//Update is called every frame. void Update() { //if (Input.GetKeyUp(KeyCode.T)) //{ _shadowManager.CalcLightedEdges(boardScript.ListWalls, _player.transform.position); //} //Check that playersTurn or enemiesMoving or doingSetup are not currently true. if (playersTurn || enemiesMoving || doingSetup) { //If any of these are true, return and do not start MoveEnemies. return; } //Start moving enemies. StartCoroutine(MoveEnemies()); }