示例#1
0
    void Hurt(GameObject blockHitPlayer)
    {
        AudioSource.PlayClipAtPoint(wrongColor, transform.position);
        HeartContainer hearts = heartContainer.GetComponent <HeartContainer>();

        hearts.isHurt[hearts.playerLivesLeft - 1] = true;

        PlayerPrefs.SetFloat("totalTimesHit", PlayerPrefs.GetFloat("totalTimesHit") + 1);
        Shake.WrongColor();
        blockHitPlayer.GetComponent <ChildBlock>().targetColor = Color.black;
        blockHitPlayer.transform.parent.GetComponent <ParentBlockController>().BreakAway();
        fadder.GetComponent <Image>().color = Color.white * .8f;
        iOSHapticFeedback.Instance.Trigger((iOSHapticFeedback.iOSFeedbackType) 5);
    }