private void ShowSMRs(bool isPeopleShow)
    {
        List <Renderer>  renderers        = this.GetRenderers();
        ShadowSlicePlane shadowSlicePlane = this.GetShadowSlicePlane();

        if (renderers != null)
        {
            for (int i = 0; i < renderers.get_Count(); i++)
            {
                if (renderers.get_Item(i) != null)
                {
                    renderers.get_Item(i).set_enabled(isPeopleShow);
                }
            }
        }
        if (shadowSlicePlane != null)
        {
            shadowSlicePlane.IsActorVisibleOn = isPeopleShow;
        }
    }
 public static void ShowShadowSlicePlane(long uuid, Transform actorTarget, ActorParent actorParent, bool bHideShadow, float scale)
 {
     if (!bHideShadow)
     {
         Transform  transform  = actorTarget.FindChild("SP");
         GameObject gameObject = (!(transform != null)) ? null : transform.get_gameObject();
         if (gameObject == null)
         {
             gameObject = ResourceManager.GetInstantiate2Prefab("ShadowSlicePlane");
             UGUITools.SetParent(actorTarget.get_gameObject(), gameObject, false, "SP");
             Transform expr_5A = gameObject.get_transform();
             expr_5A.set_localPosition(expr_5A.get_localPosition() + new Vector3(0f, 0.03f, 0f));
             gameObject.get_transform().set_localEulerAngles(new Vector3(90f, 0f, 0f));
             gameObject.get_transform().set_localScale(new Vector3(scale, scale, 1f));
             ShadowSlicePlane shadowSlicePlane = gameObject.AddComponent <ShadowSlicePlane>();
             shadowSlicePlane.uuid           = uuid;
             shadowSlicePlane.m_root         = actorTarget;
             shadowSlicePlane.m_actorParent  = actorParent;
             shadowSlicePlane.m_meshRenderer = gameObject.GetComponent <MeshRenderer>();
             shadowSlicePlane.SetShadowY();
         }
         else
         {
             ShadowSlicePlane shadowSlicePlane = gameObject.GetComponent <ShadowSlicePlane>();
         }
         gameObject.set_layer(actorTarget.get_gameObject().get_layer());
         gameObject.SetActive(true);
     }
     else
     {
         Transform transform2 = actorTarget.FindChild("SP");
         if (transform2 != null)
         {
             transform2.get_gameObject().SetActive(false);
         }
     }
 }
 public static void InitShaderRenderers(Transform root, List <Renderer> shaderRenderers, ref Renderer shadowRenderer, ref ShadowSlicePlane shadowSlicePlane)
 {
     shaderRenderers.Clear();
     Renderer[] componentsInChildren = root.GetComponentsInChildren <Renderer>(true);
     for (int i = 0; i < componentsInChildren.Length; i++)
     {
         Renderer renderer = componentsInChildren[i];
         if (renderer == null)
         {
             Debug.LogError("item is null");
         }
         else if (ShadowSlicePlaneMgr.IsShadow(renderer.get_gameObject()))
         {
             shadowRenderer   = renderer;
             shadowSlicePlane = renderer.GetComponent <ShadowSlicePlane>();
             if (shadowSlicePlane == null)
             {
                 Debug.LogError("shadowSlicePlane is null");
             }
         }
         else
         {
             shaderRenderers.Add(renderer);
         }
     }
 }