示例#1
0
        public void HlslEndToEnd(string vsName, string fsName)
        {
            Compilation     compilation = TestUtil.GetTestProjectCompilation();
            HlslBackend     backend     = new HlslBackend(compilation);
            ShaderGenerator sg          = new ShaderGenerator(
                compilation,
                vsName,
                fsName,
                backend);

            ShaderGenerationResult             result = sg.GenerateShaders();
            IReadOnlyList <GeneratedShaderSet> sets   = result.GetOutput(backend);

            Assert.Equal(1, sets.Count);
            GeneratedShaderSet set         = sets[0];
            ShaderModel        shaderModel = set.Model;

            if (vsName != null)
            {
                ShaderFunction vsFunction = shaderModel.GetFunction(vsName);
                string         vsCode     = set.VertexShaderCode;
                FxcTool.AssertCompilesCode(vsCode, "vs_5_0", vsFunction.Name);
            }
            if (fsName != null)
            {
                ShaderFunction fsFunction = shaderModel.GetFunction(fsName);
                string         fsCode     = set.FragmentShaderCode;
                FxcTool.AssertCompilesCode(fsCode, "ps_5_0", fsFunction.Name);
            }
        }
示例#2
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        public void Glsl450EndToEnd(string vsName, string fsName)
        {
            Compilation     compilation = TestUtil.GetTestProjectCompilation();
            LanguageBackend backend     = new Glsl450Backend(compilation);
            ShaderGenerator sg          = new ShaderGenerator(
                compilation,
                vsName,
                fsName,
                backend);

            ShaderGenerationResult             result = sg.GenerateShaders();
            IReadOnlyList <GeneratedShaderSet> sets   = result.GetOutput(backend);

            Assert.Equal(1, sets.Count);
            GeneratedShaderSet set         = sets[0];
            ShaderModel        shaderModel = set.Model;

            if (vsName != null)
            {
                ShaderFunction vsFunction = shaderModel.GetFunction(vsName);
                string         vsCode     = set.VertexShaderCode;
                GlsLangValidatorTool.AssertCompilesCode(vsCode, "vert", true);
            }
            if (fsName != null)
            {
                ShaderFunction fsFunction = shaderModel.GetFunction(fsName);
                string         fsCode     = set.FragmentShaderCode;
                GlsLangValidatorTool.AssertCompilesCode(fsCode, "frag", true);
            }
        }
示例#3
0
        private void TestCompile(GraphicsBackend graphicsBackend, string vsName, string fsName, string csName = null)
        {
            Compilation compilation = TestUtil.GetCompilation();
            ToolChain   toolChain   = ToolChain.Require(ToolFeatures.ToCompiled, graphicsBackend);

            LanguageBackend backend = toolChain.CreateBackend(compilation);
            ShaderGenerator sg      = new ShaderGenerator(compilation, backend, vsName, fsName, csName);

            ShaderGenerationResult generationResult = sg.GenerateShaders();

            IReadOnlyList <GeneratedShaderSet> sets = generationResult.GetOutput(backend);

            Assert.Equal(1, sets.Count);
            GeneratedShaderSet set         = sets[0];
            ShaderModel        shaderModel = set.Model;

            List <CompileResult> results = new List <CompileResult>();

            if (!string.IsNullOrWhiteSpace(vsName))
            {
                ShaderFunction vsFunction = shaderModel.GetFunction(vsName);
                string         vsCode     = set.VertexShaderCode;

                results.Add(toolChain.Compile(vsCode, Stage.Vertex, vsFunction.Name));
            }
            if (!string.IsNullOrWhiteSpace(fsName))
            {
                ShaderFunction fsFunction = shaderModel.GetFunction(fsName);
                string         fsCode     = set.FragmentShaderCode;
                results.Add(toolChain.Compile(fsCode, Stage.Fragment, fsFunction.Name));
            }
            if (!string.IsNullOrWhiteSpace(csName))
            {
                ShaderFunction csFunction = shaderModel.GetFunction(csName);
                string         csCode     = set.ComputeShaderCode;
                results.Add(toolChain.Compile(csCode, Stage.Compute, csFunction.Name));
            }

            // Collate results
            StringBuilder builder = new StringBuilder();

            foreach (CompileResult result in results)
            {
                if (result.HasError)
                {
                    builder.AppendLine(result.ToString());
                }
            }

            Assert.True(builder.Length < 1, builder.ToString());
        }
示例#4
0
        public void TestVertexShader_ShaderModel()
        {
            string          functionName = "TestShaders.TestVertexShader.VS";
            Compilation     compilation  = TestUtil.GetTestProjectCompilation();
            HlslBackend     backend      = new HlslBackend(compilation);
            ShaderGenerator sg           = new ShaderGenerator(
                compilation,
                functionName,
                null,
                backend);
            ShaderGenerationResult             genResult = sg.GenerateShaders();
            IReadOnlyList <GeneratedShaderSet> sets      = genResult.GetOutput(backend);

            Assert.Equal(1, sets.Count);
            ShaderModel shaderModel = sets[0].Model;

            Assert.Equal(2, shaderModel.Structures.Length);
            Assert.Equal(3, shaderModel.AllResources.Length);
            ShaderFunction vsEntry = shaderModel.GetFunction(functionName);

            Assert.Equal("VS", vsEntry.Name);
            Assert.Single(vsEntry.Parameters);
            Assert.True(vsEntry.IsEntryPoint);
            Assert.Equal(ShaderFunctionType.VertexEntryPoint, vsEntry.Type);
        }
        public void DummyTest()
        {
            string      vsName      = "TestShaders.VeldridShaders.VertexAndFragment.VS";
            string      fsName      = "TestShaders.VeldridShaders.VertexAndFragment.FS";
            Compilation compilation = TestUtil.GetTestProjectCompilation();

            using (TempFile fp = new TempFile())
            {
                Microsoft.CodeAnalysis.Emit.EmitResult emitResult = compilation.Emit(fp);
                Assert.True(emitResult.Success);
            }

            LanguageBackend backend = new Glsl450Backend(compilation);
            ShaderGenerator sg      = new ShaderGenerator(
                compilation,
                vsName,
                fsName,
                backend);

            ShaderGenerationResult             result = sg.GenerateShaders();
            IReadOnlyList <GeneratedShaderSet> sets   = result.GetOutput(backend);

            Assert.Equal(1, sets.Count);
            GeneratedShaderSet set         = sets[0];
            ShaderModel        shaderModel = set.Model;

            if (vsName != null)
            {
                ShaderFunction vsFunction = shaderModel.GetFunction(vsName);
                string         vsCode     = set.VertexShaderCode;
                File.WriteAllText(@"C:\Users\raver\Documents\forward-vertex.glsl", vsCode);
                GlsLangValidatorTool.AssertCompilesCode(vsCode, "vert", true);
            }
            if (fsName != null)
            {
                ShaderFunction fsFunction = shaderModel.GetFunction(fsName);
                string         fsCode     = set.FragmentShaderCode;
                File.WriteAllText(@"C:\Users\raver\Documents\forward-frag.glsl", fsCode);
                GlsLangValidatorTool.AssertCompilesCode(fsCode, "frag", true);
            }
        }