public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            if (sourceAssetDependencyPaths != null)
            {
                // LightWeightPBRSubShader.cs
                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("ca91dbeb78daa054c9bbe15fef76361c"));
            }

            var templatePath            = GetTemplatePath("lightweightPBRForwardPass.template");
            var extraPassesTemplatePath = GetTemplatePath("lightweightPBRExtraPasses.template");

            if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath))
            {
                return(string.Empty);
            }

            if (sourceAssetDependencyPaths != null)
            {
                sourceAssetDependencyPaths.Add(templatePath);
                sourceAssetDependencyPaths.Add(extraPassesTemplatePath);

                var shaderFiles = Directory.GetFiles(
                    Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight/ShaderLibrary"));
                sourceAssetDependencyPaths.AddRange(shaderFiles);
            }

            string forwardTemplate = File.ReadAllText(templatePath);
            string extraTemplate   = File.ReadAllText(extraPassesTemplatePath);

            var pbrMasterNode = masterNode as PBRMasterNode;
            var pass          = pbrMasterNode.model == PBRMasterNode.Model.Metallic ? m_ForwardPassMetallic : m_ForwardPassSpecular;
            var subShader     = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                var materialTags = ShaderGenerator.BuildMaterialTags(pbrMasterNode.surfaceType);
                var tagsBuilder  = new ShaderStringBuilder(0);
                materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName);
                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(pbrMasterNode.surfaceType, pbrMasterNode.alphaMode, pbrMasterNode.twoSided.isOn);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          forwardTemplate,
                                          pbrMasterNode,
                                          pass,
                                          mode,
                                          materialOptions));

                subShader.AppendLines(GetShaderPassFromTemplate(
                                          extraTemplate,
                                          pbrMasterNode,
                                          m_DepthShadowPass,
                                          mode,
                                          materialOptions));
            }
            subShader.Append("CustomEditor \"UnityEditor.ShaderGraph.PBRMasterGUI\"");

            return(subShader.ToString());
        }
示例#2
0
        public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            if (sourceAssetDependencyPaths != null)
            {
                // LightWeightUnlitSubShader.cs
                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("3ef30c5c1d5fc412f88511ef5818b654"));
            }

            var templatePath            = GetTemplatePath("lightweightUnlitPass.template");
            var extraPassesTemplatePath = GetTemplatePath("lightweightUnlitExtraPasses.template");

            if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath))
            {
                return(string.Empty);
            }

            if (sourceAssetDependencyPaths != null)
            {
                sourceAssetDependencyPaths.Add(templatePath);
                sourceAssetDependencyPaths.Add(extraPassesTemplatePath);

                var relativePath = "Packages/com.unity.render-pipelines.lightweight/";
                var fullPath     = Path.GetFullPath(relativePath);
                var shaderFiles  = Directory.GetFiles(Path.Combine(fullPath, "ShaderLibrary")).Select(x => Path.Combine(relativePath, x.Substring(fullPath.Length)));
                sourceAssetDependencyPaths.AddRange(shaderFiles);
            }

            string forwardTemplate = File.ReadAllText(templatePath);
            string extraTemplate   = File.ReadAllText(extraPassesTemplatePath);

            var unlitMasterNode = masterNode as UnlitMasterNode;
            var pass            = m_UnlitPass;
            var subShader       = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                var materialTags = ShaderGenerator.BuildMaterialTags(unlitMasterNode.surfaceType);
                var tagsBuilder  = new ShaderStringBuilder(0);
                materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName);
                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(unlitMasterNode.surfaceType, unlitMasterNode.alphaMode, unlitMasterNode.twoSided.isOn);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          forwardTemplate,
                                          unlitMasterNode,
                                          pass,
                                          mode,
                                          materialOptions));

                subShader.AppendLines(GetShaderPassFromTemplate(
                                          extraTemplate,
                                          unlitMasterNode,
                                          m_DepthShadowPass,
                                          mode,
                                          materialOptions));
            }

            return(subShader.ToString());
        }
        public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            if (sourceAssetDependencyPaths != null)
            {
                // LightWeightPBRSubShader.cs
                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("ca91dbeb78daa054c9bbe15fef76361c"));
            }

            var templatePath            = GetTemplatePath("lightweightPBRForwardPass.template");
            var extraPassesTemplatePath = GetTemplatePath("lightweightPBRExtraPasses.template");

            if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath))
            {
                return(string.Empty);
            }

            if (sourceAssetDependencyPaths != null)
            {
                sourceAssetDependencyPaths.Add(templatePath);
                sourceAssetDependencyPaths.Add(extraPassesTemplatePath);
            }

            string forwardTemplate = File.ReadAllText(templatePath);
            string extraTemplate   = File.ReadAllText(extraPassesTemplatePath);

            var pbrMasterNode = masterNode as PBRMasterNode;
            var pass          = pbrMasterNode.model == PBRMasterNode.Model.Metallic ? m_ForwardPassMetallic : m_ForwardPassSpecular;
            var subShader     = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                subShader.AppendLine("Tags{ \"RenderPipeline\" = \"LightweightPipeline\"}");

                var materialTags = ShaderGenerator.BuildMaterialTags(pbrMasterNode.surfaceType);
                var tagsBuilder  = new ShaderStringBuilder(0);
                materialTags.GetTags(tagsBuilder);
                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(pbrMasterNode.surfaceType, pbrMasterNode.alphaMode, pbrMasterNode.twoSided.isOn);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          forwardTemplate,
                                          pbrMasterNode,
                                          pass,
                                          mode,
                                          materialOptions));

                subShader.AppendLines(GetShaderPassFromTemplate(
                                          extraTemplate,
                                          pbrMasterNode,
                                          m_DepthShadowPass,
                                          mode,
                                          materialOptions));
            }

            return(subShader.ToString());
        }
        public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            if (sourceAssetDependencyPaths != null)
            {
                // LightWeightUnlitSubShader.cs
                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("3ef30c5c1d5fc412f88511ef5818b654"));
            }

            var templatePath            = GetTemplatePath("lightweightUnlitPass.template");
            var extraPassesTemplatePath = GetTemplatePath("lightweightUnlitExtraPasses.template");

            if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath))
            {
                return(string.Empty);
            }

            if (sourceAssetDependencyPaths != null)
            {
                sourceAssetDependencyPaths.Add(templatePath);
                sourceAssetDependencyPaths.Add(extraPassesTemplatePath);
            }

            string forwardTemplate = File.ReadAllText(templatePath);
            string extraTemplate   = File.ReadAllText(extraPassesTemplatePath);

            var unlitMasterNode = masterNode as UnlitMasterNode;
            var pass            = m_UnlitPass;
            var subShader       = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                subShader.AppendLine("Tags{ \"RenderPipeline\" = \"LightweightPipeline\"}");

                var materialTags = ShaderGenerator.BuildMaterialTags(unlitMasterNode.surfaceType);
                var tagsBuilder  = new ShaderStringBuilder(0);
                materialTags.GetTags(tagsBuilder);
                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(unlitMasterNode.surfaceType, unlitMasterNode.alphaMode, unlitMasterNode.twoSided.isOn);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          forwardTemplate,
                                          unlitMasterNode,
                                          pass,
                                          mode,
                                          materialOptions));

                subShader.AppendLines(GetShaderPassFromTemplate(
                                          extraTemplate,
                                          unlitMasterNode,
                                          m_DepthShadowPass,
                                          mode,
                                          materialOptions));
            }

            return(subShader.ToString());
        }
示例#5
0
        public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            if (sourceAssetDependencyPaths != null)
            {
                // LightWeightPBRSubShader.cs
                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("f37ee8a3fc1e43646bab579fc6c4c68d"));
            }

            var templatePath            = GetTemplatePath("AILWForwardPass.template", "2f6cfbf8aef97dc4d952a059147e69a6");
            var extraPassesTemplatePath = GetTemplatePath("AILWExtraPasses.template", "e700d3e5b71bb764f83ce12de610be58");

            if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath))
            {
                return(string.Empty);
            }

            if (sourceAssetDependencyPaths != null)
            {
                sourceAssetDependencyPaths.Add(templatePath);
                sourceAssetDependencyPaths.Add(extraPassesTemplatePath);
            }

            string forwardTemplate = File.ReadAllText(templatePath);
            string extraTemplate   = File.ReadAllText(extraPassesTemplatePath);

            var pbrMasterNode = masterNode as AILWMasterNode;
            var pass          = pbrMasterNode.model == AILWMasterNode.Model.Metallic ? m_ForwardPassMetallic : m_ForwardPassSpecular;
            var subShader     = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                var materialTags = ShaderGenerator.BuildMaterialTags(pbrMasterNode.surfaceType);
                var tagsBuilder  = new ShaderStringBuilder(0);
                materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName);
                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(pbrMasterNode.surfaceType, pbrMasterNode.alphaMode, pbrMasterNode.twoSided.isOn);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          forwardTemplate,
                                          pbrMasterNode,
                                          pass,
                                          mode,
                                          materialOptions));

                subShader.AppendLines(GetShaderPassFromTemplate(
                                          extraTemplate,
                                          pbrMasterNode,
                                          m_DepthShadowPass,
                                          mode,
                                          materialOptions));
            }
            subShader.Append("CustomEditor \"UnityEditor.ShaderGraph.PBRMasterGUI\"");

            return(subShader.ToString());
        }
示例#6
0
        public void GetTags(ShaderStringBuilder builder, string pipeline)
        {
            builder.AppendLine("Tags");
            using (builder.BlockScope())
            {
                builder.AppendLine("\"RenderPipeline\"=\"{0}\"", pipeline);
                builder.AppendLine("\"RenderType\"=\"{0}\"", renderType);

                // We can't use a number inside the Queue tag so we convert it to RenderingQueue+number
                builder.AppendLine("\"Queue\"=\"{0}\"", GetRenderQueueTag(renderQueueIndex));
            }
        }
        public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            if (sourceAssetDependencyPaths != null)
            {
                // LightWeightSpriteLitSubShader.cs
                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("62511ee827d14492a8c78ba0ef167e7f"));
            }

            string litPassTemplate     = ReadTemplate("lightweightSpriteLitPass.template", sourceAssetDependencyPaths);
            string normalPassTemplate  = ReadTemplate("lightweightSpriteNormalPass.template", sourceAssetDependencyPaths);
            string forwardPassTemplate = ReadTemplate("lightweightSpriteForwardPass.template", sourceAssetDependencyPaths);
            var    litMasterNode       = masterNode as SpriteLitMasterNode;

            var litPass    = m_LitPass;
            var normalPass = m_NormalPass;
            var subShader  = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                subShader.AppendLine("Tags{ \"RenderPipeline\" = \"LightweightPipeline\"}");

                var materialTags = ShaderGenerator.BuildMaterialTags(SurfaceType.Transparent);
                var tagsBuilder  = new ShaderStringBuilder(0);
                materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName);
                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(SurfaceType.Transparent, AlphaMode.Alpha, true);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          true,
                                          litPassTemplate,
                                          litMasterNode,
                                          litPass,
                                          mode,
                                          materialOptions));
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          false,
                                          normalPassTemplate,
                                          litMasterNode,
                                          normalPass,
                                          mode,
                                          materialOptions));
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          false,
                                          forwardPassTemplate,
                                          litMasterNode,
                                          normalPass,
                                          mode,
                                          materialOptions));
            }

            return(subShader.ToString());
        }
        public static string GetSubShader <T>(T masterNode, SurfaceMaterialTags tags, SurfaceMaterialOptions options, Pass[] passes,
                                              GenerationMode mode, string customEditorPath = null, List <string> sourceAssetDependencyPaths = null) where T : IMasterNode
        {
            if (sourceAssetDependencyPaths != null)
            {
                var relativePath = "Packages/com.unity.render-pipelines.universal/";
                var fullPath     = Path.GetFullPath(relativePath);
                var shaderFiles  = Directory.GetFiles(Path.Combine(fullPath, "ShaderLibrary")).Select(x => Path.Combine(relativePath, x.Substring(fullPath.Length)));
                sourceAssetDependencyPaths.AddRange(shaderFiles);
            }

            var subShader = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                var tagsBuilder = new ShaderStringBuilder(0);
                tags.GetTags(tagsBuilder, UnityEngine.Rendering.Universal.UniversalRenderPipeline.k_ShaderTagName);
                subShader.AppendLines(tagsBuilder.ToString());

                foreach (Pass pass in passes)
                {
                    var templatePath = GetTemplatePath(pass.TemplatePath);
                    if (!File.Exists(templatePath))
                    {
                        continue;
                    }

                    if (sourceAssetDependencyPaths != null)
                    {
                        sourceAssetDependencyPaths.Add(templatePath);
                    }

                    string template = File.ReadAllText(templatePath);

                    subShader.AppendLines(GetShaderPassFromTemplate(
                                              template,
                                              masterNode,
                                              pass,
                                              mode,
                                              options));
                }
            }

            if (!string.IsNullOrEmpty(customEditorPath))
            {
                subShader.Append($"CustomEditor \"{customEditorPath}\"");
            }

            return(subShader.ToString());
        }
示例#9
0
        public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            //TODO:
//            if (sourceAssetDependencyPaths != null)
//            {
//                // LightWeightUnlitSubShader.cs
//                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("3ef30c5c1d5fc412f88511ef5818b654"));
//            }

            var templatePath = GetTemplatePath("hdEffectPass.template");

//            var extraPassesTemplatePath = GetTemplatePath("lightweightUnlitExtraPasses.template");
            if (!File.Exists(templatePath) /*|| !File.Exists(extraPassesTemplatePath)*/)
            {
                return(string.Empty);
            }

            if (sourceAssetDependencyPaths != null)
            {
                sourceAssetDependencyPaths.Add(templatePath);
//                sourceAssetDependencyPaths.Add(extraPassesTemplatePath);
            }

            string forwardTemplate = File.ReadAllText(templatePath);
//            string extraTemplate = File.ReadAllText(extraPassesTemplatePath);

            var imageEffectMasterNode = masterNode as ImageEffectMasterNode;
            var pass      = m_ImageEffectPass;
            var subShader = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                subShader.AppendLine("Tags{ \"RenderPipeline\" = \"HDRenderPipeline\"}");

//                var materialTags = ShaderGenerator.BuildMaterialTags(imageEffectMasterNode.surfaceType);
//                var tagsBuilder = new ShaderStringBuilder(0);
//                materialTags.GetTags(tagsBuilder);
//                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(imageEffectMasterNode.surfaceType, imageEffectMasterNode.alphaMode, false);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          forwardTemplate,
                                          imageEffectMasterNode,
                                          pass,
                                          mode,
                                          materialOptions));
            }

            return(subShader.ToString());
        }
示例#10
0
        void AddTags(ShaderGenerator generator, string pipeline, HDRenderTypeTags renderType, ShaderGraph.SurfaceType surfaceType)
        {
            string queue = surfaceType == ShaderGraph.SurfaceType.Opaque ? "Geometry" : "Transparent";
            ShaderStringBuilder builder = new ShaderStringBuilder();

            builder.AppendLine("Tags");
            using (builder.BlockScope())
            {
                builder.AppendLine("\"RenderPipeline\"=\"{0}\"", pipeline);
                builder.AppendLine("\"RenderType\"=\"{0}\"", renderType);
                builder.AppendLine("\"Queue\"=\"{0}\"", queue);
            }

            generator.AddShaderChunk(builder.ToString());
        }
示例#11
0
        void AddTags(ShaderGenerator generator, string pipeline, HDRenderTypeTags renderType, PBRMasterNode masterNode)
        {
            var    type  = masterNode.surfaceType == ShaderGraph.SurfaceType.Opaque ? HDRenderQueue.RenderQueueType.Opaque : HDRenderQueue.RenderQueueType.Transparent;
            string queue = HDRenderQueue.GetShaderTagValue(HDRenderQueue.ChangeType(type, 0, true));
            ShaderStringBuilder builder = new ShaderStringBuilder();

            builder.AppendLine("Tags");
            using (builder.BlockScope())
            {
                builder.AppendLine("\"RenderPipeline\"=\"{0}\"", pipeline);
                builder.AppendLine("\"RenderType\"=\"{0}\"", renderType);
                builder.AppendLine("\"Queue\"=\"{0}\"", queue);
            }

            generator.AddShaderChunk(builder.ToString());
        }
示例#12
0
        public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            if (sourceAssetDependencyPaths != null)
            {
                // LightWeightSpriteUnlitSubShader.cs
                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("62511ee827d14492a8c78ba0ef167e7f"));
            }

            var templatePath = GetTemplatePath("lightweightSpriteUnlitPass.template");

            if (!File.Exists(templatePath))
            {
                return(string.Empty);
            }

            if (sourceAssetDependencyPaths != null)
            {
                sourceAssetDependencyPaths.Add(templatePath);
            }

            string forwardTemplate = File.ReadAllText(templatePath);
            var    unlitMasterNode = masterNode as SpriteUnlitMasterNode;

            var pass      = m_UnlitPass;
            var subShader = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                subShader.AppendLine("Tags{ \"RenderPipeline\" = \"LightweightPipeline\"}");

                var materialTags = ShaderGenerator.BuildMaterialTags(SurfaceType.Transparent);
                var tagsBuilder  = new ShaderStringBuilder(0);
                materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName);
                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(SurfaceType.Transparent, AlphaMode.Alpha, true);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          forwardTemplate,
                                          unlitMasterNode,
                                          pass,
                                          mode,
                                          materialOptions));
            }

            return(subShader.ToString());
        }
示例#13
0
        public string GetSubshader(IMasterNode inMasterNode, GenerationMode mode)
        {
            var templatePath            = GetTemplatePath("lightweightPBRForwardPass.template");
            var extraPassesTemplatePath = GetTemplatePath("lightweightPBRExtraPasses.template");

            if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath))
            {
                return(string.Empty);
            }

            string forwardTemplate = File.ReadAllText(templatePath);
            string extraTemplate   = File.ReadAllText(extraPassesTemplatePath);

            var masterNode = inMasterNode as PBRMasterNode;
            var pass       = masterNode.model == PBRMasterNode.Model.Metallic ? m_ForwardPassMetallic : m_ForwardPassSpecular;
            var subShader  = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                subShader.AppendLine("Tags{ \"RenderPipeline\" = \"LightweightPipeline\"}");

                var materialOptions = ShaderGenerator.GetMaterialOptions(masterNode.surfaceType, masterNode.alphaMode, masterNode.twoSided.isOn);
                var tagsBuilder     = new ShaderStringBuilder(0);
                materialOptions.GetTags(tagsBuilder);
                subShader.AppendLines(tagsBuilder.ToString());

                subShader.AppendLines(GetShaderPassFromTemplate(
                                          forwardTemplate,
                                          masterNode,
                                          pass,
                                          mode,
                                          materialOptions));

                subShader.AppendLines(GetExtraPassesFromTemplate(extraTemplate, masterNode, pass, mode, materialOptions));
            }

            return(subShader.ToString());
        }
        public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            if (sourceAssetDependencyPaths != null)
            {
                // LightWeightSpriteUnlitSubShader.cs
                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("f2df349d00ec920488971bb77440b7bc"));
            }

            string unlitTemplate = ReadTemplate("lightweightSpriteUnlitPass.template", sourceAssetDependencyPaths);

            var unlitMasterNode = masterNode as SpriteUnlitMasterNode;

            var pass      = m_UnlitPass;
            var subShader = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                subShader.AppendLine("Tags{ \"RenderPipeline\" = \"LightweightPipeline\"}");

                var materialTags = ShaderGenerator.BuildMaterialTags(SurfaceType.Transparent);
                var tagsBuilder  = new ShaderStringBuilder(0);
                materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName);
                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(SurfaceType.Transparent, AlphaMode.Alpha, true);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          unlitTemplate,
                                          unlitMasterNode,
                                          pass,
                                          mode,
                                          materialOptions));
            }

            return(subShader.ToString());
        }
        public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null)
        {
            if (sourceAssetDependencyPaths != null)
            {
                // LightWeightPBRSubShader.cs
                sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("16b8a010f96947c4f866705d757bc0a3"));
            }

            var templatePath            = GetTemplatePath("lightweightToonForwardPass.template");
            var extraPassesTemplatePath = GetTemplatePath("lightweightToonExtraPasses.template");

            if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath))
            {
                return(string.Empty);
            }

            if (sourceAssetDependencyPaths != null)
            {
                sourceAssetDependencyPaths.Add(templatePath);
                sourceAssetDependencyPaths.Add(extraPassesTemplatePath);

                var relativePath = "Packages/com.unity.render-pipelines.lightweight/";
                var fullPath     = Path.GetFullPath(relativePath);
                var shaderFiles  = Directory.GetFiles(Path.Combine(fullPath, "ShaderLibrary")).Select(x => Path.Combine(relativePath, x.Substring(fullPath.Length)));
                sourceAssetDependencyPaths.AddRange(shaderFiles);
            }

            string forwardTemplate = File.ReadAllText(templatePath);
            string extraTemplate   = File.ReadAllText(extraPassesTemplatePath);

            var pbrMasterNode = masterNode as ToonMasterNode;
            var pass          = pbrMasterNode.model == ToonMasterNode.Model.Metallic ? m_ForwardPassMetallic : m_ForwardPassSpecular;
            var subShader     = new ShaderStringBuilder();

            subShader.AppendLine("SubShader");
            using (subShader.BlockScope())
            {
                var materialTags = ShaderGenerator.BuildMaterialTags(pbrMasterNode.surfaceType);
                var tagsBuilder  = new ShaderStringBuilder(0);
                materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName);
                subShader.AppendLines(tagsBuilder.ToString());

                var materialOptions = ShaderGenerator.GetMaterialOptions(pbrMasterNode.surfaceType, pbrMasterNode.alphaMode, pbrMasterNode.twoSided.isOn);
                subShader.AppendLines(GetShaderPassFromTemplate(
                                          forwardTemplate,
                                          pbrMasterNode,
                                          pass,
                                          mode,
                                          materialOptions));

                subShader.AppendLines(GetShaderPassFromTemplate(
                                          extraTemplate,
                                          pbrMasterNode,
                                          m_DepthShadowPass,
                                          mode,
                                          materialOptions));
            }
            subShader.Append("CustomEditor \"LiliumEditor.Toon.ToonMasterGUI\"");

            return(subShader.ToString());
        }