示例#1
0
        static void CreateRandomShape()
        {
            Random rnd = new Random();

            switch (rnd.Next(0, 3))
            {
            case 0:
            {
                ProtocolModel.Shapes shape = new ProtocolModel.Shapes
                {
                    Type  = 0,
                    Color = Color.Red,
                    Point = new RectangleF(new PointF(rnd.Next(0, GamePanelSizeX), rnd.Next(0, GamePanelSizeY)),
                                           new SizeF(50, 50))
                };
                ShapesPanel.Add(shape);
                break;
            }

            case 1:
            {
                ProtocolModel.Shapes shape = new ProtocolModel.Shapes
                {
                    Type  = 1,
                    Color = Color.Blue,
                    Point = new RectangleF(new PointF(rnd.Next(0, GamePanelSizeX), rnd.Next(0, GamePanelSizeY)),
                                           new SizeF(30, 30))
                };
                ShapesPanel.Add(shape);
                break;
            }

            case 2:
            {
                ProtocolModel.Shapes shape = new ProtocolModel.Shapes
                {
                    Type  = 2,
                    Color = Color.Yellow,
                    Point = new RectangleF(new PointF(rnd.Next(0, GamePanelSizeX), rnd.Next(0, GamePanelSizeY)),
                                           new SizeF(40, 40))
                };
                ShapesPanel.Add(shape);
                break;
            }
            }
            BroadcastShapes();
        }
示例#2
0
 // CreateShape: Create a shape using the specified arguments, updating and re-broadcasting the ShapesPanel afterwards
 private static void CreateShape(ProtocolModel.ShapeType type, Color color, int sizeX, int sizeY, int posX, int posY, int value, int ticksExisted = 0)
 {
     ProtocolModel.Shape shape = new ProtocolModel.Shape
     {
         Type         = type,
         Color        = color,
         Location     = new RectangleF(new PointF(posX, posY), new SizeF(sizeX, sizeY)),
         Value        = value,
         TicksExisted = ticksExisted
     };
     SyncShapeTicks();
     if (ShapesPanel.Count < MaxShapeCount)
     {
         ShapesPanel.Add(shape);
         BroadcastShapes();
     }
 }