = sellerAvatarAddress.Derive(LegacyWorldInformationKey);
            var questListAddress        = sellerAvatarAddress.Derive(LegacyQuestListKey);
            var orderDigestListAddress  = OrderDigestListState.DeriveAddress(sellerAvatarAddress);
            var itemAddress             = Addresses.GetItemAddress(tradableId);

            if (context.Rehearsal)
            {
                states = states.SetState(shardedShopAddress, MarkChanged);
                return(states
                       .SetState(inventoryAddress, MarkChanged)
                       .SetState(worldInformationAddress, MarkChanged)
                       .SetState(questListAddress, MarkChanged)
                       .SetState(orderDigestListAddress, MarkChanged)
                       .SetState(itemAddress, MarkChanged)
                       .SetState(sellerAvatarAddress, MarkChanged));
            }

            CheckObsolete(BlockChain.Policy.BlockPolicySource.V100080ObsoleteIndex, context);

            var addressesHex = GetSignerAndOtherAddressesHex(context, sellerAvatarAddress);
            var sw           = new Stopwatch();

            sw.Start();
            var started = DateTimeOffset.UtcNow;

            Log.Verbose("{AddressesHex}Sell Cancel exec started", addressesHex);

            if (!states.TryGetAvatarStateV2(context.Signer, sellerAvatarAddress, out var avatarState, out _))
            {
                throw new FailedLoadStateException(
                          $"{addressesHex}Aborted as the avatar state of the seller failed to load.");
            }

            sw.Stop();
            Log.Verbose("{AddressesHex}Sell Cancel Get AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();

            if (!avatarState.worldInformation.IsStageCleared(GameConfig.RequireClearedStageLevel.ActionsInShop))
            {
                avatarState.worldInformation.TryGetLastClearedStageId(out var current);
                throw new NotEnoughClearedStageLevelException(addressesHex,
                                                              GameConfig.RequireClearedStageLevel.ActionsInShop, current);
            }

            if (!states.TryGetState(shardedShopAddress, out BxDictionary shopStateDict))
            {
                throw new FailedLoadStateException($"{addressesHex}failed to load {nameof(ShardedShopStateV2)}({shardedShopAddress}).");
            }

            sw.Stop();
            Log.Verbose("{AddressesHex}Sell Cancel Get ShopState: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();

            if (!states.TryGetState(Order.DeriveAddress(orderId), out Dictionary orderDict))
            {
                throw new FailedLoadStateException($"{addressesHex}failed to load {nameof(Order)}({Order.DeriveAddress(orderId)}).");
            }

            Order order = OrderFactory.Deserialize(orderDict);

            order.ValidateCancelOrder2(avatarState, tradableId);
            ITradableItem sellItem         = order.Cancel2(avatarState, context.BlockIndex);
            var           shardedShopState = new ShardedShopStateV2(shopStateDict);

            shardedShopState.Remove(order, context.BlockIndex);
            states = states.SetState(shardedShopAddress, shardedShopState.Serialize());
            if (!states.TryGetState(orderDigestListAddress, out Dictionary rawList))
            {
                throw new FailedLoadStateException($"{addressesHex}failed to load {nameof(OrderDigest)}({orderDigestListAddress}).");
            }
            var digestList = new OrderDigestListState(rawList);

            digestList.Remove(order.OrderId);

            var expirationMail = avatarState.mailBox.OfType <OrderExpirationMail>()
                                 .FirstOrDefault(m => m.OrderId.Equals(orderId));

            if (!(expirationMail is null))
            {
                avatarState.mailBox.Remove(expirationMail);
            }

            var mail = new CancelOrderMail(
                context.BlockIndex,
                orderId,
                context.BlockIndex,
                orderId
                );

            avatarState.Update(mail);

            avatarState.updatedAt  = context.BlockIndex;
            avatarState.blockIndex = context.BlockIndex;

            sw.Stop();
            Log.Verbose("{AddressesHex}Sell Cancel Update AvatarState: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();

            states = states
                     .SetState(itemAddress, sellItem.Serialize())
                     .SetState(orderDigestListAddress, digestList.Serialize())
                     .SetState(inventoryAddress, avatarState.inventory.Serialize())
                     .SetState(worldInformationAddress, avatarState.worldInformation.Serialize())
                     .SetState(questListAddress, avatarState.questList.Serialize())
                     .SetState(sellerAvatarAddress, avatarState.SerializeV2());
            sw.Stop();
            Log.Verbose("{AddressesHex}Sell Cancel Set AvatarState: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();

            sw.Stop();
            var ended = DateTimeOffset.UtcNow;

            Log.Verbose("{AddressesHex}Sell Cancel Set ShopState: {Elapsed}", addressesHex, sw.Elapsed);
            Log.Verbose("{AddressesHex}Sell Cancel Total Executed Time: {Elapsed}", addressesHex, ended - started);
            return(states);
        }
示例#5
0
        public override IAccountStateDelta Execute(IActionContext context)
        {
            var     states                  = context.PreviousStates;
            var     inventoryAddress        = sellerAvatarAddress.Derive(LegacyInventoryKey);
            var     worldInformationAddress = sellerAvatarAddress.Derive(LegacyWorldInformationKey);
            var     questListAddress        = sellerAvatarAddress.Derive(LegacyQuestListKey);
            Address shopAddress             = ShardedShopStateV2.DeriveAddress(itemSubType, orderId);
            Address itemAddress             = Addresses.GetItemAddress(tradableId);
            Address orderAddress            = Order.DeriveAddress(orderId);
            Address orderReceiptAddress     = OrderDigestListState.DeriveAddress(sellerAvatarAddress);

            if (context.Rehearsal)
            {
                return(states
                       .SetState(context.Signer, MarkChanged)
                       .SetState(shopAddress, MarkChanged)
                       .SetState(itemAddress, MarkChanged)
                       .SetState(orderAddress, MarkChanged)
                       .SetState(orderReceiptAddress, MarkChanged)
                       .SetState(inventoryAddress, MarkChanged)
                       .SetState(worldInformationAddress, MarkChanged)
                       .SetState(questListAddress, MarkChanged)
                       .SetState(sellerAvatarAddress, MarkChanged));
            }

            var addressesHex = GetSignerAndOtherAddressesHex(context, sellerAvatarAddress);

            var sw = new Stopwatch();

            sw.Start();
            var started = DateTimeOffset.UtcNow;

            Log.Verbose("{AddressesHex}Sell exec started", addressesHex);

            if (price.Sign < 0)
            {
                throw new InvalidPriceException(
                          $"{addressesHex}Aborted as the price is less than zero: {price}.");
            }

            if (!states.TryGetAgentAvatarStatesV2(
                    context.Signer,
                    sellerAvatarAddress,
                    out _,
                    out var avatarState))
            {
                throw new FailedLoadStateException(
                          $"{addressesHex}Aborted as the avatar state of the signer was failed to load.");
            }

            sw.Stop();
            Log.Verbose(
                "{AddressesHex}Sell Get AgentAvatarStates: {Elapsed}",
                addressesHex,
                sw.Elapsed);
            sw.Restart();

            if (!avatarState.worldInformation.IsStageCleared(
                    GameConfig.RequireClearedStageLevel.ActionsInShop))
            {
                avatarState.worldInformation.TryGetLastClearedStageId(out var current);
                throw new NotEnoughClearedStageLevelException(
                          addressesHex,
                          GameConfig.RequireClearedStageLevel.ActionsInShop,
                          current);
            }

            sw.Stop();
            Log.Verbose("{AddressesHex}Sell IsStageCleared: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();

            Order order = OrderFactory.Create(context.Signer, sellerAvatarAddress, orderId, price, tradableId,
                                              context.BlockIndex, itemSubType, count);

            order.Validate(avatarState, count);

            ITradableItem tradableItem = order.Sell(avatarState);

            var shardedShopState = states.TryGetState(shopAddress, out Dictionary serializedState)
                ? new ShardedShopStateV2(serializedState)
                : new ShardedShopStateV2(shopAddress);

            sw.Stop();
            Log.Verbose(
                "{AddressesHex}Sell Get ShardedShopState: {Elapsed}",
                addressesHex,
                sw.Elapsed);
            sw.Restart();

            var         costumeStatSheet = states.GetSheet <CostumeStatSheet>();
            OrderDigest orderDigest      = order.Digest(avatarState, costumeStatSheet);

            shardedShopState.Add(orderDigest, context.BlockIndex);

            avatarState.updatedAt  = context.BlockIndex;
            avatarState.blockIndex = context.BlockIndex;

            var orderReceiptList = states.TryGetState(orderReceiptAddress, out Dictionary receiptDict)
                ? new OrderDigestListState(receiptDict)
                : new OrderDigestListState(orderReceiptAddress);

            orderReceiptList.Add(orderDigest);

            states = states.SetState(orderReceiptAddress, orderReceiptList.Serialize());
            states = states
                     .SetState(inventoryAddress, avatarState.inventory.Serialize())
                     .SetState(worldInformationAddress, avatarState.worldInformation.Serialize())
                     .SetState(questListAddress, avatarState.questList.Serialize())
                     .SetState(sellerAvatarAddress, avatarState.SerializeV2());
            sw.Stop();
            Log.Verbose("{AddressesHex}Sell Set AvatarState: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();

            states = states
                     .SetState(itemAddress, tradableItem.Serialize())
                     .SetState(orderAddress, order.Serialize())
                     .SetState(shopAddress, shardedShopState.Serialize());
            sw.Stop();
            var ended = DateTimeOffset.UtcNow;

            Log.Verbose("{AddressesHex}Sell Set ShopState: {Elapsed}", addressesHex, sw.Elapsed);
            Log.Verbose(
                "{AddressesHex}Sell Total Executed Time: {Elapsed}",
                addressesHex,
                ended - started);

            return(states);
        }
示例#6
0
        public override IAccountStateDelta Execute(IActionContext context)
        {
            var data           = TestbedHelper.LoadData <TestbedSell>("TestbedSell");
            var addedItemInfos = data.Items
                                 .Select(item => new TestbedHelper.AddedItemInfo(
                                             context.Random.GenerateRandomGuid(),
                                             context.Random.GenerateRandomGuid()))
                                 .ToList();

            var agentAddress = _privateKey.PublicKey.ToAddress();
            var states       = context.PreviousStates;

            var avatarAddress = agentAddress.Derive(
                string.Format(
                    CultureInfo.InvariantCulture,
                    CreateAvatar.DeriveFormat,
                    _slotIndex
                    )
                );
            var inventoryAddress        = avatarAddress.Derive(LegacyInventoryKey);
            var worldInformationAddress = avatarAddress.Derive(LegacyWorldInformationKey);
            var questListAddress        = avatarAddress.Derive(LegacyQuestListKey);
            var orderReceiptAddress     = OrderDigestListState.DeriveAddress(avatarAddress);

            if (context.Rehearsal)
            {
                states = states.SetState(agentAddress, MarkChanged);
                for (var i = 0; i < AvatarState.CombinationSlotCapacity; i++)
                {
                    var slotAddress = avatarAddress.Derive(
                        string.Format(CultureInfo.InvariantCulture,
                                      CombinationSlotState.DeriveFormat, i));
                    states = states.SetState(slotAddress, MarkChanged);
                }

                states = states.SetState(avatarAddress, MarkChanged)
                         .SetState(Addresses.Ranking, MarkChanged)
                         .SetState(worldInformationAddress, MarkChanged)
                         .SetState(questListAddress, MarkChanged)
                         .SetState(inventoryAddress, MarkChanged);

                for (var i = 0; i < data.Items.Length; i++)
                {
                    var itemAddress  = Addresses.GetItemAddress(addedItemInfos[i].TradableId);
                    var orderAddress = Order.DeriveAddress(addedItemInfos[i].OrderId);
                    var shopAddress  = ShardedShopStateV2.DeriveAddress(
                        data.Items[i].ItemSubType,
                        addedItemInfos[i].OrderId);

                    states = states.SetState(avatarAddress, MarkChanged)
                             .SetState(inventoryAddress, MarkChanged)
                             .MarkBalanceChanged(GoldCurrencyMock, agentAddress,
                                                 GoldCurrencyState.Address)
                             .SetState(orderReceiptAddress, MarkChanged)
                             .SetState(itemAddress, MarkChanged)
                             .SetState(orderAddress, MarkChanged)
                             .SetState(shopAddress, MarkChanged);
                }

                return(states);
            }

            // Create Agent and avatar
            var existingAgentState = states.GetAgentState(agentAddress);
            var agentState         = existingAgentState ?? new AgentState(agentAddress);
            var avatarState        = states.GetAvatarState(avatarAddress);

            if (!(avatarState is null))
            {
                throw new InvalidAddressException(
                          $"Aborted as there is already an avatar at {avatarAddress}.");
            }

            if (agentState.avatarAddresses.ContainsKey(_slotIndex))
            {
                throw new AvatarIndexAlreadyUsedException(
                          $"borted as the signer already has an avatar at index #{_slotIndex}.");
            }

            agentState.avatarAddresses.Add(_slotIndex, avatarAddress);

            var rankingState      = context.PreviousStates.GetRankingState();
            var rankingMapAddress = rankingState.UpdateRankingMap(avatarAddress);

            avatarState = TestbedHelper.CreateAvatarState(data.avatar.Name,
                                                          agentAddress,
                                                          avatarAddress,
                                                          context.BlockIndex,
                                                          context.PreviousStates.GetAvatarSheets(),
                                                          context.PreviousStates.GetSheet <WorldSheet>(),
                                                          context.PreviousStates.GetGameConfigState(),
                                                          rankingMapAddress);

            // Add item
            var costumeItemSheet    = context.PreviousStates.GetSheet <CostumeItemSheet>();
            var equipmentItemSheet  = context.PreviousStates.GetSheet <EquipmentItemSheet>();
            var optionSheet         = context.PreviousStates.GetSheet <EquipmentItemOptionSheet>();
            var skillSheet          = context.PreviousStates.GetSheet <SkillSheet>();
            var materialItemSheet   = context.PreviousStates.GetSheet <MaterialItemSheet>();
            var consumableItemSheet = context.PreviousStates.GetSheet <ConsumableItemSheet>();

            for (var i = 0; i < data.Items.Length; i++)
            {
                TestbedHelper.AddItem(costumeItemSheet,
                                      equipmentItemSheet,
                                      optionSheet,
                                      skillSheet,
                                      materialItemSheet,
                                      consumableItemSheet,
                                      context.Random,
                                      data.Items[i], addedItemInfos[i], avatarState);
            }

            avatarState.Customize(0, 0, 0, 0);

            foreach (var address in avatarState.combinationSlotAddresses)
            {
                var slotState =
                    new CombinationSlotState(address,
                                             GameConfig.RequireClearedStageLevel.CombinationEquipmentAction);
                states = states.SetState(address, slotState.Serialize());
            }

            avatarState.UpdateQuestRewards(materialItemSheet);
            states = states.SetState(agentAddress, agentState.Serialize())
                     .SetState(Addresses.Ranking, rankingState.Serialize())
                     .SetState(inventoryAddress, avatarState.inventory.Serialize())
                     .SetState(worldInformationAddress, avatarState.worldInformation.Serialize())
                     .SetState(questListAddress, avatarState.questList.Serialize())
                     .SetState(avatarAddress, avatarState.SerializeV2());

            // for sell
            for (var i = 0; i < data.Items.Length; i++)
            {
                var itemAddress  = Addresses.GetItemAddress(addedItemInfos[i].TradableId);
                var orderAddress = Order.DeriveAddress(addedItemInfos[i].OrderId);
                var shopAddress  = ShardedShopStateV2.DeriveAddress(
                    data.Items[i].ItemSubType,
                    addedItemInfos[i].OrderId);

                var balance =
                    context.PreviousStates.GetBalance(agentAddress, states.GetGoldCurrency());
                var price = new FungibleAssetValue(balance.Currency, data.Items[i].Price, 0);
                var order = OrderFactory.Create(agentAddress, avatarAddress,
                                                addedItemInfos[i].OrderId,
                                                price,
                                                addedItemInfos[i].TradableId,
                                                context.BlockIndex,
                                                data.Items[i].ItemSubType,
                                                data.Items[i].Count);

                Orders.Add(order);
                order.Validate(avatarState, data.Items[i].Count);
                var tradableItem = order.Sell(avatarState);

                var shardedShopState =
                    states.TryGetState(shopAddress, out Dictionary serializedState)
                        ? new ShardedShopStateV2(serializedState)
                        : new ShardedShopStateV2(shopAddress);
                var costumeStatSheet = states.GetSheet <CostumeStatSheet>();
                var orderDigest      = order.Digest(avatarState, costumeStatSheet);
                shardedShopState.Add(orderDigest, context.BlockIndex);
                var orderReceiptList =
                    states.TryGetState(orderReceiptAddress, out Dictionary receiptDict)
                        ? new OrderDigestListState(receiptDict)
                        : new OrderDigestListState(orderReceiptAddress);
                orderReceiptList.Add(orderDigest);

                states = states.SetState(orderReceiptAddress, orderReceiptList.Serialize())
                         .SetState(inventoryAddress, avatarState.inventory.Serialize())
                         .SetState(avatarAddress, avatarState.SerializeV2())
                         .SetState(itemAddress, tradableItem.Serialize())
                         .SetState(orderAddress, order.Serialize())
                         .SetState(shopAddress, shardedShopState.Serialize());
            }

            result.SellerAgentAddress  = agentAddress;
            result.SellerAvatarAddress = avatarAddress;
            result.ItemInfos           = new List <ItemInfos>();
            for (var i = 0; i < data.Items.Length; i++)
            {
                result.ItemInfos.Add(new ItemInfos(
                                         addedItemInfos[i].OrderId,
                                         addedItemInfos[i].TradableId,
                                         data.Items[i].ItemSubType,
                                         data.Items[i].Price,
                                         data.Items[i].Count));
            }
            return(states);
        }
示例#7
0
        public void Execute(
            ItemType itemType,
            string guid,
            int itemCount,
            int inventoryCount,
            int expectedCount,
            bool fromPreviousAction,
            bool legacy
            )
        {
            var           avatarState = _initialState.GetAvatarState(_avatarAddress);
            ITradableItem tradableItem;
            var           itemId            = new Guid(guid);
            var           orderId           = Guid.NewGuid();
            var           updateSellOrderId = Guid.NewGuid();
            ItemSubType   itemSubType;
            const long    requiredBlockIndex = Order.ExpirationInterval;

            switch (itemType)
            {
            case ItemType.Equipment:
            {
                var itemUsable = ItemFactory.CreateItemUsable(
                    _tableSheets.EquipmentItemSheet.First,
                    itemId,
                    requiredBlockIndex);
                tradableItem = itemUsable;
                itemSubType  = itemUsable.ItemSubType;
                break;
            }

            case ItemType.Costume:
            {
                var costume = ItemFactory.CreateCostume(_tableSheets.CostumeItemSheet.First, itemId);
                costume.Update(requiredBlockIndex);
                tradableItem = costume;
                itemSubType  = costume.ItemSubType;
                break;
            }

            default:
            {
                var material = ItemFactory.CreateTradableMaterial(
                    _tableSheets.MaterialItemSheet.OrderedList.First(r => r.ItemSubType == ItemSubType.Hourglass));
                itemSubType = material.ItemSubType;
                material.RequiredBlockIndex = requiredBlockIndex;
                tradableItem = material;
                break;
            }
            }

            var shardedShopAddress = ShardedShopStateV2.DeriveAddress(itemSubType, orderId);
            var shopState          = new ShardedShopStateV2(shardedShopAddress);
            var order = OrderFactory.Create(
                _agentAddress,
                _avatarAddress,
                orderId,
                new FungibleAssetValue(_goldCurrencyState.Currency, 100, 0),
                tradableItem.TradableId,
                requiredBlockIndex,
                itemSubType,
                itemCount
                );

            var orderDigestList = new OrderDigestListState(OrderDigestListState.DeriveAddress(_avatarAddress));
            var prevState       = _initialState;

            if (inventoryCount > 1)
            {
                for (int i = 0; i < inventoryCount; i++)
                {
                    // Different RequiredBlockIndex for divide inventory slot.
                    if (tradableItem is ITradableFungibleItem tradableFungibleItem)
                    {
                        var tradable = (TradableMaterial)tradableFungibleItem.Clone();
                        tradable.RequiredBlockIndex = tradableItem.RequiredBlockIndex - i;
                        avatarState.inventory.AddItem2(tradable, 2 - i);
                    }
                }
            }
            else
            {
                avatarState.inventory.AddItem2((ItemBase)tradableItem, itemCount);
            }

            var sellItem    = legacy ? order.Sell2(avatarState) : order.Sell3(avatarState);
            var orderDigest = legacy ? order.Digest2(avatarState, _tableSheets.CostumeStatSheet)
                                     : order.Digest(avatarState, _tableSheets.CostumeStatSheet);

            shopState.Add(orderDigest, requiredBlockIndex);
            orderDigestList.Add(orderDigest);

            if (legacy)
            {
                Assert.True(avatarState.inventory.TryGetTradableItems(itemId, requiredBlockIndex * 2, itemCount, out _));
            }
            else
            {
                Assert.True(avatarState.inventory.TryGetLockedItem(new OrderLock(orderId), out _));
            }

            Assert.Equal(inventoryCount, avatarState.inventory.Items.Count);
            Assert.Equal(expectedCount, avatarState.inventory.Items.Sum(i => i.count));

            Assert.Single(shopState.OrderDigestList);
            Assert.Single(orderDigestList.OrderDigestList);

            Assert.Equal(requiredBlockIndex * 2, sellItem.RequiredBlockIndex);

            if (fromPreviousAction)
            {
                prevState = prevState.SetState(_avatarAddress, avatarState.Serialize());
            }
            else
            {
                prevState = prevState
                            .SetState(_avatarAddress.Derive(LegacyInventoryKey), avatarState.inventory.Serialize())
                            .SetState(_avatarAddress.Derive(LegacyWorldInformationKey), avatarState.worldInformation.Serialize())
                            .SetState(_avatarAddress.Derive(LegacyQuestListKey), avatarState.questList.Serialize())
                            .SetState(_avatarAddress, avatarState.SerializeV2());
            }

            prevState = prevState
                        .SetState(Addresses.GetItemAddress(itemId), sellItem.Serialize())
                        .SetState(Order.DeriveAddress(order.OrderId), order.Serialize())
                        .SetState(orderDigestList.Address, orderDigestList.Serialize())
                        .SetState(shardedShopAddress, shopState.Serialize());

            var currencyState = prevState.GetGoldCurrency();
            var price         = new FungibleAssetValue(currencyState, ProductPrice, 0);
            var action        = new UpdateSell0
            {
                orderId             = orderId,
                updateSellOrderId   = updateSellOrderId,
                tradableId          = itemId,
                sellerAvatarAddress = _avatarAddress,
                itemSubType         = itemSubType,
                price = price,
                count = itemCount,
            };
            var nextState = action.Execute(new ActionContext
            {
                BlockIndex     = 101,
                PreviousStates = prevState,
                Random         = new TestRandom(),
                Rehearsal      = false,
                Signer         = _agentAddress,
            });

            var updateSellShopAddress = ShardedShopStateV2.DeriveAddress(itemSubType, updateSellOrderId);
            var nextShopState         = new ShardedShopStateV2((Dictionary)nextState.GetState(updateSellShopAddress));

            Assert.Equal(1, nextShopState.OrderDigestList.Count);
            Assert.NotEqual(orderId, nextShopState.OrderDigestList.First().OrderId);
            Assert.Equal(updateSellOrderId, nextShopState.OrderDigestList.First().OrderId);
            Assert.Equal(itemId, nextShopState.OrderDigestList.First().TradableId);
            Assert.Equal(requiredBlockIndex + 101, nextShopState.OrderDigestList.First().ExpiredBlockIndex);
        }
示例#8
0
 public void DeriveAddress_Throw_InvalidItemTypeException(ItemSubType itemSubType)
 {
     Assert.Throws <InvalidItemTypeException>(() => ShardedShopStateV2.DeriveAddress(itemSubType, Guid.NewGuid()));
 }
示例#9
0
        public override IAccountStateDelta Execute(IActionContext context)
        {
            var states                  = context.PreviousStates;
            var inventoryAddress        = sellerAvatarAddress.Derive(LegacyInventoryKey);
            var worldInformationAddress = sellerAvatarAddress.Derive(LegacyWorldInformationKey);
            var questListAddress        = sellerAvatarAddress.Derive(LegacyQuestListKey);
            var shopAddress             = ShardedShopStateV2.DeriveAddress(itemSubType, orderId);
            var updateSellShopAddress   = ShardedShopStateV2.DeriveAddress(itemSubType, updateSellOrderId);
            var updateSellOrderAddress  = Order.DeriveAddress(updateSellOrderId);
            var itemAddress             = Addresses.GetItemAddress(tradableId);
            var digestListAddress       = OrderDigestListState.DeriveAddress(sellerAvatarAddress);

            if (context.Rehearsal)
            {
                return(states
                       .SetState(context.Signer, MarkChanged)
                       .SetState(itemAddress, MarkChanged)
                       .SetState(digestListAddress, MarkChanged)
                       .SetState(shopAddress, MarkChanged)
                       .SetState(updateSellShopAddress, MarkChanged)
                       .SetState(updateSellOrderAddress, MarkChanged)
                       .SetState(inventoryAddress, MarkChanged)
                       .SetState(worldInformationAddress, MarkChanged)
                       .SetState(questListAddress, MarkChanged)
                       .SetState(sellerAvatarAddress, MarkChanged));
            }

            // common
            var addressesHex = GetSignerAndOtherAddressesHex(context, sellerAvatarAddress);
            var sw           = new Stopwatch();

            sw.Start();
            var started = DateTimeOffset.UtcNow;

            Log.Verbose("{AddressesHex} updateSell exec started", addressesHex);

            if (price.Sign < 0)
            {
                throw new InvalidPriceException(
                          $"{addressesHex} Aborted as the price is less than zero: {price}.");
            }

            if (!states.TryGetAvatarStateV2(context.Signer, sellerAvatarAddress, out var avatarState, out _))
            {
                throw new FailedLoadStateException(
                          $"{addressesHex} Aborted as the avatar state of the signer was failed to load.");
            }
            sw.Stop();

            Log.Verbose("{AddressesHex} Sell Get AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();
            if (!avatarState.worldInformation.IsStageCleared(
                    GameConfig.RequireClearedStageLevel.ActionsInShop))
            {
                avatarState.worldInformation.TryGetLastClearedStageId(out var current);
                throw new NotEnoughClearedStageLevelException(
                          addressesHex,
                          GameConfig.RequireClearedStageLevel.ActionsInShop,
                          current);
            }
            sw.Stop();

            avatarState.updatedAt  = context.BlockIndex;
            avatarState.blockIndex = context.BlockIndex;

            if (!states.TryGetState(digestListAddress, out Dictionary rawList))
            {
                throw new FailedLoadStateException($"{addressesHex} failed to load {nameof(OrderDigest)}({digestListAddress}).");
            }
            var digestList = new OrderDigestListState(rawList);

            // migration method
            avatarState.inventory.UnlockInvalidSlot(digestList, context.Signer, sellerAvatarAddress);
            avatarState.inventory.ReconfigureFungibleItem(digestList, tradableId);
            avatarState.inventory.LockByReferringToDigestList(digestList, tradableId, context.BlockIndex);
            //

            // for sell cancel
            Log.Verbose("{AddressesHex} UpdateSell IsStageCleared: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();
            if (!states.TryGetState(shopAddress, out BxDictionary shopStateDict))
            {
                throw new FailedLoadStateException($"{addressesHex}failed to load {nameof(ShardedShopStateV2)}({shopAddress}).");
            }
            sw.Stop();

            Log.Verbose("{AddressesHex} UpdateSell Sell Cancel Get ShopState: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();
            if (!states.TryGetState(Order.DeriveAddress(orderId), out Dictionary orderDict))
            {
                throw new FailedLoadStateException($"{addressesHex} failed to load {nameof(Order)}({Order.DeriveAddress(orderId)}).");
            }

            var orderOnSale = OrderFactory.Deserialize(orderDict);

            orderOnSale.ValidateCancelOrder(avatarState, tradableId);
            var itemOnSale = orderOnSale.Cancel(avatarState, context.BlockIndex);

            if (context.BlockIndex < orderOnSale.ExpiredBlockIndex)
            {
                var shardedShopState = new ShardedShopStateV2(shopStateDict);
                shardedShopState.Remove(orderOnSale, context.BlockIndex);
                states = states.SetState(shopAddress, shardedShopState.Serialize());
            }

            digestList.Remove(orderOnSale.OrderId);
            states = states.SetState(itemAddress, itemOnSale.Serialize())
                     .SetState(digestListAddress, digestList.Serialize());
            sw.Stop();

            var expirationMail = avatarState.mailBox.OfType <OrderExpirationMail>()
                                 .FirstOrDefault(m => m.OrderId.Equals(orderId));

            if (!(expirationMail is null))
            {
                avatarState.mailBox.Remove(expirationMail);
            }

            // for updateSell
            var updateSellShopState = states.TryGetState(updateSellShopAddress, out Dictionary serializedState)
                ? new ShardedShopStateV2(serializedState)
                : new ShardedShopStateV2(updateSellShopAddress);

            Log.Verbose("{AddressesHex} UpdateSell Get ShardedShopState: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();
            var newOrder = OrderFactory.Create(context.Signer, sellerAvatarAddress, updateSellOrderId, price, tradableId,
                                               context.BlockIndex, itemSubType, count);

            newOrder.Validate(avatarState, count);

            var tradableItem     = newOrder.Sell(avatarState);
            var costumeStatSheet = states.GetSheet <CostumeStatSheet>();
            var orderDigest      = newOrder.Digest(avatarState, costumeStatSheet);

            updateSellShopState.Add(orderDigest, context.BlockIndex);

            digestList.Add(orderDigest);
            states = states.SetState(digestListAddress, digestList.Serialize());
            states = states.SetState(inventoryAddress, avatarState.inventory.Serialize())
                     .SetState(worldInformationAddress, avatarState.worldInformation.Serialize())
                     .SetState(questListAddress, avatarState.questList.Serialize())
                     .SetState(sellerAvatarAddress, avatarState.SerializeV2());
            sw.Stop();

            Log.Verbose("{AddressesHex} UpdateSell Set AvatarState: {Elapsed}", addressesHex, sw.Elapsed);
            sw.Restart();
            states = states
                     .SetState(itemAddress, tradableItem.Serialize())
                     .SetState(updateSellOrderAddress, newOrder.Serialize())
                     .SetState(updateSellShopAddress, updateSellShopState.Serialize());
            sw.Stop();

            var ended = DateTimeOffset.UtcNow;

            Log.Verbose("{AddressesHex} UpdateSell Set ShopState: {Elapsed}", addressesHex, sw.Elapsed);
            Log.Verbose("{AddressesHex} UpdateSell Total Executed Time: {Elapsed}", addressesHex, ended - started);

            return(states);
        }