public void AddOrAppendError(object errorProvider, Identifier nodeId, ShaderMessage error) { Dictionary <Identifier, List <ShaderMessage> > messages; if (!m_Messages.TryGetValue(errorProvider, out messages)) { messages = new Dictionary <Identifier, List <ShaderMessage> >(); m_Messages[errorProvider] = messages; } List <ShaderMessage> messageList; if (messages.TryGetValue(nodeId, out messageList)) { messageList.Add(error); } else { messages[nodeId] = new List <ShaderMessage>() { error }; } nodeMessagesChanged = true; }
public static void Log(AbstractMaterialNode node, string path, ShaderMessage message, Object context) { var errString = $"{message.severity} in Graph at {path} at node {node.name}: {message.message}"; if (message.severity == ShaderCompilerMessageSeverity.Error) { Debug.LogError(errString, context); } else { Debug.LogWarning(errString, context); } }
public static void Log(string path, ShaderMessage message, Object context) { var errString = $"{message.severity} in Graph at {path} on line {message.line}: {message.message}"; if (message.severity == ShaderCompilerMessageSeverity.Error) { Debug.LogError(errString, context); } else { Debug.LogWarning(errString, context); } }
// Sort messages so errors come before warnings in the list static int CompareMessages(ShaderMessage m1, ShaderMessage m2) { return(m1.severity > m2.severity ? 1 : m2.severity > m1.severity ? -1 : 0); }