/// <summary> /// This function is called when the object becomes enabled and active. /// </summary> void OnEnable() { lineRenderer = GetComponent <LineRenderer>(); rbod = GetComponent <Rigidbody2D>(); shakeOnCommand = GetComponent <ShakeOnCommand>(); // Debug.Log( TouchManager.inst ); if (TouchManager.inst != null) { TouchManager.inst.OnNewFinger += OnNewFinger; } else { lateStartTouchManager = true; } }
// public AnimationState // public string chamberHighlightStateName; // [HideInInspector] public int highlightAnimHash; void Start() { shaker = GetComponent <ShakeOnCommand>(); // highlightAnimHash = }