示例#1
0
 public override void Draw(GameTime gameTime)
 {
     if (TestGame.gameState == TestGame.GameState.Game)
     {
         if (levelState == LevelState.Active)
         {
             shader.Render();
         }
         background.Draw(spriteBatch);
         DrawLevel(spriteBatch);
         DrawText(spriteBatch);
         if (levelState == LevelState.Active)
         {
             shader.Draw(spriteBatch);
         }
     }
 }