示例#1
0
        public static void GenerateCopyOutputsFunction(FrontEndTranslator translator, ShaderType shaderType, ShaderEntryPointInfo entryPoint, EntryPointInterfaceInfo interfaceInfo)
        {
            // No outputs to copy, don't generate anything
            if (interfaceInfo.HardwareBuiltInOutputs.Count == 0 && interfaceInfo.StageOutputs.Count == 0)
            {
                return;
            }

            interfaceInfo.CopyOutputsFunction = EntryPointGenerationShared.GenerateEntryPointCopyFunction(translator, shaderType, "CopyOutputs");

            var thisOp  = interfaceInfo.CopyOutputsFunction.ShaderTypeInstanceOp;
            var context = interfaceInfo.CopyOutputsFunction.Context;

            EntryPointGenerationShared.CopyInterfaceFields(translator, thisOp, interfaceInfo.HardwareBuiltInOutputs, InterfaceFieldCopyMode.Output, context);
            EntryPointGenerationShared.CopyInterfaceFields(translator, thisOp, interfaceInfo.StageOutputs, InterfaceFieldCopyMode.Output, context);

            translator.FixupBlockTerminators(interfaceInfo.CopyOutputsFunction.ShaderFunction);
        }
示例#2
0
        public static void GenerateCopyInputsFunction(FrontEndTranslator translator, ShaderType shaderType, ShaderEntryPointInfo entryPoint, EntryPointInterfaceInfo interfaceInfo)
        {
            // No inputs to copy, don't generate anything
            if (interfaceInfo.HardwareBuiltInInputs.Count == 0 && interfaceInfo.StageInputs.Count == 0 && interfaceInfo.UniformBuffers.Count == 0)
            {
                return;
            }

            interfaceInfo.CopyInputsFunction = EntryPointGenerationShared.GenerateEntryPointCopyFunction(translator, shaderType, "CopyInputs");

            var thisOp  = interfaceInfo.CopyInputsFunction.ShaderTypeInstanceOp;
            var context = interfaceInfo.CopyInputsFunction.Context;

            EntryPointGenerationShared.CopyInterfaceFields(translator, thisOp, interfaceInfo.HardwareBuiltInInputs, InterfaceFieldCopyMode.Input, context);
            EntryPointGenerationShared.CopyInterfaceFields(translator, thisOp, interfaceInfo.StageInputs, InterfaceFieldCopyMode.Input, context);

            foreach (var uniformBuffer in interfaceInfo.UniformBuffers.Buffers.Values)
            {
                UniformDeclarations.CopyUniformBufferFields(translator, thisOp, uniformBuffer, InterfaceFieldCopyMode.Input, context);
            }

            translator.FixupBlockTerminators(interfaceInfo.CopyInputsFunction.ShaderFunction);
        }