//[MenuItem("Tools/Clear PlayerPrefs")] //private static void ClearSavedData() //{ // PlayerPrefs.DeleteAll(); // Debug.Log("Cleared all saved data"); //} public static void SetBuyNextShaftState(Shaft shaft) { if (mineSaveData[currentMineIndex].shaftsInMine.Any(s => s.shaftId == shaft.name)) { ShaftSaveData matchingShaftData = mineSaveData[currentMineIndex].shaftsInMine .Where(s => s.shaftId == shaft.name).First(); matchingShaftData.nextShaftUnlocked = true; } }
public static int GetShaftSaveData(Shaft shaft) { if (mineSaveData[currentMineIndex].shaftsInMine.Any(s => s.shaftId == shaft.name)) { ShaftSaveData matchingShaftData = mineSaveData[currentMineIndex].shaftsInMine .Where(s => s.shaftId == shaft.name).First(); return(matchingShaftData.shaftUpgradePressCount); } return(0); }
public static void CreateStartShaftData(Shaft start) { var shaftData = new ShaftSaveData() { shaftId = start.name, shaftUpgradePressCount = 0, nextShaftUnlocked = false }; mineSaveData[currentMineIndex].shaftsInMine.Add(shaftData); }
public static void SetShaftState(Shaft shaft) { if (mineSaveData[currentMineIndex].shaftsInMine.Any(s => s.shaftId == shaft.name)) { ShaftSaveData matchingShaftData = mineSaveData[currentMineIndex].shaftsInMine .Where(s => s.shaftId == shaft.name).First(); matchingShaftData.shaftUpgradePressCount += 1; } else { // Called from Upgrade Actor UI so press count // should be set to one when creating new shaft save data. Debug.Log("creating new shaft data for " + shaft.name); var shaftData = new ShaftSaveData() { shaftId = shaft.name, shaftUpgradePressCount = 0, nextShaftUnlocked = false }; mineSaveData[currentMineIndex].shaftsInMine.Add(shaftData); } }