private void AddEventBtnClick(object sender, EventArgs e) { var selectedNode = mainTreeView.SelectedNode; if (selectedNode == null | shapeNode.IsSelected) { shapeManager.AddKickEvent(); } else if (shapeNode.Nodes.Contains(selectedNode)) { var shapes = shapeManager.GetShapes(selectedNode.Text); shapeManager.AddKickEvent(shapes); } else { var shape = shapeManager.GetShape(selectedNode.Parent.Text, selectedNode.Index); shapeManager.AddKickEvent(shape); } }
private void AddDropDownItems() { IList <ShapeInfo> valueChoices = this.setting.ValueChoices; WorkItemDispatcher.Default.Enqueue(delegate { foreach (ShapeInfo info in this.setting.ValueChoices) { Shape shape = ShapeManager.GetShape(info); WorkItemDispatcher.Default.Enqueue(() => Image reference = shape.GetImageResourceDip(0x18).Reference, WorkItemQueuePriority.AboveNormal); } }, WorkItemQueuePriority.AboveNormal);
static void TestShapes() { ShapeManager.loadCache(); Shape clonedShape = (Shape)ShapeManager.GetShape("1"); Debug.WriteLine("Shape : " + clonedShape.getType()); Shape clonedShape2 = (Shape)ShapeManager.GetShape("2"); Debug.WriteLine("Shape : " + clonedShape2.getType()); Shape clonedShape3 = (Shape)ShapeManager.GetShape("3"); Debug.WriteLine("Shape : " + clonedShape3.getType()); }
public ShapeTypeDropDownButton(StaticListChoiceSetting <ShapeInfo> setting) { Validate.IsNotNull <StaticListChoiceSetting <ShapeInfo> >(setting, "setting"); this.setting = setting; this.setting.ValueChangedT += new ValueChangedEventHandler <ShapeInfo>(this.OnSettingValueChanged); this.DisplayStyle = ToolStripItemDisplayStyle.Image; base.AutoSize = true; base.AutoToolTip = false; base.Available = false; base.ToolTipText = PdnResources.GetString("ToolConfigUI.ShapeTypeDropDownButton.ToolTipText"); WorkItemDispatcher.Default.Enqueue(delegate { foreach (ShapeInfo info in this.setting.ValueChoices) { Image reference = ShapeManager.GetShape(info).GetImageResourceDip(0x18).Reference; } }, WorkItemQueuePriority.BelowNormal); base.DropDownOpening += new EventHandler(this.OnDropDownOpening); }
// Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.Space) && sc.Ready()) { lc.NextTurn(); } if (dragging && Input.GetKeyUp(KeyCode.Q)) { dragged.transform.Rotate(Vector3.forward, 60f); selected.transform.Rotate(Vector3.forward, 60f); } if (dragging && Input.GetKeyUp(KeyCode.E)) { dragged.transform.Rotate(Vector3.forward, -60f); selected.transform.Rotate(Vector3.forward, -60f); } if (Input.GetMouseButtonDown(0)) { lastPos = mousePos; } mousePos = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y)); // Debug.Log ("last: " + lastPos + "cur: " + mousePos); if (Input.GetMouseButtonUp(0) && lastPos == mousePos && dragging) { // Debug.Log (5); if (LayerMask.NameToLayer("Map") == -1) { // Debug.Log ("problem"); } hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, Mathf.Infinity, LayerMask.GetMask("Map")); if (hit.collider != null && mc.CheckMapTile(hit.collider.gameObject.GetComponent <TileManager> ())) { // Debug.Log (6); sc.PlaceShape(selected.GetComponent <ShapeManager> ()); selected.transform.position = hit.collider.transform.position; GameObject.Destroy(dragged); dragging = false; return; } else if (hit.collider != null) { // Debug.Log (hit.collider.gameObject); } } if (Input.GetMouseButtonUp(0) && lastPos == mousePos && !dragging) { // Debug.Log (1); hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null) { ShapeManager sm = hit.collider.gameObject.GetComponentInParent <Transform> ().GetComponentInParent <ShapeManager> (); if (sc.Enqueued(sm)) { // Debug.Log (2); dragging = true; selected = sm.gameObject; dragged = GameObject.Instantiate(SelectPrefab.PreviewHex(GetColorFromShapeID(sm.GetShape().ID)), new Vector3(), Quaternion.identity) as GameObject; // Debug.Log (selected); } } } if (dragging) { // Debug.Log (3); hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null) { TileManager tm = hit.collider.gameObject.GetComponent <TileManager> (); if (mc.CheckMapTile(tm)) { // Debug.Log (4); if (Mathf.Abs(tm.MT.R) < Constants.mapRadius - 1 && Mathf.Abs(tm.MT.B) < Constants.mapRadius - 1 && Mathf.Abs(tm.MT.G) < Constants.mapRadius - 1) { dragged.transform.position = hit.collider.transform.position; } // if (Input.GetMouseButtonUp (0) && lastPos == mousePos){ // Debug.Log (5); // sc.PlaceShape (gameObject.GetComponent<ShapeManager> ()); // dragging = false; // } // else{ // if(Input.GetMouseButtonUp (0)){ // Debug.Log ((lastPos == mousePos) + " " + lastPos + " " + mousePos); // } // } } } } }