private IEnumerator afterGameJobs() { shapesManager.DestroyAllCandy(); go_hint.SetActive(false); int.TryParse(shapesManager.ScoreText.text, out score_from_the_game); //compare to last score in the leaderboard last_score = Leaderboard.GetEntry(4).score; //is this really a highscore? if (score_from_the_game > last_score) { sv_AtEndGame.SetActive(true); setTimerVisibility(false); } else { ProceedToShowScore(); } yield return(new WaitForSeconds(0.5f)); StopCoroutine("afterGameJobs"); }