示例#1
0
    void ApplyGlobalSettings()
    {
        ShadowProjector targetShadowProj = (ShadowProjector)target;

        Object[] shadowProjectors = GameObject.FindObjectsOfType(typeof(ShadowProjector));

        foreach (ShadowProjector shadowProj in shadowProjectors)
        {
            if (shadowProj.GetInstanceID() != targetShadowProj.GetInstanceID())
            {
                shadowProj.GlobalProjectionDir     = targetShadowProj.GlobalProjectionDir;
                shadowProj.GlobalShadowResolution  = targetShadowProj.GlobalShadowResolution;
                shadowProj.GlobalShadowCullingMode = targetShadowProj.GlobalShadowCullingMode;
                shadowProj.GlobalCutOffDistance    = targetShadowProj.GlobalCutOffDistance;
                shadowProj.GlobalFlipX             = targetShadowProj.GlobalFlipX;
                shadowProj.GlobalFlipY             = targetShadowProj.GlobalFlipY;

                EditorUtility.SetDirty(shadowProj);
            }
        }
    }
示例#2
0
    public void OnEnable()
    {
        ShadowProjector targetShadowProj = (ShadowProjector)target;

        Object[] shadowProjectors = GameObject.FindObjectsOfType(typeof(ShadowProjector));

        foreach (ShadowProjector shadowProj in shadowProjectors)
        {
            if (shadowProj.GetInstanceID() != targetShadowProj.GetInstanceID())
            {
                targetShadowProj.GlobalProjectionDir     = shadowProj.GlobalProjectionDir;
                targetShadowProj.GlobalShadowResolution  = shadowProj.GlobalShadowResolution;
                targetShadowProj.GlobalShadowCullingMode = shadowProj.GlobalShadowCullingMode;
                targetShadowProj.GlobalCutOffDistance    = shadowProj.GlobalCutOffDistance;
                targetShadowProj.GlobalFlipX             = shadowProj.GlobalFlipX;
                targetShadowProj.GlobalFlipY             = shadowProj.GlobalFlipY;
                EditorUtility.SetDirty(shadowProj);
                break;
            }
        }
    }