public static void GetShader(uint shader, ShaderParameterName pname, out int val) { CheckCurrent(); _bindings.glGetShaderiv(shader, (int)pname, out val); CheckError(); }
public static void qglGetShaderiv(uint shader, ShaderParameterName pname, int * @params) => glGetShaderiv(shader, pname, @params);
public unsafe static void GetShader(uint shader, ShaderParameterName pName, out int result) => glGetShaderiv(shader, pName, out result);