void OnGUI() { // Title GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, titleFadeAlpha); Color inColor = new Color(Color.black.r, Color.black.g, Color.black.b, titleFadeAlpha); Color outColor = new Color(Color.white.r, Color.white.g, Color.white.b, titleFadeAlpha); ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 50, (Screen.height / 2) - 50, 100, 100), "Memory Complete", dayStyle, outColor, inColor, 1); // Painting Progression GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, paintingsFadeAlpha); inColor = new Color(Color.black.r, Color.black.g, Color.black.b, paintingsFadeAlpha); outColor = new Color(Color.white.r, Color.white.g, Color.white.b, paintingsFadeAlpha); string label1 = "Paintings: " + levelProgress.currentPaintings.ToString() + "/" + levelProgress.totalPaintings.ToString(); ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 50, (Screen.height / 2) - 50, 100, 100), label1, dayStyle, outColor, inColor, 1); // Obstacle Progression GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, obstaclesFadeAlpha); inColor = new Color(Color.black.r, Color.black.g, Color.black.b, obstaclesFadeAlpha); outColor = new Color(Color.white.r, Color.white.g, Color.white.b, obstaclesFadeAlpha); string label2 = "Conflicts: " + levelProgress.currentObstacles.ToString() + "/" + levelProgress.totalObstacles.ToString(); ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 50, (Screen.height / 2) - 50, 100, 100), label2, dayStyle, outColor, inColor, 1); }
private void OnGUI() { if (_showCounter <= 0) { return; } var textColor = Color.white; var outlineColor = Color.black; if (_showCounter <= 1) { textColor.a = _showCounter; outlineColor.a = _showCounter; } if (_textStyle == null) { _textStyle = new GUIStyle { alignment = TextAnchor.UpperLeft, fontSize = 20 }; } const int xMargin = 40; const int yMargin = 20; var displayRect = new Rect(xMargin, yMargin, Screen.width - xMargin * 2, Screen.height - yMargin); ShadowAndOutline.DrawOutline(displayRect, _shownLogText, _textStyle, outlineColor, textColor, 2); }
void OnGUI() { //GUIStyle style = new GUIStyle (); //style.richText = true; float currentTime = Time.time; if (currentTime - startingTime <= duration) { show = true; } else if (show) { SoundManager.Instance.interruptSound("gibberish"); if (onFinished != null) { onFinished(); } show = false; } if (show) { ShadowAndOutline.DrawOutline( new Rect(left, top, right, bottom), dialogue, new GUIStyle(), Color.black, Color.white, 3 ); isDialogueOn = true; } }
void DrawTitle() { ShadowAndOutline.DrawOutline(new Rect(0, Screen.height * .25f, Screen.width, Screen.height * .5f), "Catapult!", titleStyle, Color.black, Color.white, 2f); if ((float.Parse(Time.time.ToString("0.0"))) % 3 < 2.5f) { ShadowAndOutline.DrawOutline(new Rect(0, Screen.height * .75f, Screen.width, Screen.height * .25f), "Click anywhere to play", instructionStyle, Color.black, Color.white, 2f); } }
void OnGUI() { Color inColor = Color.black; inColor.a = titleAlpha; Color outColor = Color.white; outColor.a = titleAlpha; // Game title ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 50, 0, 100, 100), "The Museum", titleStyle, outColor, inColor, 1); // Creator title //ShadowAndOutline.DrawOutline(new Rect((Screen.width/2) - 50, 0, 100, 100), "A game by Sunil Rao", creatorStyle, outColor, inColor, 1); inColor.a = instructionAlpha; outColor.a = instructionAlpha; // Instructions ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2), (Screen.height / 2), 100, 100), "Press the following keys to begin:", instructionStyle, outColor, inColor, 1); GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, instructionKeyAlpha); //************* // KEY LABELS //************* GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, wAlpha); // W Key GUI.DrawTexture(new Rect(400, (Screen.height - 200), 50, 50), keyTexture); GUI.Label(new Rect(400, (Screen.height - 200 + 5), 50, 50), "W", keyStyle); GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, sAlpha); // S Key GUI.DrawTexture(new Rect(400, (Screen.height - 200) + 60, 50, 50), keyTexture); GUI.Label(new Rect(400, (Screen.height - 200 + 5) + 60, 50, 50), "S", keyStyle); GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, aAlpha); // A Key GUI.DrawTexture(new Rect(400 - 60, (Screen.height - 200) + 60, 50, 50), keyTexture); GUI.Label(new Rect(400 - 60, (Screen.height - 200 + 5) + 60, 50, 50), "A", keyStyle); GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, dAlpha); // D Key GUI.DrawTexture(new Rect(400 + 60, (Screen.height - 200) + 60, 50, 50), keyTexture); GUI.Label(new Rect(400 + 60, (Screen.height - 200 + 5) + 60, 50, 50), "D", keyStyle); GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, lcAlpha); // Left Click Mouse GUI.DrawTexture(new Rect(Screen.width - 400, (Screen.height - 250), 100, 200), mouseTexture); GUI.Label(new Rect(Screen.width - 425, (Screen.height - 250), 100, 200), "L", keyStyle); GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, rcAlpha); // Right Click Mouse GUI.DrawTexture(new Rect(Screen.width - 200, (Screen.height - 250), 100, 200), mouseTexture); GUI.Label(new Rect(Screen.width - 185, (Screen.height - 250), 100, 200), "R", keyStyle); }
void OnGUI() { Color outColor = Color.white; Color inColor = dialogueColor; outColor.a = dialogueAlpha; inColor.a = dialogueAlpha; ShadowAndOutline.DrawOutline(new Rect(0, Screen.height - 70, Screen.width - 16, 50), "Sample dialogue", dialogueStyle, outColor, inColor, dialogueSize); }
void DrawTime() { System.TimeSpan t = System.TimeSpan.FromSeconds(MainGameCode.gameTime); string timerFormatted = "Time: " + string.Format("{0:D2}m:{1:D2}s", t.Minutes, t.Seconds); Rect timerPosition = new Rect(Screen.width * .8f, 10, 1000, 1000); ShadowAndOutline.DrawOutline(timerPosition, timerFormatted, timerStyle, Color.black, Color.white, 2); }
void OnGUI() { GUI.depth = 0; GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, fadeAlpha2); Color inColor = new Color(Color.black.r, Color.black.g, Color.black.b, fadeAlpha2); Color outColor = new Color(Color.white.r, Color.white.g, Color.white.b, fadeAlpha2); ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 50, (Screen.height / 2) - 50, 100, 100), dayString, dayStyle, outColor, inColor, 1); }
void AimInstructions() { string aimInstructionString = ""; aimInstructionString += "ballista fires flat shots at low angles, "; aimInstructionString += "catapult fires spinning shots at high angles,\n"; aimInstructionString += "trebuchet first high power spinning shots at a fixed angle\n and starts in an elevated position\n"; aimInstructionString += "arrow keys to turn puck and tilt view, esc to cancel\nhold space to power up, release to fire"; Rect instructionPosition = new Rect(0, Screen.height * .75f, Screen.width, Screen.height * .10f); ShadowAndOutline.DrawOutline(instructionPosition, aimInstructionString, instructionStyle, Color.black, Color.white, 2f); }
void OnGUI() { Color inColor = new Color(Color.black.r, Color.black.g, Color.black.b, promptAlpha); Color outColor = new Color(Color.white.r, Color.white.g, Color.white.b, promptAlpha); ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2), (Screen.height / 2), 500, 100), promptText, promptStyle, outColor, inColor, 1); //string zenText = currentZen + "/" + maxZen; //ShadowAndOutline.DrawOutline(new Rect((Screen.width/2), (Screen.height/10), 500, 100), zenText, zenStyle, outColor, inColor, 1); }
void OnGUI() { // Sit Prompt GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, promptAlpha); Color inColor = new Color(Color.black.r, Color.black.g, Color.black.b, promptAlpha); Color outColor = new Color(Color.white.r, Color.white.g, Color.white.b, promptAlpha); ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 250, (Screen.height / 2) - 50, 500, 100), promptText, promptStyle, outColor, inColor, 1); //GUI.Label(new Rect((Screen.width/2) - 250, (Screen.height/2) - 50, 500, 100), promptText, promptStyle); }
void OnGUI() { // Show zen count //ShadowAndOutline.DrawOutline(new Rect(0, 60, Screen.width, 80), zen.ToString(), zenStyle, Color.white, Color.black, 3); // Show words in inventory Color tempInColor = Color.black; Color tempOutColor = Color.white; if (wordsAlpha == 0) { tempInColor.a = 0; tempOutColor.a = 0; } else { tempInColor.a = 1; tempOutColor.a = 1; } string[] delims = new string[1]; delims[0] = "\n"; string[] newWords = words.Split(delims, System.StringSplitOptions.RemoveEmptyEntries); string output = string.Join(" ", newWords); string[] numKeys = new string[newWords.Length]; for (int i = 0; i < wordsInventory.Count; i++) { numKeys[i] = (i + 1).ToString(); } string numOutput = string.Join(" ", numKeys); // Display corresponding num keys to switch active words ShadowAndOutline.DrawOutline(new Rect(0, Screen.height - 250, Screen.width, 300), numOutput.ToString(), wordsStyle, tempOutColor, tempInColor, 1); // Display words ShadowAndOutline.DrawOutline(new Rect(0, Screen.height - 200, Screen.width, 300), output.ToString(), wordsStyle, tempOutColor, tempInColor, 1); selectorPosition.x = (Screen.width / 2) - output.Length * 4.8f; selectorPosition.x += (120 * (currentSelectorPosition - 1)); selectorPosition.y = Screen.height - 80; // Display word/power selector GUI.DrawTexture(new Rect(selectorPosition.x, selectorPosition.y, 100, 50), wordSelector); // Display mouse GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, mouseAlpha); GUI.DrawTexture(new Rect((Screen.width / 2) - 8, (Screen.height / 2) - 8, 16, 16), mouseTexture, ScaleMode.ScaleToFit); }
void OnGUI() { // Memory Trigger prompt Color inColor = new Color(Color.black.r, Color.black.g, Color.black.b, promptAlpha); Color outColor = new Color(Color.white.r, Color.white.g, Color.white.b, promptAlpha); ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 250, (Screen.height / 2) + 100, 500, 100), "Left Click to activate memory", promptStyle, outColor, inColor, 1); // Show mouse GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, mouseAlpha); GUI.DrawTexture(new Rect((Screen.width / 2) - 8, (Screen.height / 2) - 8, 16, 16), mouseTexture, ScaleMode.ScaleToFit); }
void DrawPowerMeter() { Rect powerTextPosition = new Rect(10, Screen.height * .9f, 100, 20); ShadowAndOutline.DrawOutline(powerTextPosition, "Power", powerMeterTextStyle, Color.black, Color.white, 2); Rect powerContainerPosition = new Rect(50, Screen.height * .9f - powerMeterLength - 10, powerMeterWidth, powerMeterLength); GUI.Box(powerContainerPosition, ""); float powerMeterInteriorLength = powerMeterLength * MainGameCode.currentPower / powerMeterMax; float powerMeterInteriorVeritcalPositionAdjustment = powerMeterLength - powerMeterLength * MainGameCode.currentPower / powerMeterMax; Rect powerDisplay = new Rect(50, Screen.height * .9f - powerMeterLength + powerMeterInteriorVeritcalPositionAdjustment - 10, powerMeterWidth, powerMeterInteriorLength); GUI.Box(powerDisplay, "", powerMeterInteriorStyle); }
void DrawAngleSelect() { Rect angleLablePosition = new Rect(15, 118, 50, 100); ShadowAndOutline.DrawOutline(angleLablePosition, "Angle", instructionStyle, Color.black, Color.white, 2); Rect angleSelectPosition = new Rect(10, 140, 100, 100); GUIContent[] selectionContent = new GUIContent[MainGameCode.engines[MainGameCode.selectedEngine].getAngles().Count]; for (int counter = 0; counter < MainGameCode.engines[MainGameCode.selectedEngine].getAngles().Count; counter++) { selectionContent[counter] = new GUIContent(MainGameCode.engines[MainGameCode.selectedEngine].getAngles()[counter].ToString()); } if (MainGameCode.selectedEngine == ENGINE.TREBUCHET) { MainGameCode.angleSelectNumber = 0; } MainGameCode.angleSelectNumber = GUI.SelectionGrid(angleSelectPosition, MainGameCode.angleSelectNumber, selectionContent, 1); }
void OnGUI() { Color outColor = Color.black; outColor.a = promptAlpha; Color inColor = Color.white; inColor.a = promptAlpha; // Prompt GUI.color = new Color(GUI.color.r, GUI.color.b, GUI.color.b, promptAlpha); string booktext; if (transform.parent.gameObject.name == "Forest: Story 2 Area") { booktext = "Press E to read the Flight of the Beasts"; } else { booktext = "Press E to read the Tale of the Golden Mallard"; } ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 200, (Screen.height / 2) - 200, 400, 400), booktext, promptStyle, inColor, outColor, 1); }
void OnGUI() { // Show zen count (If applicable) if (Application.loadedLevelName != "HouseHub") { ShadowAndOutline.DrawOutline(new Rect(0, 60, Screen.width, 80), zen.ToString(), zenStyle, Color.white, Color.black, 3); } // Show words in inventory Color tempInColor = Color.black; Color tempOutColor = Color.white; if (wordsAlpha == 0) { tempInColor.a = 0; tempOutColor.a = 0; } else { tempInColor.a = 1; tempOutColor.a = 1; } // Check if you're in the debug 'Sandbox' level if (Application.loadedLevelName == "Sandbox") { // TODO: Set up words when in first-person-exploration mode string[] delims = new string[1]; //delims[0] = " "; delims[0] = "\n"; string[] newWords = words.Split(delims, System.StringSplitOptions.RemoveEmptyEntries); string output = string.Join(" ", newWords); string[] numKeys = new string[newWords.Length]; for (int i = 0; i < wordsInventory.Count; i++) { numKeys[i] = (i + 1).ToString(); } string numOutput = string.Join(" ", numKeys); // Display corresponding num keys to switch active words ShadowAndOutline.DrawOutline(new Rect(0, Screen.height - 250, Screen.width, 300), numOutput.ToString(), wordsStyle, tempOutColor, tempInColor, 1); // Display words ShadowAndOutline.DrawOutline(new Rect(0, Screen.height - 200, Screen.width, 300), output.ToString(), wordsStyle, tempOutColor, tempInColor, 1); } else { ShadowAndOutline.DrawOutline(new Rect((Screen.width) - xOffset, 50, 400, Screen.height), words.ToString(), wordsStyle, tempOutColor, tempInColor, 1); } // Show mouse GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, crosshairAlpha); GUI.DrawTexture(new Rect((Screen.width / 2) - 8, (Screen.height / 2) - 8, 16, 16), mouseTexture, ScaleMode.ScaleToFit); //*********************** // SHOW WORD BUTTON GRID //*********************** // Make the button word grid visible FOR ALL TO SEE AND PONDER ZEEHAHAHAHAHA GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, buttonAlpha); buttonStyle = new GUIStyle(GUI.skin.button); buttonStyle.font = dearJoeFont; buttonStyle.fontSize = buttonFontSize; buttonStyle.alignment = TextAnchor.MiddleCenter; buttonStyle.wordWrap = true; Vector2 tempBlock = new Vector2(0, 0); // Display grid of possible selections for (int i = 0; i < wordsInventory.Count; i++) { if (i > 0) { //tempBlock.x = Screen.width - 180;// (i + (Screen.width/4)); tempBlock.y += yInterval; // (i + (Screen.height/4)); } else { tempBlock.x = Screen.width - xButtonPosition; tempBlock.y = Screen.height - yButtonPosition; } if (GUI.Button(new Rect(tempBlock.x, tempBlock.y, 140, 60), wordsInventory[i].ToString(), buttonStyle)) { // TODO: Process button selection string sceneName = Application.loadedLevelName; string tempWordInv = wordsInventory[i].ToString(); //********************** // HANDLE MATCH PAIRING //********************** // NOTE: Use unique interaction script to // activate any physical movements, etc. if (sceneName == "OfficeMemory") { // Physical object solutions if (selectedObject == "Water Bottle") { if (tempWordInv == "Water") { GetComponent <Player>().removeWord(i); GetComponent <Player>().zenUp(); rightIdea.Play(); } } // Character solutions else if (selectedObject == "SadPhil") { if (tempWordInv == "Rage") { GetComponent <Player>().removeWord(i); GetComponent <Player>().zenUp(); rightIdea.Play(); // Make player move to designated area GetComponent <MaryOfficeInteractions>().startInteraction(selectedObject); } } else if (selectedObject == "PlantManager") { if (tempWordInv == "Pollution") { GetComponent <Player>().removeWord(i); GetComponent <Player>().zenUp(); rightIdea.Play(); // Make player move to designated area GetComponent <MaryOfficeInteractions>().startInteraction(selectedObject); } } } else if (sceneName == "IntroductionMemory") { if (selectedObject == "SpecialBully") { if (tempWordInv == "Rage") { GetComponent <Player>().removeWord(i); wrongIdea.Play(); } else if (tempWordInv == "Happy") { GetComponent <Player>().removeWord(i); GetComponent <Player>().zenUp(); rightIdea.Play(); levelProgress.currentObstacles++; } else if (tempWordInv == "Compassion") { GetComponent <Player>().removeWord(i); GetComponent <Player>().zenUp(); rightIdea.Play(); levelProgress.currentObstacles++; } } else if (selectedObject == "SpecialKid") { if (tempWordInv == "Rage") { GetComponent <Player>().removeWord(i); GetComponent <Player>().zenUp(); rightIdea.Play(); levelProgress.currentObstacles++; } else if (tempWordInv == "Happy") { GetComponent <Player>().removeWord(i); wrongIdea.Play(); } else if (tempWordInv == "Compassion") { GetComponent <Player>().removeWord(i); GetComponent <Player>().zenUp(); rightIdea.Play(); levelProgress.currentObstacles++; } } GetComponent <IntroductionInteractions>().startInteraction(selectedObject, tempWordInv); } } } }
void PlayInstructions() { Rect instructionPosition = new Rect(0, Screen.height * .9f, Screen.width, Screen.height * .10f); ShadowAndOutline.DrawOutline(instructionPosition, "left ctrl to show mouse pointer, enter to aim puck\n wasd moves view, mouse looks", instructionStyle, Color.black, Color.white, 2f); }
void AimInstructions() { Rect instructionPosition = new Rect(0, Screen.height * .8f, Screen.width, Screen.height * .10f); ShadowAndOutline.DrawOutline(instructionPosition, "arrow keys to turn puck and tilt view, esc to cancel\nhold space to power up, release to fire", instructionStyle, Color.black, Color.white, 2f); }
void OnGUI() { // EXIT MENU GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, exitAlpha); GUIStyle buttonStyle = new GUIStyle("button"); buttonStyle.font = memoryGridFont; buttonStyle.fontSize = 16; // Exit buttons if (GUI.Button(new Rect((Screen.width / 2) - 60, (Screen.height / 2) - 30 - 100, 120, 60), "Continue", buttonStyle)) { exitAlpha = 0; // Enable game GetComponent <FirstPersonDrifter>().enabled = true; GetComponent <MouseLook>().enabled = true; GameObject.Find("Main Camera").GetComponent <HeadBob>().enabled = true; GameObject.Find("Main Camera").GetComponent <MouseLook>().enabled = true; GameObject.Find("Main Camera").GetComponent <CameraZoom>().enabled = true; // Hide and lock mouse Screen.lockCursor = true; Screen.showCursor = false; Time.timeScale = 1; if (Application.loadedLevelName != "HouseHub" && GetComponent <PlayerGUI>() != null) { GetComponent <PlayerGUI>().crosshairAlpha = 1; } } if (GUI.Button(new Rect((Screen.width / 2) - 60, (Screen.height / 2) - 30, 120, 60), "Options", buttonStyle)) { // TODO: Options menu } if (GUI.Button(new Rect((Screen.width / 2) - 60, (Screen.height / 2) - 30 + 100, 120, 60), "Exit", buttonStyle)) { Application.Quit(); } // TITLE Color inColor = Color.black; inColor.a = exitAlpha; Color outColor = Color.white; outColor.a = exitAlpha; ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 50, 0, 100, 400), "The Museum", titleStyle, outColor, inColor, 2); // GAME MENU inColor = Color.black; outColor = Color.white; inColor.a = gameMenuAlpha; outColor.a = gameMenuAlpha; GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, gameMenuAlpha); // Tabs if (GUI.Button(new Rect((Screen.width / 2) - 400, (Screen.height / 2) - 200, 160, 50), GUIContent.none)) { progressionAlpha = 0; memoryGridAlpha = 1; } ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 400, (Screen.height / 2) - 200, 160, 50), "Memories", tabStyle, outColor, inColor, 1.5f); if (GUI.Button(new Rect((Screen.width / 2) - 400, (Screen.height / 2) - 140, 160, 50), GUIContent.none)) { memoryGridAlpha = 0; progressionAlpha = 1; } ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 400, (Screen.height / 2) - 140, 160, 50), "Progress", tabStyle, outColor, inColor, 1.5f); // Box GUI.Box(new Rect((Screen.width / 2) - 200, (Screen.height / 2) - 200, 512, 512), GUIContent.none); GUIStyle gridStyle = new GUIStyle(GUI.skin.button); gridStyle.font = memoryGridFont; GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, memoryGridAlpha); inColor.a = memoryGridAlpha; outColor.a = memoryGridAlpha; // Memory Grid for (int i = 0; i < 3; i++) { // Button (w/ Item image) GUI.Button(new Rect((Screen.width / 2) - 150 + (xOffset * i), (Screen.height / 2) - 150, 100, 100), GUIContent.none, gridStyle); // Label ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 150 + (xOffset * i), (Screen.height / 2) - 150, 100, 100), "Label", memoryLabelStyle, outColor, inColor, 1); for (int j = 1; j < 3; j++) { GUI.Button(new Rect((Screen.width / 2) - 150 + (xOffset * i), (Screen.height / 2) - 150 + (xOffset * j), 100, 100), GUIContent.none, gridStyle); ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 150 + (xOffset * i), (Screen.height / 2) - 150 + (xOffset * j), 100, 100), "Label", memoryLabelStyle, outColor, inColor, 1); } } GUI.color = new Color(GUI.color.r, GUI.color.g, GUI.color.b, progressionAlpha); inColor.a = progressionAlpha; outColor.a = progressionAlpha; // Progression Grid for (int k = 0; k < (PlayerPrefs.GetInt("LevelsComplete")); k++) { string level = PlayerPrefs.GetString("Game_TotalProgress"); if (level[0] == '1') { // Box GUI.Box(new Rect((Screen.width / 2) - 180, (Screen.height / 2) - 180 + (yOffset * k), 470, 128), GUIContent.none); // Percentage Label ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) - 170, (Screen.height / 2) - 170 + (yOffset * k), 100, 100), PlayerPrefs.GetInt("Memory_Introduction_PercentageComplete").ToString() + "%", progressionPercentageStyle, outColor, inColor, 1); // Memory Label ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) + 60, (Screen.height / 2) - 190 + (yOffset * k), 100, 100), "Prologue: School", progressionNameStyle, outColor, inColor, 1); // Painting Progression Label ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) + 60, (Screen.height / 2) - 200 + (yOffset * k), 100, 100), (PlayerPrefs.GetInt("Memory_Introduction_Paintings").ToString()) + "/" + (PlayerPrefs.GetInt("Memory_Introduction_TotalPaintings").ToString()) + " Paintings", progressionPaintingStyle, outColor, inColor, 1); // Obstacle Progression Label ShadowAndOutline.DrawOutline(new Rect((Screen.width / 2) + 60, (Screen.height / 2) - 210 + (yOffset * k), 100, 100), (PlayerPrefs.GetInt("Memory_Introduction_Obstacles").ToString()) + "/" + (PlayerPrefs.GetInt("Memory_Introduction_TotalObstacles").ToString()) + " Obstacles", progressionObstacleStyle, outColor, inColor, 1); } } }
void PlayInstructions() { Rect instructionPosition = new Rect(0, Screen.height * .9f, Screen.width, Screen.height * .10f); ShadowAndOutline.DrawOutline(instructionPosition, "enter to aim puck\n wasd moves view, q and e rotate", instructionStyle, Color.black, Color.white, 2f); }
void OnGUI() { ShadowAndOutline.DrawOutline(new Rect(10, 10, 100, 50), keyText, keyStyle, Color.white, Color.black, 1); }