private void AttachIfNotNull(int ProgramHandle, ShaderStage Stage) { if (Stage != null) { Stage.Compile(); GL.AttachShader(ProgramHandle, Stage.Handle); } }
private void AttachIfNotNull(int ProgramHandle, ShaderStage Stage) { if (Stage != null) { Stage.Compile(); GL.AttachShader(ProgramHandle, Stage.Handle); } }