示例#1
0
 public static void GetShader(uint shader, ShaderParameterName pname, out int val)
 {
     CheckCurrent();
     _bindings.glGetShaderiv(shader, (int)pname, out val);
     CheckError();
 }
示例#2
0
文件: QGL.cs 项目: bclnet/DroidNet
 public static void qglGetShaderiv(uint shader, ShaderParameterName pname, int * @params) => glGetShaderiv(shader, pname, @params);
示例#3
0
 public unsafe static void GetShader(uint shader, ShaderParameterName pName, out int result)
 => glGetShaderiv(shader, pName, out result);