示例#1
0
        public void AddSector(Address host, ShardID idk, Action <Sector> onCreate)
        {
            Sector rs;

            if (sectors.TryGetValue(host, out rs))
            {
                onCreate?.Invoke(rs);
                return;
            }


            OnCreateObject(idk.ToString(), sec =>
            {
                sec.transform.parent = transform;
                Sector s             = sec.AddComponent <Sector>();
                s.CubePrototype      = cubePrototype;
                s.EntityPrototype    = entityPrototype;
                s.Host       = host;
                s.ExpectedID = idk;

                sectors.Add(host, s);
                s.onNewID = id =>
                {
                };
                s.OnNewNeighbor = (id, addr) =>
                {
                    AddSector(addr, id);
                };
                onCreate?.Invoke(s);
            });
        }
示例#2
0
        // Update is called once per frame
        public void Update()
        {
            {
                FullShardAddress t;
                while (newNeighbors.TryTake(out t))
                {
                    Debug.Log(name + ": received neighbor update: " + t);
                    OnNewNeighbor(t.ShardID, t.ObserverAddress);
                }
            }



            if (sdsChanged)
            {
                sdsChanged = false;

                {
                    var id = privateID;
                    if (id != publicID)
                    {
                        Debug.Log("ID change detected: " + id);
                        publicID       = id;
                        name           = publicID.ToString();
                        transform.name = publicID.ToString();
                        onNewID?.Invoke(id);
                        if (cube != null)
                        {
                            cube.transform.position = Convert(publicID.XYZ) * Scale;
                        }
                    }
                }


                //Debug.Log("Sector: processing change");
                updateNo++;

                SDS source = SDS;
                //Debug.Log("Sector: got "+transform.childCount+" children");
                LazyList <GameObject> toDestroy = new LazyList <GameObject>();
                foreach (Transform child in transform)
                {
                    var obj = child.gameObject;
                    if (obj.name == "cube")
                    {
                        //Debug.Log("Sector: got cube");
                        continue;
                    }
                    if (obj.hideFlags == HideFlags.HideAndDontSave)
                    {
                        continue;
                    }
                    obj.hideFlags = HideFlags.HideAndDontSave;
                    obj.GetComponent <Renderer>().enabled = false;

                    if (!availableEntityObjects.ContainsKey(obj.name))
                    {
                        availableEntityObjects.Add(obj.name, obj);
                    }
                    else
                    {
                        toDestroy.Add(obj);
                    }
                }
                foreach (var obj in toDestroy)
                {
                    if (availableEntityObjects.ContainsValue(obj))
                    {
                        Debug.LogError("Object " + obj.name + " still in use");
                    }
                    else
                    {
                        Destroy(obj);
                    }
                }


                //Debug.Log("Sector: recovered " + availableEntityObjects.Count + " objects");
                int reused = 0;
                foreach (var e in source.FinalEntities)
                {
                    GameObject obj;
                    var        next = Convert(e.ID.Position) * Scale;
                    Vector3    prev = next;
                    string     key  = e.ID.Guid.ToString();
                    if (!availableEntityObjects.ContainsKey(key))
                    {
                        obj = entityPrototype != null?Instantiate(entityPrototype, transform) : new GameObject();

                        obj.GetComponent <Renderer>().material.color = myColor;
                        obj.transform.parent = transform;
                        obj.name             = key;
                    }
                    else
                    {
                        obj = availableEntityObjects[key];
                        availableEntityObjects.Remove(key);
                        if (obj == null)
                        {
                            Debug.LogError("Object " + key + " is null. Bad shit will happen");
                        }
                        obj.hideFlags = HideFlags.None;
                        obj.GetComponent <Renderer>().enabled = true;
                        prev = obj.transform.position;
                        reused++;
                    }
                    var c = obj.GetComponent <EntityComponent>();
                    if (c == null)
                    {
                        c = obj.AddComponent <EntityComponent>();
                    }
                    c.SetState(next - Convert(e.Velocity) * Scale, next, secondsPerTLG);
                    obj.transform.position = next;
                }
                //Debug.Log("Sector: got " + transform.childCount + " children, reusing "+reused);
            }
        }