// 返回值是对象在ShaderGUIDInfo数组中的索引, 没找到时返回-1 //
    private static int LineContainsGUID(string line, ShaderGUIDInfo[] guidInfos)
    {
        if (string.IsNullOrEmpty(line) || guidInfos == null || guidInfos.Length == 0)
        {
            return(-1);
        }

        for (int i = 0; i < guidInfos.Length; i++)
        {
            ShaderGUIDInfo guidInfo = guidInfos[i];
            if (guidInfo != null && line.Contains(guidInfo.guid))
            {
                return(i);
            }
        }

        return(-1);
    }
    private static ShaderGUIDInfo[] GetAthenaShaderGUIdList(Shader[] shaders)
    {
        if (shaders == null || shaders.Length == 0)
        {
            return(null);
        }

        int shaderCount = shaders.Length;

        ShaderGUIDInfo[] result = new ShaderGUIDInfo[shaderCount];
        for (int i = 0; i < shaderCount; i++)
        {
            Shader shader = shaders[i];

            ShaderGUIDInfo guidInfo = new ShaderGUIDInfo();
            guidInfo.shader = shader;
            // guidInfo.guid = GetShaderGUID(shader);
            guidInfo.guid = GetShaderGUID2(shader);
            result[i]     = guidInfo;
        }

        return(result);
    }