private void OnTriggerEnter2D(Collider2D collision) { if (!readCollision) { return; } ShapeMatch shape = collision.GetComponent <ShapeMatch>(); if (shape != null) { if (rightShapeRoutine != null) { StopCoroutine(rightShapeRoutine); } anim.SetTrigger("Print"); if (shape.CheckShape(ShapeController.GetCurrentShape())) { rightShapeRoutine = RightShapeCoroutine(); StartCoroutine(rightShapeRoutine); OnShapeGuessed?.Invoke(); return; } OnShapeWrong?.Invoke(); } }
void handlerCountdown() { cntdownBegin -= Time.deltaTime; if (cntdownBegin <= 0f) { pnlCountdown.SetActive(false); gameState = GameState.Play; ShapeController sShapeController = shapeControllerObj.GetComponent <ShapeController>(); sShapeController.handleStartGame(); } else if (cntdownBegin <= 1f) { text.text = "1"; } else if (cntdownBegin <= 2f) { text.text = "2"; } else { text.text = "3"; } }
static void CreateShape() { Console.WriteLine("Create shape."); Console.Write("1. Line\n2. Triangle\n3. Rectangle\n4. Circle\n5. Return to menu\n-> "); var key = Console.ReadKey().KeyChar; Console.Clear(); switch (key) { case '1': ShapeController.CreateLine(); break; case '2': ShapeController.CreateTriangle(); break; case '3': ShapeController.CreateRectangle(); break; case '4': ShapeController.CreateCircle(); break; case '5': return; default: throw new MenuArgumentException(); } Console.Clear(); }
private void OnGameplayFadeOutCallback() { bgMng.StartBackground(); videoAlreadyWhatched = false; DifficultyManager.StartGame(); int firstGame = PlayerPrefs.GetInt("Tutorial", 0); if (firstGame == 0) { readInput = false; isTutorial = true; tutorialTimes++; gameplayPanel.EnableTutorialPanel(true); spawnCtrl.StartSpawn(ShapeController.GetShapeByIndex(ShapeController.GetCurrentShapeIndex() - 1)); CoroutineController.StartRoutine(StartTutotrial, 6.5f); } else { spawnCtrl.StartSpawn(); readInput = true; isTutorial = false; } startState = true; }
// Use this for initialization void Start() { sc = GameObject.FindGameObjectWithTag("ShapeController").GetComponent <ShapeController> (); mc = GameObject.FindGameObjectWithTag("MapController").GetComponent <MapController> (); lc = GameObject.FindGameObjectWithTag("LevelController").GetComponent <LevelController> (); // Debug.Log (sc + " " + mc); }
private IEnumerator NewShapeEffectCorutine(ShapeScriptable _newShape) { float animDur = 0.03f; int currentShapeIndex = ShapeController.GetCurrentShapeIndex(); readInput = false; Direction randomDir = UnityEngine.Random.Range(0, 2) == 0 ? Direction.Right : Direction.Left; for (int i = 0; i < 15; i++) { gameplayPanel.UpdateShape(randomDir, ShapeController.GetShapeByIndex(currentShapeIndex), ShapeController.GetShapeByIndex(currentShapeIndex - 1), ShapeController.GetShapeByIndex(currentShapeIndex + 1), true, animDur); currentShapeIndex++; if (randomDir == Direction.Right) { SwipeController.RightSwipe(); } else { SwipeController.LeftSwipe(); } yield return(new WaitForSeconds(animDur)); } shapeCtrl.ChangeShape(_newShape); readInput = true; }
private void OnGameplayFadeIntCallback() { printCtrl.EnableGraphic(true); musicCtrl.PlayGameClip(); scoreCtrl.Init(); gameplayPanel.UpdateScore(scoreCtrl.GetCurrentScore()); HandleOnShapeChange(Direction.None, ShapeController.GetCurrentShape(), false); }
static void DeleteShape() { Console.WriteLine("Delete shape."); Console.Write("Enter shape id\n-> "); var id = int.Parse(Console.ReadLine()); ShapeController.DeleteShape(id); Console.Clear(); }
protected override void Awake() { base.Awake(); ColorChanger = GetComponent <ColorController>(); ShapeDrawer = GetComponent <ShapeController>(); base.clickHandler = this; base.hitHandler = this; transform.Rotate(0, 180, 0); }
public void CreateTarget() { ShapeController o = targetFactory.GetRandom(); Transform t = o.transform; t.localScale = Vector3.one * Random.Range(1f, 2f); Vector3 newPosition = new Vector3(Random.Range(-10f, 10f), footLevelPositionTarget + t.localScale.y / 2, Random.Range(1f, 10f)); int maximumTry = 4; int tryCount = 0; while (tryCount < maximumTry) { bool foundInside = false; for (int i = 0; i < shapeControllers.Count; i++) { if ((newPosition - shapeControllers[i].transform.position).magnitude < minDistBetweenTargets) { foundInside = true; } } if (foundInside == true) { newPosition = new Vector3(Random.Range(-10f, 10f), footLevelPositionTarget + t.localScale.y / 2, Random.Range(1f, 10f)); tryCount++; } else { break; } } if (tryCount < maximumTry) //not failed { //put targets under one layer o.gameObject.transform.SetParent(this.transform.GetChild(0).transform); o.gameObject.layer = this.transform.GetChild(0).gameObject.layer; foreach (Transform tran in o.gameObject.GetComponentsInChildren <Transform>(true)) { tran.gameObject.layer = this.transform.GetChild(0).gameObject.layer; } t.localPosition = newPosition; shapeControllers.Add(o); } else { //cannot generate more targets targetFactory.Reclaim(o); } }
static void SearchShape() { Console.WriteLine("Search shape."); Console.Write("Enter shape id\n-> "); var id = int.Parse(Console.ReadLine()); var shape = ShapeController.GetShapeById(id); Console.WriteLine(shape); ConsoleWait(); }
static void Main(string[] args) { var comm = ""; ShapeController controller = new ShapeController(); while (!comm.Equals("q")) { controller.Run(comm); comm = Console.ReadLine().ToLower(); } }
public override void ViewDidLoad() { base.ViewDidLoad(); // Perform any additional setup after loading the view, typically from a nib. var squareMaker = UIViewBuilder.InitialiseUIComponents(view: View); var shapeSetBuilder = new ShapeSetBuilder(squareViewFactory: squareMaker); _shapeController = new GameInitialiser() .MakeShapeController(shapeSetBuilder: shapeSetBuilder); }
public void Setup(GameManager _gm) { i = this; gm = _gm; shapesToAdd = new List <AddShapeClass>(addShapes); currentShapes = new List <ShapeScriptable>(startShapes); PrintController.OnShapeGuessed += HandleOnShapeGuessed; gm.OnGameEnd += HandleGameEnd; }
public static void GameOver() { Analytics.CustomEvent("GameOver", new Dictionary <string, object> { { "Score", i.scoreCtrl.GetCurrentScore() }, { "Speed", DifficultyManager.GetCurrentMovementSpeed() }, { "SpawnRate", DifficultyManager.GetCurrentSpawnRate() }, { "ShapeAmmount", ShapeController.GetShapeAmmount() } }); i.OnGameEnd?.Invoke(); }
static void ViewShape() { Console.WriteLine("View shapes."); var shapes = ShapeController.GetSortoedShapes(); Console.Clear(); foreach (var shape in shapes) { Console.WriteLine(shape); } ConsoleWait(); }
void OnTriggerStay2D(Collider2D coll) { if (filled || coll.gameObject.layer != 10) { return; } ShapeController shape = coll.gameObject.GetComponent <ShapeController>(); if (!shape.Held) { shape.Dropped(); } }
private Shape SpawnShape(float shapeSpeed) { var shp = ShapeFactory.CreateRandom(); shp.Pos = new Cell(0, 5); shp.Speed = shapeSpeed; shp.MovementRestrict = board.IsEmptyCell; shapeView.PlaceBlocks(shp.GetCurrentBlocks()); shapeController = new ShapeController(shp, shapeView); return(shp); }
public bool CheckShape(ShapeScriptable _shape) { isToGuess = false; if (ShapeController.GetCurrentShape() == shape) { spriteMask.sprite = shape.shadowSprite; spriteRenderer.sprite = shape.shapeSprite; return(true); } return(false); }
bool IsMatch(GameObject shape1, GameObject shape2, GameObject shape3) { ShapeController shapeCont1 = shape1.GetComponent <ShapeController>(); ShapeController shapeCont2 = shape2.GetComponent <ShapeController>(); ShapeController shapeCont3 = shape3.GetComponent <ShapeController>(); if (((shapeCont1.shape == shapeCont2.shape) && (shapeCont2.shape == shapeCont3.shape)) || ((shapeCont1.color == shapeCont2.color) && (shapeCont2.color == shapeCont3.color))) { return(true); } else { return(false); } }
// Use this for initialization void Start() { Screen.orientation = (ScreenOrientation)PlayerPrefs.GetInt("ScreenOrientation", (int)ScreenOrientation.LandscapeLeft); shapeController = GetComponent<ShapeController>(); swipeController = GetComponent<SwipeController>(); playerBody = GetComponent<Rigidbody2D>(); localHighScores = GetComponent<LocalHighScore>(); levelGenerator = GetComponent<LevelGenerator>(); levelGenerator.AddAllPrefabsToPooler(); maxPlayerSpeedSquared = MaxPlayerSpeed * MaxPlayerSpeed; //Restart(); StartCoroutine(MoveTowardsGoalCoroutine()); }
public void Reclaim(ShapeController shapeToRecycle) { if (recycle) { if (pools == null) { CreatePools(); } shapeToRecycle.gameObject.GetComponent <ShapeController>().Reclaim(); pools[shapeToRecycle.ShapeId].Add(shapeToRecycle); shapeToRecycle.gameObject.SetActive(false); } else { Destroy(shapeToRecycle.gameObject); } }
// Use this for initialization void Start() { sc = GameObject.FindGameObjectWithTag("ShapeController").GetComponent <ShapeController> (); cc = GameObject.FindGameObjectWithTag("CollisionController").GetComponent <CollisionController> (); queues [0] = GameObject.FindGameObjectWithTag("Queue1"); queues [1] = GameObject.FindGameObjectWithTag("Queue2"); queues [1].SetActive(false); queues [2] = GameObject.FindGameObjectWithTag("Queue3"); queues [2].SetActive(false); queues [3] = GameObject.FindGameObjectWithTag("Queue4"); queues [3].SetActive(false); cols [0] = GameObject.FindGameObjectWithTag("Col1"); cols [1] = GameObject.FindGameObjectWithTag("Col2"); cols [2] = GameObject.FindGameObjectWithTag("Col3"); cols [3] = GameObject.FindGameObjectWithTag("Col4"); }
public void Evaluate(IBlackBox box) { int xPos, zPos; lock (this) { xPos = _xCounter * _xFactor + _xOffset; if (xPos < _xLimit) { _xCounter++; } else { _xCounter = 0; _zCounter++; } zPos = _zCounter * _zFactor; _counter++; if (_counter == experiment.DefaultPopulationSize) { ResetCounters(); } } GameObject obj = Instantiate(Unit, new Vector3(xPos, 0, zPos), Unit.transform.rotation) as GameObject; UnitController controller = obj.GetComponent <UnitController>(); controller.MouseDownEvent += (sender, args) => { var shapeController = sender as ShapeController; if (SelectedController != null) { SelectedController.DeSelect(); } if (shapeController != null) { SelectedController = shapeController; } }; ControllerMap.Add(box, controller); controller.Activate(box); }
void handleLoseState() { if (onLoseDone == true) { if (pnlLose.active == false) { pnlLose.SetActive(true); onLoseDone = false; } } else { violent.SetActive(false); student.SetActive(false); ShapeController sShapeController = shapeControllerObj.GetComponent <ShapeController>(); sShapeController.handleStopGame(); lose.onLose(); } }
static void ShapesGallery() { var shapes = ShapeController.GetSortoedShapes(); var flag = true; for (int i = 0; flag;) { Console.Clear(); Console.WriteLine("Shapes gallery."); Console.WriteLine(shapes[i]); Console.WriteLine("Navigation:\n> - next page\n< - previous page\nq - back to menu"); var key = Console.ReadKey().KeyChar; switch (key) { case '.': case '>': if (i != shapes.Count - 1) { i++; } break; case ',': case '<': if (i != 0) { i--; } break; case 'q': flag = false; break; default: continue; } } Console.Clear(); }
private Shape SpawnShape(float shapeSpeed) { Shape shape; if (_gameSettings.ShapeType == ShapeType.Random) { shape = ShapeFactory.CreateRandom(); } else { shape = ShapeFactory.CreateShape(_gameSettings.ShapeType); } shape.Pos = new Cell(0, 5); shape.Speed = shapeSpeed; shape.MovementRestrict = _board.IsEmptyCell; _shapeView.PlaceBlocks(shape.GetCurrentBlocks()); _shapeController = new ShapeController(shape, _shapeView); return(shape); }
public override void Enter() { startState = false; adsMng = UnityAdsManager.instance; gm = context.GetGameManager(); spawnCtrl = gm.GetSpawnController(); uiMng = gm.GetUIManager(); shapeCtrl = gm.GetShapeController(); bgMng = gm.GetBackgroundManager(); printCtrl = gm.GetPrintController(); scoreCtrl = gm.GetScoreController(); musicCtrl = gm.GetMusicController(); PrintController.OnShapeGuessed += HandleOnShapeGuessed; PrintController.OnShapeWrong += HandleOnShapeWrong; ShapeController.OnShapeChanged += HandleOnShapeChange; ShapeController.OnNewShapeAdd += HandleOnNewShapeAdd; gm.OnGameEnd += HandleOnGameEnd; gameplayPanel = uiMng.GetMenu <UIMenu_Gameplay>(); printCtrl.EnableGraphic(false); uiMng.SetCurrentMenu <UIMenu_Gameplay>(0.5f, 0.5f, OnGameplayFadeIntCallback, OnGameplayFadeOutCallback); }
private IEnumerator SpawnShapeCoroutine(ShapeScriptable _firstShape) { yield return(new WaitForSeconds(startDelayTime)); while (true) { ShapeScriptable shapeToSpawn; if (nextShape != null) { shapeToSpawn = nextShape; nextShape = null; yield return(new WaitForSeconds(0.7f)); } else if (_firstShape != null) { shapeToSpawn = _firstShape; _firstShape = null; } else { int shapeToGuess = spawnedShapes.Count(s => s.IsToGuess()); if (ShapeController.CheckNextShapeToAdd(shapeToGuess)) { yield return(null); continue; } shapeToSpawn = ShapeController.GetRandomShapeMatch(); } SpawnShape(shapeToSpawn); yield return(new WaitForSeconds(DifficultyManager.GetCurrentSpawnRate())); } }
public void SpawnNewObject() { GameObject chosen; int objectChoice = Random.Range(0, 3); switch (objectChoice) { default: case 0: chosen = m_sphere; break; case 1: chosen = m_cube; break; case 2: chosen = m_pyramid; break; } GameObject go = Instantiate(chosen, m_spawnParent); go.transform.position = m_spawnPosition.position; ShapeController sc = go.GetComponent <ShapeController>(); sc.SetSpawner(this); sc.name = chosen.name + shapeCount.ToString(); sc.ChangeForces(m_currentForce); m_currentShapes.Add(sc); shapeCount++; }