public override void Load() { string tmpXML4 = @" <div el-bind:padding-top=""pt"" el-bind:width=""w"" el-bind:height=""styleObj.StyleHeight"" id=""root"" flex-wrap=""wrap"" justify-content=""center"" flex-direction=""row"" > <div el-for=""item in list"" el-if=""item != '2' "" el-bind:margin=""mt"" el-bind:id=""item"" width=""100px"" height=""100px""> my id is {{item}} </div> </div> "; var list = new List <string> { "1", "2", "3", "4", "5", "6" }; for (int i = 0; i < 1000; i++) { list.Add("xx" + i); } stage = new ShadowPlaySimple(); stage.Build(tmpXML4); stage.SetData(new Dictionary <string, object>() { { "styleObj", this }, { "w", "620px" }, { "mt", "5px" }, { "pt", "15px" }, { "list", list }, }); }
public override void Load() { string tmpXML3List = @"<root> <div el-bind:padding-top=""pt"" el-bind:width=""w"" el-bind:height=""styleObj.StyleHeight"" flex-wrap=""wrap"" justify-content=""center"" flex-direction=""row"" > <div el-for=""item in list"" el-if=""item != '2' "" el-bind:margin-top=""mt"" el-bind:id=""item"" width=""100px"" height=""100px""/> </div> </root>"; stage = new ShadowPlaySimple(); stage.Build(tmpXML3List); stage.SetData(new Dictionary <string, object>() { { "styleObj", this }, { "w", "620px" }, { "mt", "5px" }, { "pt", "15px" }, { "list", new List <string> { "1", "2", "3", "4", "5" } }, }); }